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Workshop mod by Shadow_Haven_Studios

SHS- IVAS Arma Reforger Mod

SHS IVAS INTIGRATED VISION AND AWARENESS SYSTEM

684D2BF6887913EC
SHS- IVAS preview

Ranking

Popular#76996.1Falling#9998.4
126Serversrunning this mod
14Observed players nowon servers reporting this mod
13.4kEstimated player-hours (7d)7-day data
DeploymentTop 2%98.0ahead of 98% of tracked mods by servers running it
ActivityTop 7%93.3ahead of 93% of tracked mods by play on those servers
Popularity96.1deployment and activity combined
How those 126 installs happen99% traced
  • Not identified as a dependency54
  • Required by another mod71
  • Unknown1
Last 30 days
Servers, last 30 days
122 latest175 peak, 21 Sept112 low, 3 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept16516816110
20 Sept17317316324
21 Sept16917516324
22 Sept16817316824
23 Sept16817316724
24 Sept15816915824
25 Sept16516716024
26 Sept16216315824
27 Sept16016214824
28 Sept14915914924
29 Sept14715713724
30 Sept14514714224
1 Oct14715014324
2 Oct12314812224
3 Oct11712411224
4 Oct12413111824
5 Oct11912711424
6 Oct11812211524
7 Oct12012011324
8 Oct12012111724
9 Oct12312511624
10 Oct13013012424
11 Oct12913212124
12 Oct12713111824
13 Oct12912912324
14 Oct12312812124
15 Oct12612612124
16 Oct12912912424
17 Oct13113312524
18 Oct12813412824
19 Oct12213212214
Observed players, last 30 days
15 latest312 peak, 20 Sept5 low, 9 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1842956910
20 Sept1603121324
21 Sept1522071024
22 Sept1142351224
23 Sept1451921224
24 Sept1232031024
25 Sept1001971224
26 Sept2032192324
27 Sept1692842524
28 Sept1022381524
29 Sept931991024
30 Sept86154824
1 Oct107152824
2 Oct1021401024
3 Oct1251891524
4 Oct1482091224
5 Oct842001324
6 Oct861211024
7 Oct911191824
8 Oct87152724
9 Oct95150524
10 Oct1371901724
11 Oct1202201224
12 Oct140268824
13 Oct116171624
14 Oct114176924
15 Oct114179724
16 Oct1271851124
17 Oct1672752724
18 Oct1392441724
19 Oct152251514

Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

SHS IVAS INTIGRATED VISION AND AWARENESS SYSTEM

Official Workshop description

SHS IVAS is an integrated battlefield-awareness system designed to give players useful tactical information without turning the game into an arcade-style wallhack. Current Testing Features 🌙 Advanced Night Vision 🔥 Thermal / FLIR systems 🥽 IVAS visor controls 🎯 LOS-based hostile acquisition 📍 Last-known-position tracking after visual contact is lost 📉 Contact confidence decay 👥 Friendly IFF 🪖 Role-based Friendly IFF 🧠 Automatic tactical-role inference 🟨 Civilian / non-combatant identification ❓ Unknown / unresolved contact identification 📡 Squad-scoped Tactical Data Link 🔗 Shared hostile contact information 🚁 Remote UAV camera feeds 🐕 K9 / remote camera support 👤 Operator / Handler identification 📶 Remote-feed signal degradation 📺 Picture-in-Picture remote feeds 🎮 Full IVAS radial-menu controls for PC and console ⚙️ Contact-detail and HUD filtering options 🎯 Contact-priority system to reduce battlefield clutter How Hostile Tracking Works SHS IVAS does not provide permanent live enemy tracking. A hostile that is personally detected and confirmed through line of sight can receive live IVAS presentation. Once sight is lost: Live tracking stops. The system freezes the contact at its last known position and begins reducing its confidence until the information eventually expires. Remote contacts received from squad members, UAVs, K9s, or other sensors remain tactical intelligence and do not provide through-wall live silhouettes. Friendly & Civilian Identification Friendly forces can be identified using role-based IFF markers such as: RFL — Rifleman AR — Automatic Rifleman MED — Medic SL — Squad Leader JTAC — JTAC Players can manually select their tactical role, while IVAS can also infer a fallback role when one has not been selected. Civilians are handled separately from hostile contacts and are intentionally identified so players can recognize non-combatants and avoid accidental engagements. Tactical Data Link Shared contacts are squad/group scoped by default. This means one squad does not automatically receive the entire battlefield picture from every other friendly element. Cross-group intelligence sharing can be explicitly enabled as the system continues to expand. Remote Camera Feeds Authorized UAV, K9, and future remote camera sources can be displayed directly inside the IVAS through a Picture-in-Picture feed. The display can identify: Camera/source type Source callsign Operator or handler Current link quality Remote feeds are also affected by Signal Degradation. As the connection worsens, players may experience: reduced feed FPS reduced resolution static/interference frame skipping image instability weak-signal warnings complete signal loss automatic reconnection when signal returns Console Support A major focus of this testing round is complete controller accessibility. Normal IVAS functions are being moved into the SHS radial menu so console players do not require keyboard commands or PC-only shortcuts. This includes control over: IVAS visor Night Vision Thermal Friendly IFF Civilian IFF hostile tracking Tactical Roles Data Link Remote Feed contact filtering contact detail HUD presentation What We Need Tested Please focus on: Multiplayer synchronization Friendly IFF accuracy Civilian identification Hostile acquisition LOS loss / last-known-position behavior Contact clutter and priority Squad Data Link isolation Tactical Role selection Remote UAV/K9 feeds Signal degradation Feed loss/reconnection Radial-menu/controller usability Performance during larger firefights Any incorrect silhouettes or through-wall tracking NV/Thermal/FPGPNVG regressions If something looks wrong, report exactly what you were doing when it happened. Screenshots, video clips, logs, and reproduction steps are extremely helpful. Important This is the first round of testing for the expanded SHS IVAS system. Things will change. Things will break. Somebody will probably find a way to make the tactical dog do something we never intended. That is exactly why we are testing it. 😂 SHS IVAS Integrated Vision & Awareness System See More. Know More. Fight Smarter.

