published · approved · 3.13 KiB
Workshop mod by thebaker1945
Random Checkpoints- Dynamic AI Arma Reforger Mod
Random Checkpoints breathes life into your Arma Reforger maps by automatically populating the road network with dynamic, AI-manned checkpoints.
68B0163B44E3614E
Ranking
Popular#414581.9Falling#109782.6
13Serversrunning this mod
4Observed players nowon servers reporting this mod
734Estimated player-hours (7d)7-day data
DeploymentTop 12%88.3ahead of 88% of tracked mods by servers running it
ActivityTop 28%72.4ahead of 72% of tracked mods by play on those servers
Popularity81.9deployment and activity combined
How those 13 installs happen100% traced
- Not identified as a dependency7
- Required by another mod6
Last 30 days
13 latest19 peak, 23 Sept5 low, 5 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 16 | 16 | 13 | 9 |
| 20 Sept | 14 | 16 | 13 | 24 |
| 21 Sept | 16 | 17 | 12 | 24 |
| 22 Sept | 17 | 17 | 14 | 24 |
| 23 Sept | 16 | 19 | 14 | 24 |
| 24 Sept | 15 | 18 | 15 | 24 |
| 25 Sept | 15 | 17 | 14 | 24 |
| 26 Sept | 14 | 15 | 12 | 24 |
| 27 Sept | 12 | 14 | 12 | 24 |
| 28 Sept | 13 | 14 | 11 | 24 |
| 29 Sept | 14 | 15 | 12 | 24 |
| 30 Sept | 14 | 15 | 12 | 24 |
| 1 Oct | 8 | 13 | 8 | 24 |
| 2 Oct | 6 | 9 | 6 | 24 |
| 3 Oct | 8 | 9 | 6 | 24 |
| 4 Oct | 8 | 9 | 7 | 24 |
| 5 Oct | 6 | 8 | 5 | 24 |
| 6 Oct | 7 | 7 | 6 | 24 |
| 7 Oct | 7 | 8 | 7 | 24 |
| 8 Oct | 10 | 10 | 7 | 24 |
| 9 Oct | 12 | 12 | 10 | 24 |
| 10 Oct | 9 | 12 | 9 | 24 |
| 11 Oct | 7 | 10 | 7 | 24 |
| 12 Oct | 9 | 9 | 8 | 24 |
| 13 Oct | 10 | 10 | 9 | 24 |
| 14 Oct | 9 | 10 | 9 | 24 |
| 15 Oct | 12 | 12 | 9 | 24 |
| 16 Oct | 13 | 13 | 11 | 24 |
| 17 Oct | 14 | 14 | 11 | 24 |
| 18 Oct | 14 | 14 | 11 | 24 |
| 19 Oct | 13 | 14 | 12 | 15 |
3 latest45 peak, 21 Sept0 low, 21 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 12 | 26 | 4 | 9 |
| 20 Sept | 3 | 19 | 1 | 24 |
| 21 Sept | 11 | 45 | 0 | 24 |
| 22 Sept | 10 | 43 | 10 | 24 |
| 23 Sept | 1 | 41 | 1 | 24 |
| 24 Sept | 3 | 33 | 0 | 24 |
| 25 Sept | 2 | 12 | 0 | 24 |
| 26 Sept | 4 | 6 | 0 | 24 |
| 27 Sept | 1 | 11 | 0 | 24 |
| 28 Sept | 4 | 12 | 0 | 24 |
| 29 Sept | 1 | 14 | 0 | 24 |
| 30 Sept | 3 | 20 | 0 | 24 |
| 1 Oct | 0 | 9 | 0 | 24 |
| 2 Oct | 0 | 9 | 0 | 24 |
| 3 Oct | 10 | 10 | 0 | 24 |
| 4 Oct | 3 | 21 | 0 | 24 |
| 5 Oct | 3 | 5 | 0 | 24 |
| 6 Oct | 1 | 2 | 0 | 24 |
| 7 Oct | 0 | 2 | 0 | 24 |
| 8 Oct | 1 | 9 | 0 | 24 |
| 9 Oct | 1 | 12 | 0 | 24 |
| 10 Oct | 2 | 8 | 0 | 24 |
| 11 Oct | 2 | 4 | 0 | 24 |
| 12 Oct | 0 | 3 | 0 | 24 |
| 13 Oct | 10 | 10 | 0 | 24 |
| 14 Oct | 1 | 12 | 0 | 24 |
| 15 Oct | 11 | 11 | 0 | 24 |
| 16 Oct | 19 | 19 | 0 | 24 |
| 17 Oct | 16 | 20 | 0 | 24 |
| 18 Oct | 24 | 35 | 0 | 24 |
| 19 Oct | 3 | 24 | 0 | 15 |
Calculated Oct 19, 2026, 2:24 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Random Checkpoints breathes life into your Arma Reforger maps by automatically populating the road network with dynamic, AI-manned checkpoints.
