Colmar is a large-scale evolving battlefield inspired by eastern France.
{EAD2488F2644A989}Missions/Colmarv2.conf12.3 × 12.3 km terrain of the Colmar region, Alsace (France) – vineyards, villages, Vosges foothills and the city of Colmar. Bare terrain release: no scenario included.
672AC5E2D1C261CC
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 0 | 0 | 23 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 0 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 1 | 0 | 24 |
| 27 Oct | 0 | 2 | 0 | 24 |
| 28 Oct | 1 | 1 | 0 | 24 |
| 29 Oct | 1 | 1 | 1 | 24 |
| 30 Oct | 1 | 1 | 1 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 0 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 1 | 2 | 0 | 24 |
| 5 Nov | 3 | 3 | 1 | 24 |
| 6 Nov | 1 | 3 | 1 | 24 |
| 7 Nov | 3 | 4 | 1 | 24 |
| 8 Nov | 4 | 4 | 2 | 21 |
| 9 Nov | 4 | 4 | 4 | 1 |
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 0 | 0 | 23 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 0 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 1 | 0 | 24 |
| 27 Oct | 0 | 9 | 0 | 24 |
| 28 Oct | 0 | 6 | 0 | 24 |
| 29 Oct | 2 | 6 | 0 | 24 |
| 30 Oct | 0 | 4 | 0 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 0 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 1 | 2 | 0 | 24 |
| 6 Nov | 0 | 2 | 0 | 24 |
| 7 Nov | 1 | 4 | 0 | 24 |
| 8 Nov | 2 | 4 | 0 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
Calculated Nov 9, 2026, 12:04 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
12.3 × 12.3 km terrain of the Colmar region, Alsace (France) – vineyards, villages, Vosges foothills and the city of Colmar. Bare terrain release: no scenario included.
Colmar is a large-scale evolving battlefield inspired by eastern France.
{EAD2488F2644A989}Missions/Colmarv2.conf4 currently listed servers report Colmar in its mod list. Showing the 4 with the most players.
Change Notes (FR)
1.0.34 – Version terrain nu
Scénario retiré : la map est publiée sans mode de jeu (plus de Conflit, de bases ni d’événements). Elle sert de base pour des sous-scènes Conflit, Game Master ou autres.
Décor rétabli dans son état complet : forêts, rochers, végétation, clôtures et props urbains.
Points de combat FIA conservés dans le centre de Colmar.
Retrait définitif de la dépendance ML Eastern European Assets : immeubles, barrages, épaves et caserne remplacés par des équivalents du jeu de base (corrige les murs invisibles en ligne).
Navmesh fantassins et véhicules régénéré.
Carte 2D : lacs et étangs ajoutés.
Correctifs : gestionnaire de caméra et liste d’objets GM.
Change Notes (EN)
1.0.34 – Bare terrain release
Scenario removed: the map is now published without any game mode (no Conflict, bases or events). Use it as a base for your own Conflict, Game Master or custom subscenes.
Full decor restored: forests, rocks, vegetation, fences and urban props.
FIA combat positions kept in Colmar city centre.
ML Eastern European Assets dependency removed for good: apartments, roadblocks, wrecks and fire station replaced with vanilla equivalents (fixes invisible walls online).
Infantry and vehicle navmesh regenerated.
2D map: lakes and ponds added.
Fixes: camera manager and GM placeable list.
Navmesh updated
• Nom du lieu affiché à l'entrée des villes et villages
• Cloches des églises à chaque heure (7h–21h)
• Pigeons autour des églises
• Météo dynamique rétablie
• Barrage de Labaroche : cascade si le barrage est détruit{
"modId": "672AC5E2D1C261CC",
"name": "Colmar",
"version": "1.0.34"
}Add Colmar to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/672AC5E2D1C261CC
GET https://api.reforgermods.net/v2/mods/672AC5E2D1C261CC/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.