published · approved · 1.79 MiB
Workshop mod by Clifford Erskine
Civilian Casualty Mission-Fail Arma Reforger Mod
When a faction kills too many civilians, the mission automatically ends as a defeat. Works on any mission and game mode; no setup required.
68A04B13F097A043
Ranking
1Serversrunning this mod
0Observed players nowon servers reporting this mod
29Estimated player-hours (partial)Partial 7-day data (57% coverage)
Deployment27th27.1ahead of 27% of tracked mods by servers running it
Activity22nd21.6ahead of 22% of tracked mods by play on those servers (partial 7-day data)
Popularity25.1deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest3 peak, 13 Oct0 low, 16 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 11 Oct | 1 | 2 | 1 | 21 |
| 12 Oct | 2 | 2 | 1 | 24 |
| 13 Oct | 2 | 3 | 1 | 24 |
| 14 Oct | 2 | 2 | 1 | 24 |
| 15 Oct | 1 | 2 | 1 | 24 |
| 16 Oct | 1 | 1 | 0 | 24 |
| 17 Oct | 1 | 1 | 1 | 24 |
| 18 Oct | 1 | 1 | 1 | 24 |
| 19 Oct | 1 | 1 | 1 | 24 |
| 20 Oct | 1 | 1 | 1 | 24 |
| 21 Oct | 0 | 1 | 0 | 24 |
| 22 Oct | 1 | 1 | 0 | 24 |
| 23 Oct | 1 | 1 | 1 | 24 |
| 24 Oct | 1 | 1 | 1 | 24 |
| 25 Oct | 1 | 1 | 1 | 24 |
| 26 Oct | 1 | 1 | 1 | 24 |
| 27 Oct | 1 | 1 | 1 | 24 |
| 28 Oct | 0 | 1 | 0 | 24 |
| 29 Oct | 1 | 1 | 0 | 24 |
| 30 Oct | 1 | 1 | 0 | 24 |
| 31 Oct | 1 | 1 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 1 | 1 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 1 | 1 | 0 | 24 |
| 5 Nov | 1 | 1 | 1 | 24 |
| 6 Nov | 1 | 1 | 1 | 24 |
| 7 Nov | 0 | 1 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 1 | 1 | 0 | 24 |
| 10 Nov | 1 | 1 | 1 | 3 |
0 latest10 peak, 12 Oct0 low, 11 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 11 Oct | 0 | 1 | 0 | 21 |
| 12 Oct | 0 | 10 | 0 | 24 |
| 13 Oct | 0 | 10 | 0 | 24 |
| 14 Oct | 0 | 9 | 0 | 24 |
| 15 Oct | 0 | 9 | 0 | 24 |
| 16 Oct | 0 | 1 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 1 | 0 | 24 |
| 20 Oct | 0 | 2 | 0 | 24 |
| 21 Oct | 0 | 1 | 0 | 24 |
| 22 Oct | 0 | 1 | 0 | 24 |
| 23 Oct | 0 | 0 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 3 | 0 | 24 |
| 28 Oct | 0 | 1 | 0 | 24 |
| 29 Oct | 0 | 1 | 0 | 24 |
| 30 Oct | 0 | 1 | 0 | 24 |
| 31 Oct | 0 | 0 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 3 | 0 | 24 |
| 4 Nov | 1 | 1 | 0 | 24 |
| 5 Nov | 0 | 1 | 0 | 24 |
| 6 Nov | 1 | 1 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 0 | 4 | 0 | 24 |
| 10 Nov | 0 | 0 | 0 | 3 |
Calculated Nov 10, 2026, 2:32 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
When a faction kills too many civilians, the mission automatically ends as a defeat. Works on any mission and game mode; no setup required.
Official Workshop description
This mod adds one rule: if a faction causes civilian casualties, the mission will fail after a threshold is reached.
Tracks civilian kills attributed to players (including vehicle driver attribution).
Warns the offending faction in chat (e.g. 1/3, 2/3).
On 3/3, starts a short timer and ends the mission as a defeat (mission failed / restart screen).
It runs on all game modes and missions automatically. No component to add in the editor. Enable the addon and play any mission; if your side kills civilians, you’ll get warned and the mission will fail after the limit.
Intended for co-op and ROE / civilian-protection scenarios.
Servers running this mod
11 currently listed server reports Civilian Casualty Mission-Fail in its mod list. Showing the one with the most players.
- CTF 226 - Tactical CoopOnline · COE2 - Zarichne0 / 10players
Versions
101.0.20Game 1.6.0.119 · 1.79 MiB · Apr 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "68A04B13F097A043",
"name": "Civilian Casualty Mission-Fail",
"version": "1.0.20"
}Use Civilian Casualty Mission-Fail on your server
Add Civilian Casualty Mission-Fail to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68A04B13F097A043
GET https://api.reforgermods.net/v2/mods/68A04B13F097A043/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.