Official Workshop description
- Features
* Fully Dynamic Spawning: No more hardcoded units! The mod automatically scans your server's Entity Catalog and
randomly selects vehicles and infantry squads based on the chosen faction.
* Mod Compatible: Works seamlessly with your favorite vehicle and unit mods. If a modded vehicle or squad is assigned
to the active faction, it can spawn at a checkpoint!
* Smart Player-Proximity System: Checkpoints only spawn on roads near active players (between 500m and 1200m away).
You won't have hundreds of AI sitting uselessly on the other side of the map.
* Aggressive Garbage Collection: To preserve server memory and FPS, checkpoints automatically despawn when all
players leave the area (1800m+).
* Helicopter Exclusion: Smart filtering prevents helicopters and aircraft from awkwardly spawning in the middle of a
road.
- How to Use & Customize (For Server Owners)
The mod works out of the box with the default USSR faction. However, you can easily customize its behavior.
Method 1: Game Master / World Editor
If you are building a scenario in the Workbench, simply select your GameMode entity and look at the properties panel.
You will find settings to change the faction, max checkpoints, and spawn distances.
Method 2: ServerData.json
Server owners can customize the mod on the fly by adding the following parameters to their ServerData.json (or server
config) under the GameMode settings:
* m_sFactionKey: The faction you want manning the checkpoints. (Default: "USSR". Try "US" or "FIA").
* m_iMaxActiveCheckpoints: The maximum number of checkpoints allowed alive on the map at the exact same time.
(Default: 10).
* m_fSpawnMinDist: Minimum distance from a player to drop a checkpoint. (Default: 500.0).
* m_fSpawnMaxDist: Maximum distance from a player to drop a checkpoint. (Default: 1200.0).
* m_fDespawnDist: The distance at which the checkpoint is deleted if no players are nearby. (Default: 1800.0).
- Compatibility
Tested on Vanilla maps and custom terrains. It relies on the map having a generated Road Network (which 99% of maps
do).
Servers running this mod
1313 currently listed servers report Random Checkpoints- Dynamic AI in its mod list. Showing the 5 with the most players.
- REDACTED Frontier - PvEvP Zone Extraction Survival - [Dicord - 4TAQAsXe2]Online · FM Extraction Survival Kolguyev2 / 40players
- [DE/GER] TaskForce 17-Adler 2 MIC ONLY | Public Server | PVEOnline · Ruins of War - Anizay PvE1 / 32players
- Mapaches Arma // Combat Ops Everon USOnline · Combat Ops - Everon US (static spawn)1 / 20players
- SpedOnline · Vin Drin Dop1 / 10players
- 24th S.P.E.C.T.E.ROnline · GameMaster Anizay0 / 16players
Versions
31.0.2Game 1.6.0.119 · 3.13 KiB · Feb 24, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "68B0163B44E3614E",
"name": "Random Checkpoints- Dynamic AI",
"version": "1.0.2"
}Use Random Checkpoints- Dynamic AI on your server
Add Random Checkpoints- Dynamic AI to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68B0163B44E3614E
GET https://api.reforgermods.net/v2/mods/68B0163B44E3614E/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.