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Workshop mod by Trapper Brown

WD_Skycab Arma Reforger Mod

On-call AI helicopter extraction, supply drops and an armed AI ground convoy (QRF) for every player. Call them from chat, your radio, the command menu or the map, on PC and console.

67E023806CC98308
WD_Skycab preview

Ranking

Falling#278855.8
3Serversrunning this mod
1Observed players nowon servers reporting this mod
174Estimated player-hours (partial)Partial 7-day data (31% coverage)
DeploymentTop 28%71.9ahead of 72% of tracked mods by servers running it
ActivityTop 41%58.7ahead of 59% of tracked mods by play on those servers (partial 7-day data)
Popularity66.6deployment and activity combined (partial 7-day data)
How those 3 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod2
Last 30 days
Servers, last 30 days
3 latest3 peak, 18 Oct0 low, 17 Oct

Servers reporting the mod in each hourly observation. Covers 2 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
17 Oct22012
18 Oct33224
19 Oct33317
Observed players, last 30 days
1 latest10 peak, 19 Oct0 low, 17 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 2 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
17 Oct35012
18 Oct89024
19 Oct110017

Calculated Oct 19, 2026, 4:18 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

On-call AI helicopter extraction, supply drops and an armed AI ground convoy (QRF) for every player. Call them from chat, your radio, the command menu or the map, on PC and console.

Official Workshop description

SkyCab Extraction puts AI support on call for every player: a helicopter that picks you up, flies you anywhere or drops you supplies, and a QRF convoy of armed vehicles that fights its way to you when your team is being overrun. The crews fly, drive and shoot; you just call. Made by Warhawk Division for its own servers. THREE CALL SIGNS Chariot - transport helicopter: get picked up, get a ride anywhere on the map, or get full arsenal boxes dropped beside you. Dustoff - the same helicopter on a medical flight. The crew stops your bleeding on the way, and you're fully healed when it sets you down at a friendly base. Bulldog - QRF ground convoy: AI-crewed gun vehicles drive to you on the roads, their gunners fight while you mount up, and they drive you to the nearest friendly base. Or they hold your position and fight beside you for 5 minutes. FIVE WAYS TO CALL (PC AND CONSOLE) - Chat (PC): /extract, /lift, /dustoff, /resupply, /qrf, /qrf hold, /flyto marker, /flyto nearest, /land, /rtb, /waveoff, /status. - Radio menu: hold your switched-on radio and inspect it (R / Y / Triangle), then pick a SkyCab call. - Command menu: hold ` (PC) or D-pad right + LB/L1 (controller), open SkyCab > Chariot, Dustoff, QRF or Status. - Map menu: right-click (PC) or X/Square (controller) a spot on the map > SkyCab > Pick up here, Resupply here, Fly here or Hold here. - Your own buttons: Settings > Controls > SkyCab. None are set by default. THE HELICOPTER - Throw green, violet, yellow or red smoke within 50 m and it lands on the smoke (white is ignored). At night fire a green flare and it lands under it; a red one means the LZ is hot. Or pick the spot on the map, up to 500 m away. - It picks clear, flat ground and flies a proper approach angle down to it, arriving low and slow; trees near the LZ make it come in steeper, not hang overhead. Sloped ground gets a low hover; if nothing is clear it tells you the LZ is fouled. - 90 seconds to board. Send it anywhere with a map marker, "Fly here" on the map, or to the nearest base; give no destination and the pilot takes you home. /land sets it down at the nearest clear ground. - /resupply lands full arsenal boxes by its doors (US troops also get a Russian one) and waits 30 seconds for anyone who wants a ride. - Under fire it goes evasive, comes in hot on final approach, and aborts if badly damaged. It does not fight back and can be shot down. - Two helicopters per side at a time (Chariot 1-1 and 1-2). THE QRF CONVOY - Picks you up on the nearest road (within 300 m), marked on your map as QRF PICKUP. It arrives from out of sight, about 1.2 km away, stops just short of the marker and halts for anyone in its way. - On site it halts with its guns covering the area: 120 seconds to mount up, or move out early with /rtb. - After the drop-off the vehicles lock and drive away out of sight. Players can never drive or keep a QRF vehicle. - If a vehicle is lost or stuck, the crew tells you to move to the next one. If the convoy can't get through, it turns back and your cooldown is not charged. RADIO AND RULES - Every call is answered by a recorded voice over the radio and in chat; the big moments also pop up on screen for the caller and passengers. - To follow your side's helicopters and QRF, tune a switched-on radio to 48 MHz. Switch it off or retune to stop hearing them. The caller and passengers always hear their own ride, and only they give orders. - You need a radio, switched on, to call. Passengers don't. - After your run ends you wait 5 minutes before calling again (shared between helicopter and QRF). /status shows when. FOR SERVER ADMINS - Script mod: works on Conflict, modded Conflict and custom scenarios, with vanilla or modded factions. Depends only on Arma Reforger. - Everything is set in profile/SkyCab/config.json, written on first run and updated automatically: helicopters per faction, limits, radio frequencies, approach, supply crates, Dustoff care, pop-ups, banter and every QRF setting. - Admins and Game Masters: /skycab reload (re-read config.json, no restart), list (everything on task), clear (remove a stuck one), send <player> <call> (call for a player). - The QRF uses the vehicles listed in config.json; their mod must be loaded. Without them, /qrf answers "no QRF available" and the rest works. It needs maps with roads and vehicle navmesh. - Every call is written to the server log with the prefix [SkyCab]. CREDITS Made by Warhawk Division. TangoSixFive: coding and development. Bestboys614: the idea of calling SkyCab by radio, plus error review and testing. Warhammer_104th: the idea for the QRF ground convoy. Cpt.Drthdgy: Marine Corps helicopter pilot, feedback on the landing approach. LICENSE For use on Warhawk Division servers only. Do not re-upload, modify or redistribute without written permission from Warhawk Division staff. See LICENSE.txt in the mod.