License

SHADOW HAVEN STUDIOS / SHADOW HAVEN HOSTING END USER LICENSE AGREEMENT EULA Page: https://wiki.shadowhavenstudios.org/en/EULA Effective: April 2026 Owner: Shadow Haven Studios LLC & Shadow Haven Hosting LLC DISCLAIMER AND LICENSE ALL COMPUTER PROGRAMS, SOFTWARE, SCRIPTS, SYSTEMS, CONFIGURATIONS, MODELS, TEXTURES, MATERIALS, AND ASSOCIATED ASSETS ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. Shadow Haven Studios and Shadow Haven Hosting make no warranties, express or implied, that the content is free of errors, compatible with any particular system, suitable for any specific purpose, or consistent with any particular standard of merchantability. This content should not be relied upon for any purpose where failure, malfunction, or incorrect operation could result in injury, loss of property, loss of data, server instability, or other damages. Use of this content is at your own risk. The author, publisher, Shadow Haven Studios, and Shadow Haven Hosting disclaim all liability for direct, indirect, incidental, consequential, or special damages resulting from use, misuse, modification, redistribution, or unauthorized use of this content. By downloading, installing, loading, accessing, hosting, modifying, referencing, or using any Shadow Haven Studios or Shadow Haven Hosting content, you agree to this End User License Agreement. END USER LICENSE AGREEMENT This content is the sole property of Shadow Haven Studios and/or Shadow Haven Hosting, registered United States business entities. “Shadow Haven” is a protected mark. The names “Shadow Haven Studios,” “Shadow Haven Hosting,” “SHS,” and “SHH,” along with all associated branding, logos, identifiers, project names, and related marks, are protected and may not be used without explicit written authorization. All models, textures, materials, scripts, systems, configurations, and associated assets are either original works created by Shadow Haven Studios and/or Shadow Haven Hosting, or properly licensed under legal agreements. This content is provided strictly for non-commercial use within Bohemia Interactive’s Arma Reforger platform unless written permission is granted by Shadow Haven Studios and/or Shadow Haven Hosting. 1. NON-COMMERCIAL USE ONLY Shadow Haven Studios and Shadow Haven Hosting maintain a strict no-monetization policy for third-party use of SHS / SHH content unless explicit written permission has been granted. You may not use this content in connection with: * Paid or monetized servers * Subscription-based communities * Donation-gated access environments * Paid priority access or queue systems * Paid access to specific in-game content, equipment, cosmetics, factions, roles, or perks * Revenue-generating services or commercial hosting packages using SHS / SHH content * Any other direct or indirect monetization scheme involving SHS / SHH content Approval of a monetization scheme by Bohemia Interactive, a server provider, or any third-party platform does not override this EULA or grant permission to monetize Shadow Haven Studios or Shadow Haven Hosting content. 2. NO REDISTRIBUTION / REUPLOAD You may not do any of the following without prior written authorization: * Reupload SHS / SHH content * Mirror SHS / SHH content * Repack SHS / SHH content * Redistribute SHS / SHH content * Bundle SHS / SHH assets into another mod, package, server pack, or distribution * Upload SHS / SHH content to any platform outside approved official distribution channels The only authorized distribution of SHS / SHH content is through official channels approved by Shadow Haven Studios and/or Shadow Haven Hosting. 3. TRADEMARK AND BRANDING PROTECTION “Shadow Haven” and associated names, branding, logos, and identifiers are protected. You may not: * Use “Shadow Haven,” “Shadow Haven Studios,” “Shadow Haven Hosting,” “SHS,” or “SHH” in project names, server names, mod names, branding, or promotional material without written permission * Present derivative work as official SHS / SHH content * Imply partnership, endorsement, sponsorship, approval, or affiliation * Use SHS / SHH logos, marks, or identifiers without written permission 4. DERIVATIVE CONTENT Derivative content refers to any modification, extension, dependency, reskin, configuration, system, framework, or project that is based on, references, modifies, or depends on SHS / SHH content. Shadow Haven Studios may tolerate limited derivative visual work, such as reskins, only when all required conditions are followed. 4.1 PERMITTED RESKINS AND VISUAL MODIFICATIONS Reskins and visual derivative work are permitted only if all of the following conditions are met: * The project requires the original SHS mod as a dependency * No SHS / SHH assets are bundled, extracted, repacked, or redistributed * Clear and visible credit is provided to Shadow Haven Studios * No raw asset extraction is performed, including extraction of textures, models, materials, or protected files * Only screenshot-based or reference-based editing is used * No protected internal files, systems, scripts, or configurations are included in the derivative project * The derivative work does not present itself as official SHS / SHH content Permission to create limited visual derivative work does not grant permission to extract, copy, redistribute, reverse engineer, or modify protected SHS / SHH files or systems. 