I have no idea what I'm doing
{A4EE9ECBEC6601DB}Missions/CentralEveronLRandom.confScenarios and Base Dev
68A95A9DFA6D3798
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 1 | 1 | 1 | 23 |
| 11 Oct | 1 | 1 | 1 | 24 |
| 12 Oct | 1 | 1 | 1 | 24 |
| 13 Oct | 1 | 1 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 1 | 1 | 24 |
| 16 Oct | 1 | 1 | 1 | 24 |
| 17 Oct | 1 | 1 | 1 | 24 |
| 18 Oct | 1 | 1 | 1 | 24 |
| 19 Oct | 1 | 1 | 1 | 24 |
| 20 Oct | 2 | 2 | 1 | 24 |
| 21 Oct | 2 | 2 | 1 | 24 |
| 22 Oct | 1 | 2 | 0 | 24 |
| 23 Oct | 2 | 2 | 1 | 24 |
| 24 Oct | 2 | 3 | 2 | 24 |
| 25 Oct | 1 | 2 | 0 | 24 |
| 26 Oct | 1 | 1 | 1 | 24 |
| 27 Oct | 2 | 3 | 1 | 24 |
| 28 Oct | 1 | 1 | 1 | 24 |
| 29 Oct | 1 | 1 | 1 | 24 |
| 30 Oct | 1 | 1 | 1 | 24 |
| 31 Oct | 1 | 1 | 0 | 24 |
| 1 Nov | 1 | 1 | 1 | 24 |
| 2 Nov | 1 | 1 | 1 | 24 |
| 3 Nov | 1 | 1 | 1 | 24 |
| 4 Nov | 1 | 1 | 1 | 24 |
| 5 Nov | 0 | 1 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 1 | 1 | 0 | 24 |
| 8 Nov | 1 | 1 | 1 | 21 |
| 9 Nov | 1 | 1 | 1 | 1 |
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 1 | 0 | 23 |
| 11 Oct | 0 | 56 | 0 | 24 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 28 | 0 | 24 |
| 16 Oct | 0 | 1 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 1 | 53 | 0 | 24 |
| 19 Oct | 1 | 3 | 1 | 24 |
| 20 Oct | 1 | 2 | 1 | 24 |
| 21 Oct | 2 | 3 | 1 | 24 |
| 22 Oct | 2 | 34 | 0 | 24 |
| 23 Oct | 4 | 4 | 2 | 24 |
| 24 Oct | 0 | 3 | 0 | 24 |
| 25 Oct | 2 | 42 | 0 | 24 |
| 26 Oct | 2 | 2 | 2 | 24 |
| 27 Oct | 2 | 3 | 2 | 24 |
| 28 Oct | 2 | 3 | 2 | 24 |
| 29 Oct | 0 | 30 | 0 | 24 |
| 30 Oct | 0 | 1 | 0 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 51 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 0 | 0 | 24 |
| 4 Nov | 0 | 0 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 2 | 85 | 0 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
Calculated Nov 9, 2026, 12:56 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Scenarios and Base Dev
I have no idea what I'm doing
{A4EE9ECBEC6601DB}Missions/CentralEveronLRandom.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has 8000 supplies on start. XP progression is faster when sticking with squad mates.
{C3587878721C227D}Missions/CentralEveronLRandom2.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has 8000 supplies on start. XP progression is faster when sticking with squad mates.
{E0096147C39603AB}Missions/CentralEveronLRandomHorizontal.confTest
{7BDE083F75400515}Missions/CorsairsCoveS.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has free vehicles at their MOB: 2 APCs, 1 transport helicopter, and 3 light vehicles or trucks. XP progression is faster when sticking with squad mates.
{7BBED93D43BD660D}Missions/EastEveronLRandom.confTest
{C2B850ADE1B110E6}Missions/EastEveronM.confTest
{82D8725B3D176BD0}Missions/EastEveronS.confDeplay on Erquy Island and capture it!
{487AEC3751BCA55B}Missions/ErquyIslandS.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has 8000 supplies on start. XP progression is faster when sticking with squad mates.
