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Workshop mod by Drewmaster

Sector Offensive 4356 Arma Reforger Mod

Two teams. One active sector. Capture three towers, disable the antenna and hold the line in combined-arms PvPvE, with mobile spawns, vehicle airlifts, airdrops and equal equipment for both sides.

68E626E443995001
Sector Offensive 4356 preview

Ranking

Popular#1227051.2
2Serversrunning this mod
0Observed players nowon servers reporting this mod
6Estimated player-hours (7d)7-day data
DeploymentTop 37%63.4ahead of 63% of tracked mods by servers running it
Activity33rd32.9ahead of 33% of tracked mods by play on those servers
Popularity51.2deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest2 peak, 19 Sept0 low, 28 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2227
20 Sept12124
21 Sept22124
22 Sept12124
23 Sept11124
24 Sept11124
25 Sept11124
26 Sept22124
27 Sept22224
28 Sept22024
29 Sept22224
30 Sept22224
1 Oct22224
2 Oct22224
3 Oct22224
4 Oct22124
5 Oct22124
6 Oct22124
7 Oct22224
8 Oct22124
9 Oct12124
10 Oct11124
11 Oct11124
12 Oct22124
13 Oct22224
14 Oct12124
15 Oct11124
16 Oct11124
17 Oct22124
18 Oct22224
19 Oct22217
Observed players, last 30 days
0 latest13 peak, 27 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0107
20 Sept00024
21 Sept03024
22 Sept02024
23 Sept01024
24 Sept01024
25 Sept03024
26 Sept07024
27 Sept013024
28 Sept00024
29 Sept01024
30 Sept01024
1 Oct00024
2 Oct00024
3 Oct00024
4 Oct02024
5 Oct02024
6 Oct00024
7 Oct01024
8 Oct00024
9 Oct07024
10 Oct00024
11 Oct00024
12 Oct02024
13 Oct01024
14 Oct11024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct00024
19 Oct00017

Calculated Oct 19, 2026, 4:28 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Two teams. One active sector. Capture three towers, disable the antenna and hold the line in combined-arms PvPvE, with mobile spawns, vehicle airlifts, airdrops and equal equipment for both sides.

