published · approved · 30.7 KiB
Workshop mod by borked.gb
Ambient Bus Network Arma Reforger Mod
Why not take the bus?
68FED8342B323737
Ranking
Popular#438580.9Rising#61388.5
10Serversrunning this mod
2Observed players nowon servers reporting this mod
788Estimated player-hours (7d)7-day data
DeploymentTop 14%86.2ahead of 86% of tracked mods by servers running it
ActivityTop 27%72.9ahead of 73% of tracked mods by play on those servers
Popularity80.9deployment and activity combined
How those 10 installs happen100% traced
- Not identified as a dependency9
- Required by another mod1
Last 30 days
10 latest14 peak, 19 Sept4 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 14 | 14 | 13 | 8 |
| 20 Sept | 11 | 14 | 10 | 24 |
| 21 Sept | 11 | 12 | 10 | 24 |
| 22 Sept | 10 | 12 | 8 | 24 |
| 23 Sept | 10 | 11 | 9 | 24 |
| 24 Sept | 7 | 11 | 7 | 24 |
| 25 Sept | 9 | 9 | 7 | 24 |
| 26 Sept | 8 | 11 | 6 | 24 |
| 27 Sept | 8 | 9 | 7 | 24 |
| 28 Sept | 7 | 9 | 7 | 24 |
| 29 Sept | 10 | 11 | 7 | 24 |
| 30 Sept | 9 | 10 | 7 | 24 |
| 1 Oct | 7 | 10 | 7 | 24 |
| 2 Oct | 6 | 7 | 5 | 24 |
| 3 Oct | 5 | 6 | 4 | 24 |
| 4 Oct | 8 | 8 | 4 | 24 |
| 5 Oct | 7 | 8 | 4 | 24 |
| 6 Oct | 7 | 8 | 5 | 24 |
| 7 Oct | 7 | 7 | 5 | 24 |
| 8 Oct | 6 | 8 | 6 | 24 |
| 9 Oct | 6 | 7 | 6 | 24 |
| 10 Oct | 8 | 8 | 6 | 24 |
| 11 Oct | 8 | 8 | 6 | 24 |
| 12 Oct | 9 | 9 | 7 | 24 |
| 13 Oct | 9 | 10 | 8 | 24 |
| 14 Oct | 8 | 9 | 7 | 24 |
| 15 Oct | 9 | 9 | 7 | 24 |
| 16 Oct | 10 | 11 | 9 | 24 |
| 17 Oct | 9 | 12 | 9 | 24 |
| 18 Oct | 10 | 11 | 8 | 24 |
| 19 Oct | 10 | 10 | 9 | 16 |
2 latest26 peak, 17 Oct0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 6 | 1 | 8 |
| 20 Sept | 0 | 18 | 0 | 24 |
| 21 Sept | 1 | 7 | 0 | 24 |
| 22 Sept | 1 | 7 | 0 | 24 |
| 23 Sept | 0 | 13 | 0 | 24 |
| 24 Sept | 8 | 9 | 0 | 24 |
| 25 Sept | 5 | 13 | 0 | 24 |
| 26 Sept | 8 | 8 | 0 | 24 |
| 27 Sept | 6 | 8 | 0 | 24 |
| 28 Sept | 7 | 16 | 0 | 24 |
| 29 Sept | 7 | 12 | 0 | 24 |
| 30 Sept | 7 | 12 | 0 | 24 |
| 1 Oct | 12 | 17 | 0 | 24 |
| 2 Oct | 5 | 12 | 0 | 24 |
| 3 Oct | 3 | 7 | 0 | 24 |
| 4 Oct | 6 | 8 | 0 | 24 |
| 5 Oct | 0 | 9 | 0 | 24 |
| 6 Oct | 10 | 10 | 0 | 24 |
| 7 Oct | 8 | 10 | 0 | 24 |
| 8 Oct | 4 | 12 | 0 | 24 |
| 9 Oct | 4 | 17 | 0 | 24 |
| 10 Oct | 7 | 7 | 0 | 24 |
| 11 Oct | 7 | 7 | 0 | 24 |
| 12 Oct | 8 | 8 | 0 | 24 |
| 13 Oct | 14 | 14 | 0 | 24 |
| 14 Oct | 5 | 14 | 0 | 24 |
| 15 Oct | 3 | 9 | 0 | 24 |
| 16 Oct | 6 | 19 | 0 | 24 |
| 17 Oct | 9 | 26 | 0 | 24 |
| 18 Oct | 9 | 21 | 0 | 24 |
| 19 Oct | 2 | 6 | 2 | 16 |
Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Why not take the bus?
Official Workshop description
Adds a working bus network to your scenario without any setup. At game start the mod scans the terrain, finds all the bus stops, and builds routes between them automatically. If your terrain has bus stops present, it should just work.
Buses drive the full route, stopping at each stop in turn. When they reach the end of the line they turn around and come back. Stuck buses get cleaned up and replaced on their own.
Players can check the departure board at any stop. Each stop shows the routes that call there, with a timetable for each one. Stops with no service show a "No service" label so you know the system is working, just that stop is not covered.
A few limitations worth knowing. Buses will sometimes arrive all at one, just like real life. The AI also struggles with tight corners, so expect the occasional 30 point turn. Oh, and drivers will occasionally crash or get stuck and leave you in the middle of nowhere!
This mod was made for Everon, your milage may vary on community made terrains. If you prefer the old "dumb" version, pin version 1.0.1 in your server config. If you want to build off this or change anything feel free, everything is APL-SA and on github.
Big thanks to Kuka for his bus mod, without him I wouldn't have made this!
--Documentation---
For all documentation, mission headers etc. Visit.
https://github.com/borkedgb/AmbientBusNetwork/blob/main/README.md
Any issues feel free to contact me on discord: borked.gb
Servers running this mod
1010 currently listed servers report Ambient Bus Network in its mod list. Showing the 5 with the most players.
- [FR] 3E RPIMA | https://discord.gg/BZUtwwyq2YOnline · #AR-Editor_Mission_GM_Kolguyev_Name2 / 32players
- 22 G Squadron OpsOnline · UK1 United Kingdom0 / 30players
- 63rd Platoon Devonshire And Dorset BrigadeOnline · Freedom Fighters - Kolguyev0 / 25players
- [NA US] Our Wars Today PVEOnline · WARFARE - VANILLA - EVERON0 / 40players
- `[UK] [PvE] [1pp] [ACE/RHS] Iron-fists.co.uk - Modern InsurgencyOnline · INF Insurgency Reforged0 / 32players
Versions
31.0.2Game 1.7.0.49 · 30.7 KiB · Jun 20, 2026
Dependencies: 1Scenarios: 0PublishedApproved
Complete rework. Route building, bus management, and timetable display have all been rebuilt or added.config.json entry
{
"modId": "68FED8342B323737",
"name": "Ambient Bus Network",
"version": "1.0.2"
}Use Ambient Bus Network on your server
Add Ambient Bus Network to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68FED8342B323737
GET https://api.reforgermods.net/v2/mods/68FED8342B323737/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.