published · approved · 112 KiB
Workshop mod by reaMarigold
IPC_DynamicCombat_Rework Arma Reforger Mod
Automated AI offense-defense system for Arma Reforger Conflict. AI squads attack, capture, and hold bases autonomously with artillery support. JSON-configurable. RHS + vanilla compatible.
68B0F1527A825B69
Ranking
Popular#709571.1Rising#243954.2
5Serversrunning this mod
2Observed players nowon servers reporting this mod
192Estimated player-hours (7d)7-day data
DeploymentTop 21%78.8ahead of 79% of tracked mods by servers running it
ActivityTop 40%59.7ahead of 60% of tracked mods by play on those servers
Popularity71.1deployment and activity combined
How those 5 installs happen100% traced
- Required by another mod5
Last 30 days
5 latest8 peak, 23 Sept3 low, 19 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 3 | 3 | 9 |
| 20 Sept | 5 | 5 | 3 | 24 |
| 21 Sept | 6 | 7 | 3 | 24 |
| 22 Sept | 7 | 7 | 4 | 24 |
| 23 Sept | 7 | 8 | 6 | 24 |
| 24 Sept | 6 | 7 | 5 | 24 |
| 25 Sept | 5 | 6 | 5 | 24 |
| 26 Sept | 7 | 8 | 4 | 24 |
| 27 Sept | 4 | 6 | 4 | 24 |
| 28 Sept | 7 | 8 | 5 | 24 |
| 29 Sept | 6 | 7 | 5 | 24 |
| 30 Sept | 6 | 7 | 6 | 24 |
| 1 Oct | 5 | 6 | 5 | 24 |
| 2 Oct | 5 | 6 | 5 | 24 |
| 3 Oct | 5 | 5 | 4 | 24 |
| 4 Oct | 4 | 6 | 4 | 24 |
| 5 Oct | 4 | 4 | 3 | 24 |
| 6 Oct | 4 | 6 | 4 | 24 |
| 7 Oct | 7 | 7 | 4 | 24 |
| 8 Oct | 7 | 8 | 7 | 24 |
| 9 Oct | 6 | 7 | 4 | 24 |
| 10 Oct | 6 | 7 | 5 | 24 |
| 11 Oct | 5 | 7 | 5 | 24 |
| 12 Oct | 6 | 8 | 5 | 24 |
| 13 Oct | 5 | 6 | 4 | 24 |
| 14 Oct | 6 | 7 | 4 | 24 |
| 15 Oct | 6 | 6 | 5 | 24 |
| 16 Oct | 4 | 7 | 3 | 24 |
| 17 Oct | 4 | 5 | 3 | 24 |
| 18 Oct | 7 | 7 | 3 | 24 |
| 19 Oct | 5 | 7 | 5 | 15 |
1 latest6 peak, 2 Oct0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 0 | 0 | 0 | 9 |
| 20 Sept | 2 | 2 | 0 | 24 |
| 21 Sept | 0 | 3 | 0 | 24 |
| 22 Sept | 3 | 3 | 0 | 24 |
| 23 Sept | 1 | 3 | 0 | 24 |
| 24 Sept | 1 | 2 | 0 | 24 |
| 25 Sept | 1 | 3 | 0 | 24 |
| 26 Sept | 2 | 4 | 0 | 24 |
| 27 Sept | 0 | 2 | 0 | 24 |
| 28 Sept | 0 | 3 | 0 | 24 |
| 29 Sept | 1 | 5 | 0 | 24 |
| 30 Sept | 1 | 4 | 0 | 24 |
| 1 Oct | 1 | 1 | 0 | 24 |
| 2 Oct | 2 | 6 | 0 | 24 |
| 3 Oct | 0 | 5 | 0 | 24 |
| 4 Oct | 0 | 3 | 0 | 24 |
| 5 Oct | 1 | 3 | 0 | 24 |
| 6 Oct | 0 | 3 | 0 | 24 |
| 7 Oct | 1 | 4 | 0 | 24 |
| 8 Oct | 1 | 5 | 0 | 24 |
| 9 Oct | 2 | 2 | 0 | 24 |
| 10 Oct | 3 | 3 | 0 | 24 |
| 11 Oct | 0 | 4 | 0 | 24 |
| 12 Oct | 0 | 4 | 0 | 24 |
| 13 Oct | 1 | 2 | 0 | 24 |
| 14 Oct | 1 | 5 | 0 | 24 |
| 15 Oct | 1 | 4 | 0 | 24 |
| 16 Oct | 0 | 2 | 0 | 24 |
| 17 Oct | 2 | 6 | 0 | 24 |
| 18 Oct | 2 | 4 | 0 | 24 |
| 19 Oct | 1 | 2 | 0 | 15 |
Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Automated AI offense-defense system for Arma Reforger Conflict. AI squads attack, capture, and hold bases autonomously with artillery support. JSON-configurable. RHS + vanilla compatible.