Official Workshop description

SECTOR OFFENSIVE A combined-arms PvPvE mode for two opposing teams, with independent FIA forces hostile to both. Infantry, armor and aviation fight over one active sector. Every victory moves the battle to a new area, with fresh tower and antenna positions. CAPTURE AND HOLD Each sector contains three towers and an active antenna. Towers require direct action: reach the radio inside and interact with it to claim the tower. Simply standing nearby does not capture it. Either team can retake a tower the same way. To secure a sector through a full capture, disable its antenna and hold all three towers continuously for five minutes. Losing even one tower resets the countdown. Teams must coordinate assaults, defend separate objectives and react to breakthroughs until the timer ends. FIA AND SECTOR HAZARDS FIA squads defend the towers and antenna, while patrols move between objectives and respond to threats. Capturing towers can draw counterattacks and reinforcements. Deployed MHQs may also attract dedicated enemy teams. Armed vehicle patrols, mines and road ambushes make the sector dangerous for both sides. Mines can be cleared at close range with a shovel; each removal takes 15 seconds. MOBILE SPAWNS AND TRANSPORT Each team has two MHQs: mobile forward spawn points that must be delivered, deployed and protected. Players can respawn near a deployed MHQ or transfer there from base, choosing their arrival position within its marked area. Transport helicopters carry troops and slingload ground vehicles. Once the sector antenna is disabled, drivers at base can also request ground-vehicle airdrops with their occupants aboard. Choose one of eight directions around the sector and a near or far drop range: 1.5-3 km or 3-4.5 km from the sector edge. The system searches for a road position at least 500 m from enemies and tries alternative directions if needed. Airdrops start at 15 points and increase by 15 after each use. MHQ pricing is shared within each team; other vehicle pricing is personal. Both reset with the next sector. POINTS, EQUIPMENT AND TEAMWORK Earn points for objectives, enemy kills, destroying hostile MHQs, maintaining active MHQs in the sector and helping secure a sector victory. Spend them on weapons, transport, armored vehicles and aircraft, or transfer points to teammates to fund a shared purchase. Both sides have access to the same weapons, equipment and vehicle selection. Choose and save your equipment through the loadout editor. Open F4 for mode information and player options. HOW IT DIFFERS FROM CONFLICT Sector Assault offers another way to enjoy large-scale combined-arms teamwork: - One active sector concentrates the fighting around a shared objective. - Three separate towers create simultaneous attacks, defenses and flanking opportunities. - Direct radio interactions reward reaching and holding the objective. - A resettable victory timer keeps counterattacks meaningful until the final moment. - Mobile spawns, helicopter lifts and airdrops give teams several ways to establish a foothold. - There is no supply-hauling loop: transport focuses on moving players and combat vehicles. - Equal equipment access lets both teams build comparable forces. - Personal rewards and point transfers support individual roles and coordinated purchases. HOST YOUR OWN SERVER Use Sector Offensive and the complete mod set below. Additional mods: 68E626E443995001, 65AD7D4099944EBD, 6738DB574AAA1CB4, 62CCD69DD17E4F2F, 6109572980E4E3F7, 69D6A1FA1412C195, 68DB24B5F927EE90, 645F08FA9E7CDEDE, 6276E6E3CC97A22B, 606B100247F5C709, 5AF6E0F075D79473, 66CEE634723A70D7, 66CEE634723A70D5, 69CE6C7861AAB0F8, 672001F640D12CD3, 68EEF406669A4418, 66CEE634723A70D4, 691AB0655E9C71FD, 6874D3BB57ADC921, 62DE6A85483A1631, 65713041DA0A9B3F, 66D92EE8EB81518C, 68F92DCEEC950E1C, 690AC3895BAAFAE1, 65DACC64CE785B6C, 657B064AE0E231DF, 6737675F7F2D6992, 65157D09F042428A, 65183608D6DA5728, 6515672F96701110, 651834C8D77BF86B, 5CA125536EE7430A, 5E4F1725CF7FD63A, 5AB890B71D748750, 64EE818E08AFCF94, 6497438B19727E0D, 69372D5C78C6F51D, 694446DC544B5412, 6590ECF80DD17257, 662330351904EC72, 673F47A1192A73DD, 64722DADC53CB75E, 6447378A6C7CB747, 628F720BC527C143, 6632F94B46173164, 5ABD0CB57F7E9EB1, 5AAAC70D754245DD, 60ED3CC6E7E40221, 59EAA899751805DF, 5AB301290317994A, DEADC0DE00000008, DEADC0DE00000002, DEADC0DE00000005, DEADC0DE00000006, DEADC0DE00000007, 5CAB06A845A6DC18, 68E10EC09CA2FA07, 64CB39E57377C861, 629B2BA37EFFD577, 5B383D4CB27E0D54, 612F512CD4CB21D5, 672D432E181E6807, 61D57616CAFBB23D, 63120AE07E6C0966, 628933A0D3A0D700, 5E389BB9F58B79A6, 61BA4EB5C886D396, 62F364B35E9B51B0, 6730D59067916E3D, 69870E39600FF01F, 672EBE927A8B6D96, 5D0551624969C92E COMMUNITY AND CREDITS Discord: https://discord.gg/WHqNQ3Q4tQ Main addon: Drewmaster Arsenal: Range TRY THIS MODE ON OUR SERVER Name: Sector Offensive 4356 IP: 168.119.65.214:2477

Scenarios

2
Sector Offensive KolguyevSector Offensive · 128 players
{E95655FD1F6FC18E}Missions/kolguyev.conf

Running on 1 server now

Servers running this mod

2

2 currently listed servers report Sector Offensive 4356 in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 2.63 MiB
published · approved · 4.28 MiB
published · approved · 4.27 MiB
published · approved · 4.28 MiB
published · approved · 4.28 MiB
published · approved · 4.28 MiB
published · approved · 4.28 MiB
published · approved · 4.28 MiB
published · approved · 4.24 MiB
published · approved · 3.73 MiB
1.1.41Game 1.8.0.13 · 2.63 MiB · Oct 17, 2026
Dependencies: 14Scenarios: 2PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "68E626E443995001",
  "name": "Sector Offensive 4356",
  "version": "1.1.41"
}

Use Sector Offensive 4356 on your server

Add Sector Offensive 4356 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/68E626E443995001
GET https://api.reforgermods.net/v2/mods/68E626E443995001/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.