License

SKYCAB EXTRACTION LICENSE Version 1.1, October 2026 Copyright (c) 2026 Warhawk Division. All rights reserved. This license covers the Arma Reforger mod SkyCab_Extraction (Workshop name SkyCab Extraction) and its bridge addon WD_SkyCab_ServiceRecord, including their scripts, configuration files, documentation and any future updates published under this license (together, the "Mod"). "Warhawk Division", "we" and "us" mean the Warhawk Division gaming community that publishes the Mod. "You" means anyone who downloads, installs or uses it. 1. WHAT YOU MAY DO 1. Play on our servers. You may download, install and load the Mod only so that you can join and play on game servers run by or for Warhawk Division ("Authorized Servers"). Arma Reforger downloads the Mod automatically when you join one, and that is permitted. 2. Bohemia Interactive may host, distribute and display the Mod on the Arma Reforger Workshop. Nothing in this license limits any right Bohemia Interactive has under the Arma Reforger End User License Agreement, the Arma Reforger Tools End User License Agreement or the Arma Reforger Workshop Terms of Use. Everything not listed in this section is reserved by Warhawk Division. 2. WHAT YOU MAY NOT DO Unless Warhawk Division gives you written permission first, you may not: 1. Run, host or load the Mod on any server other than an Authorized Server. 2. Copy, modify, adapt, translate, decompile, or extract the Mod's scripts or other files, or create derivative works from it. 3. Re-upload, mirror, repack or redistribute the Mod, in whole or in part, including inside mod packs, other mods, or as a dependency of another mod. 4. Use the Mod, or anything made from it, commercially, or monetize it directly or indirectly. This includes charging for access, putting it behind paid perks, selling it, or using it to promote a paid product or service. 5. Use the Mod, or any part of it, outside games and products made by Bohemia Interactive. 6. Use the Mod for anything other than entertainment and recreation, for example for real-world military, professional, occupational or educational training. 7. Remove or change this license or any copyright notice in the Mod. 3. DATA THE MOD RECORDS 1. Server log. On Authorized Servers the Mod writes lines to the game server's own log file when someone uses it: the player ID and in-game name of the player who used a SkyCab command (by chat, radio, menu or button), which command it was and any text typed after it, the map positions involved (landing zones, the home base, the helicopter and convoy), the radio messages the helicopter and convoy sent, and a summary of each finished run (see 3). Warhawk Division server staff use these lines to find and fix problems. 2. Running totals. The Mod counts, for the whole server, how many runs, passengers, casualties healed, supply crates and lost helicopters and convoys there have been, and shows them in /status. These totals contain no player information. Depending on the server's settings they are kept in memory only or saved in a file on the server. 3. Service record. When the server also runs the Warhawk Division bridge addon WD_SkyCab_ServiceRecord together with WD_ServiceRecord, a summary of each finished helicopter or convoy run is passed to WD_ServiceRecord, which sends it to the Warhawk Division website. The summary holds: which service it was (transport, medical, supply or convoy), how it ended, the side it served, how long it took, how many casualties were healed and crates dropped, and, for the player who called it and for each player who rode in it, their Bohemia account identity ID and in-game name. The website uses it to show service records and statistics for players and the community. Without that bridge addon the Mod sends nothing off the server. The Mod does not record IP addresses, chat messages other than its own commands, voice, or anything from your computer. How Warhawk Division handles its server logs and website data is set out in the Privacy Policy on the Warhawk Division website. 4. BOHEMIA INTERACTIVE The Mod is published on the Arma Reforger Workshop and must be used in line with the Arma Reforger End User License Agreement, the Arma Reforger Tools End User License Agreement and the Workshop Terms of Use. If anything in this license conflicts with those documents, they prevail. This license grants no rights in Bohemia Interactive's games, tools or content. Bohemia Interactive is not a party to this license and is not responsible for the Mod. 5. OTHER MODS The Mod can be set to use helicopters, characters or factions from other Workshop mods that a server already loads. Those mods remain their authors' property and are covered by their own licenses. This license grants no rights in them, and the Mod contains none of their files. 6. ASKING FOR PERMISSION To ask about any use not allowed above, contact Warhawk Division staff through the Warhawk Division Discord server (discord.gg/warhawk). Permission only counts if it is given in writing by Warhawk Division staff. 7. ENDING THIS LICENSE This license ends automatically, without notice, if you break any of its terms. When it ends you must stop using the Mod and delete any copies you made. 8. NO WARRANTY The Mod is provided "as is", without warranty of any kind, express or implied, including merchantability, fitness for a particular purpose and non-infringement. Warhawk Division is a volunteer hobby community. To the fullest extent the law allows, Warhawk Division and its members are not liable for any claim, damages or other liability arising from the Mod or its use, including loss of game progress, characters, equipment, vehicles, data, or server performance. 9. FUTURE VERSIONS Warhawk Division may publish future versions of the Mod under a different license, including a more open one such as the Arma Public License Share Alike (APL-SA). Each version is covered by the license it was published with. 10. GOVERNING LAW This license is governed by the laws of the State of Texas, United States, matching the Warhawk Division website's Terms of Use. This license was drafted for a hobby community and has not been reviewed by a lawyer.

