published · approved · 1.41 MiB
Workshop mod by JacksonCoach
FS Tactical AI & Spawn Manager Arma Reforger Mod
Tactical AI overhaul with skill-based behaviors, realistic reactions, and intelligent spawn management adapting to player count and objectives.
68494CE78A849933
Ranking
Popular#395082.6Rising#74886.1
18Serversrunning this mod
0Observed players nowon servers reporting this mod
582Estimated player-hours (7d)7-day data
DeploymentTop 9%90.8ahead of 91% of tracked mods by servers running it
ActivityTop 30%70.2ahead of 70% of tracked mods by play on those servers
Popularity82.6deployment and activity combined
How those 18 installs happen94% traced
- Not identified as a dependency16
- Required by another mod1
- Unknown1
Last 30 days
18 latest30 peak, 20 Sept15 low, 2 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 28 | 28 | 24 | 6 |
| 20 Sept | 27 | 30 | 26 | 24 |
| 21 Sept | 26 | 28 | 25 | 24 |
| 22 Sept | 26 | 28 | 24 | 24 |
| 23 Sept | 30 | 30 | 23 | 24 |
| 24 Sept | 23 | 28 | 23 | 24 |
| 25 Sept | 26 | 26 | 21 | 24 |
| 26 Sept | 28 | 30 | 24 | 24 |
| 27 Sept | 27 | 28 | 25 | 24 |
| 28 Sept | 24 | 29 | 24 | 24 |
| 29 Sept | 22 | 23 | 20 | 24 |
| 30 Sept | 20 | 22 | 19 | 24 |
| 1 Oct | 17 | 20 | 17 | 24 |
| 2 Oct | 17 | 18 | 15 | 24 |
| 3 Oct | 20 | 20 | 15 | 24 |
| 4 Oct | 23 | 23 | 19 | 24 |
| 5 Oct | 20 | 24 | 20 | 24 |
| 6 Oct | 21 | 22 | 18 | 24 |
| 7 Oct | 25 | 25 | 21 | 24 |
| 8 Oct | 22 | 28 | 22 | 24 |
| 9 Oct | 25 | 25 | 20 | 24 |
| 10 Oct | 22 | 24 | 20 | 24 |
| 11 Oct | 23 | 24 | 21 | 24 |
| 12 Oct | 19 | 23 | 18 | 24 |
| 13 Oct | 18 | 20 | 18 | 24 |
| 14 Oct | 20 | 20 | 17 | 24 |
| 15 Oct | 20 | 23 | 19 | 24 |
| 16 Oct | 17 | 23 | 17 | 24 |
| 17 Oct | 19 | 20 | 17 | 24 |
| 18 Oct | 17 | 19 | 15 | 24 |
| 19 Oct | 18 | 18 | 16 | 18 |
0 latest31 peak, 23 Sept0 low, 21 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 12 | 17 | 12 | 6 |
| 20 Sept | 16 | 22 | 3 | 24 |
| 21 Sept | 7 | 24 | 0 | 24 |
| 22 Sept | 7 | 17 | 1 | 24 |
| 23 Sept | 31 | 31 | 1 | 24 |
| 24 Sept | 14 | 26 | 0 | 24 |
| 25 Sept | 8 | 17 | 1 | 24 |
| 26 Sept | 28 | 28 | 0 | 24 |
| 27 Sept | 23 | 23 | 1 | 24 |
| 28 Sept | 13 | 30 | 0 | 24 |
| 29 Sept | 9 | 17 | 2 | 24 |
| 30 Sept | 15 | 15 | 1 | 24 |
| 1 Oct | 13 | 21 | 1 | 24 |
| 2 Oct | 12 | 16 | 0 | 24 |
| 3 Oct | 12 | 17 | 0 | 24 |
| 4 Oct | 5 | 21 | 1 | 24 |
| 5 Oct | 5 | 13 | 0 | 24 |
| 6 Oct | 1 | 17 | 1 | 24 |
| 7 Oct | 2 | 8 | 1 | 24 |
| 8 Oct | 1 | 14 | 1 | 24 |
| 9 Oct | 5 | 11 | 0 | 24 |
| 10 Oct | 16 | 20 | 0 | 24 |
| 11 Oct | 3 | 13 | 1 | 24 |
| 12 Oct | 3 | 12 | 0 | 24 |
| 13 Oct | 2 | 6 | 0 | 24 |
| 14 Oct | 5 | 10 | 0 | 24 |
| 15 Oct | 3 | 8 | 0 | 24 |
| 16 Oct | 0 | 10 | 0 | 24 |
| 17 Oct | 3 | 16 | 0 | 24 |
| 18 Oct | 3 | 20 | 0 | 24 |
| 19 Oct | 0 | 3 | 0 | 18 |
Calculated Oct 19, 2026, 5:10 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Tactical AI overhaul with skill-based behaviors, realistic reactions, and intelligent spawn management adapting to player count and objectives.
