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Workshop mod by thebaker1945

Random Checkpoints- Dynamic AI Arma Reforger Mod

Random Checkpoints breathes life into your Arma Reforger maps by automatically populating the road network with dynamic, AI-manned checkpoints.

68B0163B44E3614E
Random Checkpoints- Dynamic AI preview

Ranking

Popular#414581.9Falling#109782.6
13Serversrunning this mod
4Observed players nowon servers reporting this mod
734Estimated player-hours (7d)7-day data
DeploymentTop 12%88.3ahead of 88% of tracked mods by servers running it
ActivityTop 28%72.4ahead of 72% of tracked mods by play on those servers
Popularity81.9deployment and activity combined
How those 13 installs happen100% traced
  • Not identified as a dependency7
  • Required by another mod6
Last 30 days
Servers, last 30 days
13 latest19 peak, 23 Sept5 low, 5 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1616139
20 Sept14161324
21 Sept16171224
22 Sept17171424
23 Sept16191424
24 Sept15181524
25 Sept15171424
26 Sept14151224
27 Sept12141224
28 Sept13141124
29 Sept14151224
30 Sept14151224
1 Oct813824
2 Oct69624
3 Oct89624
4 Oct89724
5 Oct68524
6 Oct77624
7 Oct78724
8 Oct1010724
9 Oct12121024
10 Oct912924
11 Oct710724
12 Oct99824
13 Oct1010924
14 Oct910924
15 Oct1212924
16 Oct13131124
17 Oct14141124
18 Oct14141124
19 Oct13141215
Observed players, last 30 days
3 latest45 peak, 21 Sept0 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept122649
20 Sept319124
21 Sept1145024
22 Sept10431024
23 Sept141124
24 Sept333024
25 Sept212024
26 Sept46024
27 Sept111024
28 Sept412024
29 Sept114024
30 Sept320024
1 Oct09024
2 Oct09024
3 Oct1010024
4 Oct321024
5 Oct35024
6 Oct12024
7 Oct02024
8 Oct19024
9 Oct112024
10 Oct28024
11 Oct24024
12 Oct03024
13 Oct1010024
14 Oct112024
15 Oct1111024
16 Oct1919024
17 Oct1620024
18 Oct2435024
19 Oct324015

Calculated Oct 19, 2026, 2:24 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Random Checkpoints breathes life into your Arma Reforger maps by automatically populating the road network with dynamic, AI-manned checkpoints.

Official Workshop description

- Features * Fully Dynamic Spawning: No more hardcoded units! The mod automatically scans your server's Entity Catalog and randomly selects vehicles and infantry squads based on the chosen faction. * Mod Compatible: Works seamlessly with your favorite vehicle and unit mods. If a modded vehicle or squad is assigned to the active faction, it can spawn at a checkpoint! * Smart Player-Proximity System: Checkpoints only spawn on roads near active players (between 500m and 1200m away). You won't have hundreds of AI sitting uselessly on the other side of the map. * Aggressive Garbage Collection: To preserve server memory and FPS, checkpoints automatically despawn when all players leave the area (1800m+). * Helicopter Exclusion: Smart filtering prevents helicopters and aircraft from awkwardly spawning in the middle of a road. - How to Use & Customize (For Server Owners) The mod works out of the box with the default USSR faction. However, you can easily customize its behavior. Method 1: Game Master / World Editor If you are building a scenario in the Workbench, simply select your GameMode entity and look at the properties panel. You will find settings to change the faction, max checkpoints, and spawn distances. Method 2: ServerData.json Server owners can customize the mod on the fly by adding the following parameters to their ServerData.json (or server config) under the GameMode settings: * m_sFactionKey: The faction you want manning the checkpoints. (Default: "USSR". Try "US" or "FIA"). * m_iMaxActiveCheckpoints: The maximum number of checkpoints allowed alive on the map at the exact same time. (Default: 10). * m_fSpawnMinDist: Minimum distance from a player to drop a checkpoint. (Default: 500.0). * m_fSpawnMaxDist: Maximum distance from a player to drop a checkpoint. (Default: 1200.0). * m_fDespawnDist: The distance at which the checkpoint is deleted if no players are nearby. (Default: 1800.0). - Compatibility Tested on Vanilla maps and custom terrains. It relies on the map having a generated Road Network (which 99% of maps do).

Servers running this mod

13

13 currently listed servers report Random Checkpoints- Dynamic AI in its mod list. Showing the 5 with the most players.

View all 13 servers

Versions

3
published · approved · 3.13 KiB
published · approved · 3.1 KiB
published · approved · 3.1 KiB
1.0.2Game 1.6.0.119 · 3.13 KiB · Feb 24, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "68B0163B44E3614E",
  "name": "Random Checkpoints- Dynamic AI",
  "version": "1.0.2"
}

Use Random Checkpoints- Dynamic AI on your server

Add Random Checkpoints- Dynamic AI to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/68B0163B44E3614E
GET https://api.reforgermods.net/v2/mods/68B0163B44E3614E/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.