{01B5A851CC0E91DE}Missions/Everon_East_RAAS.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has free vehicles at their MOB: 2 APCs, 1 transport helicopter, and 3 light vehicles or trucks. XP progression is faster when sticking with squad mates.
{BB79FCB87093BE91}Missions/Kamensk_XS.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has 8000 supplies on start. XP progression is faster when sticking with squad mates.
{932D62FD51DCD1F5}Missions/KolguyevNorthRAAS.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has 8000 supplies on start. XP progression is faster when sticking with squad mates.
{2CFBBD19E74C5AE5}Missions/KolguyevSouthRAAS.confSmall map for Furti
{270727CFF8C4BB00}Missions/LamentinS.confMeaowx! =^.^=
{F56AAB5FE7182727}Missions/MeauxS.confBest baguette on Everon!
{F07D626DAD9B3844}Missions/MeauxS5.confFight your way through NW Everon in an intense scenario that combines Conflict with Capture & Hold. Either capture ALL 3 objectives OR score the most points first, to win.
{890F786A2A148A14}Missions/MilHospitalV1.confFight your way through NW Everon in an intense scenario that combines Conflict with Capture & Hold. Score the most points first, to win.
{16FB80143501A0ED}Missions/MilHospitalV2.confFight your way through the town of Montignac in an intense scenario that combines Conflict with Capture & Hold. Either capture ALL 3 objectives OR score the most points first, to win.
{4036B3730CEFDCC2}Missions/Montignac.confFight your way through Central Everon in an intense scenario that combines Conflict with Capture & Hold. Score the most points first, to win.
{8AE011AC8370729D}Missions/MontignacV2.confLe Moule - Morton - Levie
{64E5FA3E812CBE15}Missions/MortonM.confTest
{CA8DC0BBA718DC12}Missions/MountainValley.confCapture the Power Plant!
{55E1D681352B6E10}Missions/PowerPlantM.confCapture the Power Plant!
{4180A880C2237057}Missions/PowerPlantM5.confTest
{AD89334104D0301D}Missions/SECoastM.confBases spawn randomly in a line between the two MOBs. The next objective appears on the map only after the current one is captured. Both teams start with 500 tickets. Each team has 8000 supplies on start. XP progression is faster when sticking with squad mates.
{68F981727561C461}Missions/SouthEveronLRandomDev.confFight your way through South Everon in an intense scenario that combines Conflict with Capture & Hold. Capture bases OR score the most points first, to win.
{C459CC5F179C8A86}Missions/SouthEveronV1.confFight your way through the town of St. Philippe in an intense scenario that combines Conflict with Capture & Hold. Either capture ALL 3 objectives OR score the most points first, to win.
{600B4C70D23F5935}Missions/StPhilippe.confFight your way through the town of St. Philippe in an intense scenario that combines Conflict with Capture & Hold. Score the most points first, to win.
{99C9F402473B1D68}Missions/StPhilippeV2.confFight your way through the town of St. Pierre in an intense scenario that combines Conflict with Capture & Hold. Either capture ALL 3 objectives OR score the most points first, to win.
{16AB414CE23D34C7}Missions/StPierre.confTest
{C1F40D4056280D6B}Missions/UpperFieldsV1.confFight your way through West Everon in an intense scenario that combines Conflict with Capture & Hold. Seize ALL 3 bases or secure the most points first, to win.
{40EA7759F08FC0CA}Missions/WestCoastEveron.confFight your way through West Everon in an intense scenario that combines Conflict with Capture & Hold. Seize ALL 3 bases or secure the most points first, to win.
{40EA7759F08FC0CA}Missions/WestEveron.conf1 currently listed server reports S&S Scenarios Dev in its mod list. Showing the one with the most players.
Updated scenario names and images{
"modId": "68A95A9DFA6D3798",
"name": "S&S Scenarios Dev",
"version": "1.8.7"
}Add S&S Scenarios Dev to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68A95A9DFA6D3798
GET https://api.reforgermods.net/v2/mods/68A95A9DFA6D3798/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.