Servers running this mod

3

3 currently listed servers report WD_Skycab in its mod list. Showing the 3 with the most players.

Versions

10
published · approved · 46.3 MiB
published · approved · 43.5 MiB
published · approved · 43.5 MiB
published · approved · 32.8 MiB
published · approved · 32.8 MiB
published · approved · 32.8 MiB
published · approved · 32.8 MiB
published · approved · 17.9 MiB
published · approved · 17.9 MiB
published · approved · 17.9 MiB
2.4.0Game 1.8.0.13 · 46.3 MiB · Oct 19, 2026
Dependencies: 0Scenarios: 0PublishedApproved
2.4.0

NEW
- QRF: order hold even after a plain QRF call. The convoy on its way holds once it arrives, one already there holds for 5 minutes from your order, and one driving you to base turns back to the pickup and holds there.
- Server admins: hotApproachAngle and hotDescentMax in config.json set how steeply and fast the helicopter comes in hot.
- Supply runs have their own recorded pilot lines (7 new voice lines).

CHANGED
- QRF vehicles no longer run over players: the lead halts 25 m short of the pickup marker, the convoy slows to 20 km/h for the last 150 m, and any vehicle stops and waits while someone on foot is in its path.
- Supply runs now drop full arsenal boxes (weapons, ammunition, equipment, medical) instead of ammunition and medical crates; US troops also get a Russian one. Servers with an existing config.json keep their old supplies list until they change it.
- Hot landings are much steeper and faster: a 20-degree approach and up to 12 m/s descent (was 10 degrees and 9 m/s). Normal landings are a little steeper too: 13 degrees and up to 7 m/s (was 10 and 6). Servers with an existing config.json keep their old approachAngle and landingDescentMax until they change them.
- A QRF vehicle that's leaving stays on the map, marked "(leaving)", until it despawns, and a leaving vehicle stuck near players now despawns after 2 minutes instead of 5. Existing config.json files keep their old qrfDepartMaxTime.

config.json entry

{
  "modId": "67E023806CC98308",
  "name": "WD_Skycab",
  "version": "2.4.0"
}

Use WD_Skycab on your server

Add WD_Skycab to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/67E023806CC98308
GET https://api.reforgermods.net/v2/mods/67E023806CC98308/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.