published · approved · 28.8 KiB
Workshop mod by KebabierDu96
Bandage Use Time Modifier Arma Reforger Mod
Bandage Mod Thanks JamesD, Trumm44 & esp. Hycann for script fixes! Bandage: Medics heal allies faster. Non-medics are slower. Auto-detect prefab keyword. Config timings with sliders.
68476EF20ED9F64E
Ranking
Rising#451139.9
1Serversrunning this mod
3Observed players nowon servers reporting this mod
8Estimated player-hours (partial)Partial 7-day data (4% coverage)
DeploymentTop 44%56.4ahead of 56% of tracked mods by servers running it
Activity42nd42.4ahead of 42% of tracked mods by play on those servers (partial 7-day data)
Popularity50.8deployment and activity combined (partial 7-day data)
How those 1 installs happen0% traced
- Unknown1
Last 30 days
1 latest1 peak, 8 Nov0 low, 10 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 0 | 0 | 23 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 0 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 0 | 0 | 0 | 24 |
| 29 Oct | 0 | 0 | 0 | 24 |
| 30 Oct | 0 | 0 | 0 | 24 |
| 31 Oct | 0 | 0 | 0 | 24 |
| 1 Nov | 0 | 0 | 0 | 24 |
| 2 Nov | 0 | 0 | 0 | 24 |
| 3 Nov | 0 | 0 | 0 | 24 |
| 4 Nov | 0 | 0 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 1 | 1 | 0 | 21 |
| 9 Nov | 1 | 1 | 1 | 1 |
3 latest3 peak, 9 Nov0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 0 | 0 | 23 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 0 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 0 | 0 | 0 | 24 |
| 29 Oct | 0 | 0 | 0 | 24 |
| 30 Oct | 0 | 0 | 0 | 24 |
| 31 Oct | 0 | 0 | 0 | 24 |
| 1 Nov | 0 | 0 | 0 | 24 |
| 2 Nov | 0 | 0 | 0 | 24 |
| 3 Nov | 0 | 0 | 0 | 24 |
| 4 Nov | 0 | 0 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 2 | 2 | 0 | 21 |
| 9 Nov | 3 | 3 | 3 | 1 |
Calculated Nov 9, 2026, 12:46 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Bandage Mod Thanks JamesD, Trumm44 & esp. Hycann for script fixes! Bandage: Medics heal allies faster. Non-medics are slower. Auto-detect prefab keyword. Config timings with sliders.
Official Workshop description
Medics
Medics can heal allies in just 5 seconds, compared to the much slower 15-second for non medics.
Self-heal is intentionally slower at 25 (35 for non medic ) seconds for better balance.
use item-based detection instead, allowing you to define a specific medical item as the medic identifier, with KitMedical.US used by default.
Calling for a MEDIC! becomes a real survival reflex.
Non-Medics
Non-medics keep the very slow vanilla-style timings.
Self-heal remains at 35 seconds.
Healing others takes 15 seconds.
Simple Configuration
Everything is configured directly in the bandage prefab with easy sliders.
Medic self-heal: 25s
Medic ally heal: 5s
Version plus “Workshop”
A complete overhaul of medical gameplay.
Medics now play a much more important role on the battlefield. They can treat allies in only 5 seconds, while self-healing is slowed down to 25 seconds for balance. Non-medics remain much slower, with a 35-second self-heal and a 15-second ally heal, making teamwork and calling for a medic far more important.
Servers running this mod
11 currently listed server reports Bandage Use Time Modifier in its mod list. Showing the one with the most players.
- CORTE - OPERAÇÃO PROMISSÓRIAOnline · CampZero COE2 Kunar1 / 16players
Versions
61.0.5Game 1.6.0.119 · 28.8 KiB · Mar 26, 2026
Dependencies: 0Scenarios: 0PublishedApproved
use item-based detection instead, instead of prefab nameconfig.json entry
{
"modId": "68476EF20ED9F64E",
"name": "Bandage Use Time Modifier",
"version": "1.0.5"
}Use Bandage Use Time Modifier on your server
Add Bandage Use Time Modifier to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68476EF20ED9F64E
GET https://api.reforgermods.net/v2/mods/68476EF20ED9F64E/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.