5. NO EXTRACTION / REVERSE ENGINEERING You may not: * Extract SHS / SHH assets * Decompile SHS / SHH files * Reverse engineer SHS / SHH systems * Access protected or internal content * Bypass intended dependency structures * Use extracted content as a base for another project This applies specifically to Shadow Haven Studios and Shadow Haven Hosting intellectual property and does not override ownership of engine systems by Bohemia Interactive or any other lawful rights holder. 6. CODE, SYSTEMS, AND INFRASTRUCTURE PROTECTION All scripting, backend systems, configurations, modular frameworks, routing logic, infrastructure systems, and related technical implementations developed by SHS / SHH are proprietary unless explicitly stated otherwise in writing. You may not: * Copy or reuse SHS / SHH code * Modify SHS / SHH core systems * Use SHS / SHH systems as the base for derivative frameworks * Recreate proprietary SHS / SHH systems through direct copying, decompilation, or unauthorized reverse engineering * Use AI, automation, or code transformation tools to disguise copied SHS / SHH code or systems Studying general modding concepts, engine behavior, or public documentation does not grant permission to copy SHS / SHH proprietary implementation, structure, code, or protected systems. 7. HOSTING AND SERVICE ENFORCEMENT Shadow Haven Hosting retains authority to enforce this license across hosted services, managed servers, community servers, and any environment where SHS / SHH content is used. Shadow Haven Hosting may: * Restrict or deny service to violating users or communities * Refuse hosting services involving unauthorized use of SHS / SHH content * Act against unauthorized monetization involving SHS / SHH content * Require removal of infringing content from hosted servers * Terminate access to SHS / SHH services for license violations Use of SHS / SHH content on third-party hosting platforms remains subject to this license. 8. PROHIBITED USES SHS / SHH content may not be used in any project, server, community, or derivative work that: * Promotes terrorism, extremism, hate groups, or unlawful violence * Promotes pornography, nudity, sexual exploitation, or sexually explicit content * Harasses, targets, or defames individuals, communities, developers, or organizations * Misrepresents SHS / SHH content or falsely claims affiliation with SHS / SHH * Damages the image, reputation, or goodwill of Shadow Haven Studios or Shadow Haven Hosting * Violates Bohemia Interactive platform rules, Workshop rules, applicable law, or this EULA 9. LIMITATIONS AND RESTRICTED PARTIES Due to licensing violations, misuse, unauthorized redistribution, misconduct, or other enforcement concerns, Shadow Haven Studios and Shadow Haven Hosting reserve the right to prohibit specific individuals, groups, communities, servers, organizations, or affiliated persons from using SHS / SHH content. Restricted parties may not: * Use SHS / SHH content * Create derivative content based on SHS / SHH content * Host SHS / SHH content * Redistribute SHS / SHH content * Monetize, promote, or advertise services using SHS / SHH content This list may be updated at any time at the discretion of Shadow Haven Studios and/or Shadow Haven Hosting. 9.1 CURRENTLY RESTRICTED PARTIES No restricted parties publicly listed at this time. 10. ENFORCEMENT AND LEGAL ACTION Violations of this EULA may result in: * DMCA takedown requests * Platform enforcement through Workshop, Discord, hosting providers, or other services * Server blacklisting * Termination of access to SHS / SHH services * Refusal of future permissions or licensing requests * Legal action under applicable United States intellectual property, copyright, contract, and trademark law Shadow Haven Studios and Shadow Haven Hosting reserve the right to enforce this license without prior notice where necessary to protect intellectual property, branding, users, services, or community reputation. 11. RESERVATION OF RIGHTS All rights not explicitly granted under this EULA are fully reserved by Shadow Haven Studios and Shadow Haven Hosting. No part of this agreement should be interpreted as a waiver of ownership, copyright, trademark rights, enforcement rights, or any other legal rights held by SHS / SHH. 12. CONTACT AND PERMISSIONS For licensing, permissions, commercial use requests, takedown disputes, or other legal inquiries, contact: Email: [lucalis@shadowhavenhosting.net](mailto:lucalis@shadowhavenhosting.net) Discord: https://discord.gg/Pr7aH9ppMj Official EULA Page: https://wiki.shadowhavenstudios.org/en/EULA

Servers running this mod

126

126 currently listed servers report SHS- IVAS in its mod list. Showing the 5 with the most players.

View all 126 servers

Versions

10
published · approved · 107 MiB
published · approved · 104 MiB
published · approved · 103 MiB
published · approved · 103 MiB
published · approved · 103 MiB
published · approved · 103 MiB
published · approved · 103 MiB
published · approved · 103 MiB
published · approved · 103 MiB
published · approved · 101 MiB
1.0.157Game 1.8.0.13 · 107 MiB · Sep 9, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "684D2BF6887913EC",
  "name": "SHS- IVAS",
  "version": "1.0.157"
}

Use SHS- IVAS on your server

Add SHS- IVAS to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/684D2BF6887913EC
GET https://api.reforgermods.net/v2/mods/684D2BF6887913EC/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.