Official Workshop description
Autonomous AI Offense — Each faction spawns configurable AI squads across 3 roles (Primary / Secondary / Seizing Patrol) that attack enemy bases via dual-lane routes and seize uncontested points, auto-respawning after elimination.
Smart Radio Coverage — Base radio ranges dynamically adjust based on neighbor distances. Auto-recalculates on base capture.
AI Independent Capture — AI can capture bases and relay stations without player presence, allowing the frontline to advance naturally.
Rank Restrictions Removed — All non-Renegade players receive full Colonel rank, unlocking Arsenal, resupply, vehicles, and building. Renegade penalties preserved.
AI Vehicle System — Squads may spawn with vehicles from faction-specific pools (US/USSR/FIA). Road-priority placement, abandoned vehicles auto-recycled.
AI Squad Map Markers & Spawn Points — AI squads shown on map in real-time. Players can deploy on any friendly AI squad, position dynamically tracks squad leader.
Global Kill Feed — All kill scenarios (Player↔AI, AI↔AI) display AI full names. RHS mod compatible.
AI Artillery Support — Virtual mortar/howitzer barrage system. Charges accumulate per faction; strikes use centroid-based targeting with density clustering, friendly-fire safety checks (player proximity + centroid separation), and configurable cooldown. 81mm (US) / 82mm (USSR) shell prefabs.
JSON Configuration System — Server admins can customize all major parameters via IPC_Settings.json (service toggles, artillery tuning, squad allocation per faction/role) and IPC_SoldierList.json (soldier prefab overrides per faction). Auto-generates defaults on first launch, supports version migration with backup.
Servers running this mod
55 currently listed servers report IPC_DynamicCombat_Rework in its mod list. Showing the 5 with the most players.
- ![EU1|ENG]|Fluffysnot|Conflict PVPVE|AI|Online · #AR-Campaign_ScenarioName_Everon2 / 32players
- (GERMAN/ DEUTSCH) BRATKARTOFFELKRIEGER #PvE #PvP #ACTIONOnline · Bratkartoffelkrieger #Conflict #90min Conflict #Panzer0 / 64players
- DADZ CONFLICTOnline · #AR-Campaign_ScenarioName_Everon0 / 10players
- DADZ CONFLICT 2Online · Conflict - Kolguyev0 / 10players
- Hellzone Hardcore Autonomous PvE Forever Loadouts/No Rank :)Online · Ruha_PVE0 / 10players
Versions
100.1.71Game 1.6.0.119 · 112 KiB · Mar 13, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Defense Patrol
Added AI garrison squads that patrol friendly frontline bases. These squads automatically guard your faction's forward positions, helping defend against enemy pushes and keeping your territory secure. Patrols dynamically adjust as the frontline shifts.
Squad count and composition can be customized in the JSON configuration file.config.json entry
{
"modId": "68B0F1527A825B69",
"name": "IPC_DynamicCombat_Rework",
"version": "0.1.71"
}Use IPC_DynamicCombat_Rework on your server
Add IPC_DynamicCombat_Rework to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68B0F1527A825B69
GET https://api.reforgermods.net/v2/mods/68B0F1527A825B69/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.