Official Workshop description
# FS AI Enhancement v2.1
Transform Arma Reforger AI into tactical military units with intelligent behaviors and dynamic spawn management.
## 🎯 KEY FEATURES
### 🧠 Advanced AI Systems
**Contextual Behaviors**
• 4 AI contexts: Defensive, Offensive, Patrol, Off-Duty
• 8 states: Idle, Alert, Combat, Investigating, Wounded, Retreating, Pursuing, Consolidating
• Defensive AI stay in position, offensive AI pursue enemies
**Realistic Reactions**
• Human-like delays (0.5-1.5s based on skill)
• Fear and hesitation when surprised
• Imprecise threat detection (±30° error)
• Smart cover selection (Building > Wall > Rock > Tree)
**Skill-Based AI**
• 4 levels auto-detected: Recruit, Regular, Veteran, Elite
• Based on unit type (Officer/SpecForces = Elite, Sniper = Veteran, Militia = Recruit)
• Affects accuracy, reaction time, fear resistance, tactics
**Enhanced Accuracy**
• Base 90% (improved from 80% vanilla)
• +15% CQB bonus under 10m
• +30% sniper mode when prone/stable
• 50% faster recovery (15%/s)
**Advanced Tactics**
• Flanking when outnumbering enemies
• Strategic high ground capture
• Lean shooting from cover
• Smart grenade usage
---
## 🎮 DYNAMIC SPAWN MANAGEMENT
### Player-Based Scaling
• 1-6 players: 18 AI max, 1 armored
• 7-15 players: 37 AI max, 2 armored
• 16+ players: 24+ AI, 3 armored
• Absolute limits: 50 AI, 5 armored (server protection)
### NEW v2.1: Objective Prioritization ⭐
• Auto-detects bases, capture points, supply depots
• 3-tier priority system:
- 0-83% limit: All spawns allowed
- 83-100%: Only < 200m from objectives
- 100%+: Only < 150m from objectives
• AI spawn near objectives, not randomly in forests
• Coherent combat around strategic points
### Event-Driven Architecture
• Intercepts spawns at creation (no server scans)
• 99% less CPU load vs traditional systems
• <1ms per spawn decision
• Updates player count every 30s only
### Works With All Missions
• Automatically active (Conflict, custom, vanilla)
• No mission modification required
• Modded class hooks all AI spawns
• Fallback: Uses player positions if no objectives
---
## 📊 ADDITIONAL SYSTEMS
**Medical**: Auto-healing, smoke cover, evacuation
**Prisoner**: Enemy capture and securing
**Radio**: AI tactical communication
**Investigation**: Shot detection, body discovery, alerts
**Vision**: 180° peripheral, NVG detection, weather impact
---
## 🚀 INSTALLATION
1. Subscribe on Steam Workshop
2. Enable in launcher
3. Play - systems activate automatically!
No configuration needed ✅
---
## ⚙️ CUSTOMIZATION (Optional)
Modify in files:
• Spawn ratios/limits (FSAutoSpawnLimiter.c)
• Priority distances (FSSpawnInterceptor.c)
• Skill keywords (FSAISkillSystem.c)
• Tactical parameters (FSTacticalCombatAI.c)
---
## 📋 COMPATIBILITY
✅ All vanilla missions
✅ Custom missions
✅ Other AI mods (non-conflicting)
✅ Multiplayer servers
-vision humaine (vegetation, couleur , distance, vitesse )
Missions Maker / conventionelle & Forces spéciales
-Tablette tactique
-creation auto mission conventionelle (log, blindé, prise de village, ...)
-creation auto mission Forces spéciales ( HVT, otages, destruction, ... )
Servers running this mod
1818 currently listed servers report FS Tactical AI & Spawn Manager in its mod list. Showing the 5 with the most players.
- ![EU1|ENG]|Fluffysnot|Conflict PVPVE|AI|Online · #AR-Campaign_ScenarioName_Everon0 / 32players
- (GERMAN/ DEUTSCH) BRATKARTOFFELKRIEGER #PvE #PvP #ACTIONOnline · Bratkartoffelkrieger #Conflict #90min Conflict #Panzer0 / 64players
- [BRASIL] | [LATAM] IRMAOS DE GUERRA OFFCIAL - TATICAL| DRONE |PVE/PVP PS5|XBOX|PC|24/7Online · Everon War Doggies: Monti0 / 32players
- [NA1] 82nd Misfits PVE<ZOMBIES>Online · VRT - Haunted Hadra (PVE)0 / 60players
- [Y1] - Wet_BanditZOnline · Everon Survival0 / 12players
Versions
102.0.2Game 1.6.0.95 · 1.41 MiB · Jan 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "68494CE78A849933",
"name": "FS Tactical AI & Spawn Manager",
"version": "2.0.2"
}Use FS Tactical AI & Spawn Manager on your server
Add FS Tactical AI & Spawn Manager to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68494CE78A849933
GET https://api.reforgermods.net/v2/mods/68494CE78A849933/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.