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Workshop mod by reaMarigold

IPC_DynamicCombat_Rework Arma Reforger Mod

Automated AI offense-defense system for Arma Reforger Conflict. AI squads attack, capture, and hold bases autonomously with artillery support. JSON-configurable. RHS + vanilla compatible.

68B0F1527A825B69
IPC_DynamicCombat_Rework preview

Ranking

Popular#709571.1Rising#243954.2
5Serversrunning this mod
2Observed players nowon servers reporting this mod
192Estimated player-hours (7d)7-day data
DeploymentTop 21%78.8ahead of 79% of tracked mods by servers running it
ActivityTop 40%59.7ahead of 60% of tracked mods by play on those servers
Popularity71.1deployment and activity combined
How those 5 installs happen100% traced
  • Required by another mod5
Last 30 days
Servers, last 30 days
5 latest8 peak, 23 Sept3 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3339
20 Sept55324
21 Sept67324
22 Sept77424
23 Sept78624
24 Sept67524
25 Sept56524
26 Sept78424
27 Sept46424
28 Sept78524
29 Sept67524
30 Sept67624
1 Oct56524
2 Oct56524
3 Oct55424
4 Oct46424
5 Oct44324
6 Oct46424
7 Oct77424
8 Oct78724
9 Oct67424
10 Oct67524
11 Oct57524
12 Oct68524
13 Oct56424
14 Oct67424
15 Oct66524
16 Oct47324
17 Oct45324
18 Oct77324
19 Oct57515
Observed players, last 30 days
1 latest6 peak, 2 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0009
20 Sept22024
21 Sept03024
22 Sept33024
23 Sept13024
24 Sept12024
25 Sept13024
26 Sept24024
27 Sept02024
28 Sept03024
29 Sept15024
30 Sept14024
1 Oct11024
2 Oct26024
3 Oct05024
4 Oct03024
5 Oct13024
6 Oct03024
7 Oct14024
8 Oct15024
9 Oct22024
10 Oct33024
11 Oct04024
12 Oct04024
13 Oct12024
14 Oct15024
15 Oct14024
16 Oct02024
17 Oct26024
18 Oct24024
19 Oct12015

Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Automated AI offense-defense system for Arma Reforger Conflict. AI squads attack, capture, and hold bases autonomously with artillery support. JSON-configurable. RHS + vanilla compatible.

Official Workshop description

Autonomous AI Offense — Each faction spawns configurable AI squads across 3 roles (Primary / Secondary / Seizing Patrol) that attack enemy bases via dual-lane routes and seize uncontested points, auto-respawning after elimination. Smart Radio Coverage — Base radio ranges dynamically adjust based on neighbor distances. Auto-recalculates on base capture. AI Independent Capture — AI can capture bases and relay stations without player presence, allowing the frontline to advance naturally. Rank Restrictions Removed — All non-Renegade players receive full Colonel rank, unlocking Arsenal, resupply, vehicles, and building. Renegade penalties preserved. AI Vehicle System — Squads may spawn with vehicles from faction-specific pools (US/USSR/FIA). Road-priority placement, abandoned vehicles auto-recycled. AI Squad Map Markers & Spawn Points — AI squads shown on map in real-time. Players can deploy on any friendly AI squad, position dynamically tracks squad leader. Global Kill Feed — All kill scenarios (Player↔AI, AI↔AI) display AI full names. RHS mod compatible. AI Artillery Support — Virtual mortar/howitzer barrage system. Charges accumulate per faction; strikes use centroid-based targeting with density clustering, friendly-fire safety checks (player proximity + centroid separation), and configurable cooldown. 81mm (US) / 82mm (USSR) shell prefabs. JSON Configuration System — Server admins can customize all major parameters via IPC_Settings.json (service toggles, artillery tuning, squad allocation per faction/role) and IPC_SoldierList.json (soldier prefab overrides per faction). Auto-generates defaults on first launch, supports version migration with backup.

Servers running this mod

5

5 currently listed servers report IPC_DynamicCombat_Rework in its mod list. Showing the 5 with the most players.

Versions

10
published · approved · 112 KiB
published · approved · 105 KiB
published · approved · 88 KiB
published · approved · 84 KiB
published · approved · 94.5 KiB
published · approved · 79.4 KiB
published · approved · 79.1 KiB
published · approved · 75.5 KiB
published · approved · 75.2 KiB
published · approved · 74.4 KiB
0.1.71Game 1.6.0.119 · 112 KiB · Mar 13, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Defense Patrol
Added AI garrison squads that patrol friendly frontline bases. These squads automatically guard your faction's forward positions, helping defend against enemy pushes and keeping your territory secure. Patrols dynamically adjust as the frontline shifts.
Squad count and composition can be customized in the JSON configuration file.

config.json entry

{
  "modId": "68B0F1527A825B69",
  "name": "IPC_DynamicCombat_Rework",
  "version": "0.1.71"
}

Use IPC_DynamicCombat_Rework on your server

Add IPC_DynamicCombat_Rework to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/68B0F1527A825B69
GET https://api.reforgermods.net/v2/mods/68B0F1527A825B69/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.