Skip to content
reforgermods.net
Workshop mod by SolarSailorXO

COIN-GWOT Core Arma Reforger Mod

Persistent PvE counterinsurgency campaign. Capture sectors, gather intel to uncover hidden hideouts, run side tasks, and hold the map until the insurgency is broken. Requires a matching map pack.

672854768F3AE3C6
COIN-GWOT Core preview

Ranking

Popular#215889.8Rising#91382.9
33Serversrunning this mod
12Observed players nowon servers reporting this mod
3kEstimated player-hours (7d)7-day data
DeploymentTop 6%94.0ahead of 94% of tracked mods by servers running it
ActivityTop 17%83.4ahead of 83% of tracked mods by play on those servers
Popularity89.8deployment and activity combined
How those 33 installs happen100% traced
  • Required by another mod33
Last 30 days
Servers, last 30 days
33 latest35 peak, 18 Oct20 low, 21 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2325229
20 Sept21252124
21 Sept27282024
22 Sept28302524
23 Sept30312824
24 Sept28302624
25 Sept27282624
26 Sept26282524
27 Sept28282424
28 Sept28292724
29 Sept27282624
30 Sept28302624
1 Oct28282524
2 Oct20282024
3 Oct26262124
4 Oct28282524
5 Oct29302624
6 Oct34343024
7 Oct33343124
8 Oct29342824
9 Oct32323024
10 Oct30323024
11 Oct27302724
12 Oct30302524
13 Oct30302624
14 Oct29302824
15 Oct30312824
16 Oct34343024
17 Oct32343024
18 Oct35353124
19 Oct33353315
Observed players, last 30 days
13 latest68 peak, 22 Sept0 low, 12 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept434399
20 Sept1662724
21 Sept4343724
22 Sept4168224
23 Sept4148224
24 Sept4053324
25 Sept3848224
26 Sept4950824
27 Sept3958824
28 Sept4040624
29 Sept1839524
30 Sept3636424
1 Oct4064124
2 Oct2746824
3 Oct4848424
4 Oct48561024
5 Oct2944224
6 Oct4046124
7 Oct3952524
8 Oct5556324
9 Oct4163624
10 Oct4958324
11 Oct1448224
12 Oct2531024
13 Oct2037124
14 Oct2128124
15 Oct1139124
16 Oct3645424
17 Oct4848324
18 Oct4243824
19 Oct1335315

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Persistent PvE counterinsurgency campaign. Capture sectors, gather intel to uncover hidden hideouts, run side tasks, and hold the map until the insurgency is broken. Requires a matching map pack.

Official Workshop description

Discord: https://discord.armabac.com Documents: https://coin.armabac.com Donations: https://donate.armabac.com --- Contributors --- Big thanks to WTLDead and Yeagerx for their help and support! ---------------------- Public Test Server Information: IP: 216.245.177.48 Port: 7935 COIN-GWOT A persistent PvE counterinsurgency campaign. Your team starts from a main base, takes the map sector by sector, and hunts the insurgent network that only reveals itself as you gather intel. This Core mod is the gameplay framework. Subscribe to a matching map pack (Anizay, Everon, or another supported terrain) or the scenario will not load. HOW YOU WIN Hold every capturable sector, keep reputation at 1700+, and destroy every active hideout. On victory the server gives you 2 minutes to save loadouts, then restarts a fresh campaign while keeping your main base populated. KEY FEATURES - Sector Control: Clear the garrison, then hold against QRF. Capture timers scale with sector size. Fail an assault and the sector locks down before you can try again. - Hidden Hideouts: A random set of hideouts is active each campaign. Captures grant intel; hideouts appear on the map at 25/50/75/100%. You can find and destroy them early. - Side Tasks: Officer hits, convoy ambushes, weapons caches, RADAR sites, roadblocks, supply runs, and downed-aircrew recoveries. Completing them pays reputation. - Reputation Economy: Captures and tasks raise the score. Drop to 0 and a coordinated retaliation hits a friendly sector. Stay high and local militia may join your assaults. Below 1700, victory is blocked. - The Enemy Pushes Back: Scheduled retakes, capture-phase QRF, and FOB spawn shutdowns while a base is under attack. If the last defender dies inside a retaliating FOB, it falls immediately. - Living World: Civilians populate towns and flee away from gunfire. Roads carry civilian and military traffic that spawns out of sight. - Built for Servers: Garrisons, civilians, and traffic only exist near players. Campaign state auto-saves every 60 seconds and on every capture, and survives restarts.

License

DISCLAIMER AND LICENSE ALL SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY. USE AT YOUR OWN RISK. By downloading or using COIN-GWOT Core or any official BAC COIN addon ("COIN") for Arma Reforger, you agree to this EULA. This is a custom license from Black Aegis Contingency (BAC). It is not Creative Commons, APL, APL-SA, or APL-ND. Use of COIN is permission only under these terms. You may play COIN and run it on non-commercial Arma Reforger servers. Commercial use is forbidden, including servers with monetization or donate-reward systems. Bohemia Interactive approval does not exempt you. Arma Reforger only. Military training use is prohibited. Only BAC / SolarSailor may publish COIN on the public Arma Reforger Workshop, including unmodified reuploads. Do not reupload Core or the official map/heli addons. DERIVATIVE CONTENT A derivative is any addon, mission, re-texture, config pack, or Workshop item that copies or modifies COIN files; overrides or extends COIN scripts, configs, or assets (including "modded" classes); or is published as a COIN addon, compatibility pack, or dependency mod, including listing official COIN items as Workshop dependencies. Playing COIN with unrelated mods, or joining a server, is not by itself a derivative. Official BAC publications are not third-party derivatives. Default rule: no public derivatives. You may make a derivative for private use only. Do not share, list, advertise, or distribute it to the public. LIMITED EXCEPTION A derivative may exist on Workshop ONLY if all of the following are true: 1. It is Unlisted (not in the public catalog). 2. Private use on the author's own servers and player group only. 3. Not advertised outside the author's own servers and Discords. 4. SolarSailor, WTLDead, or Yeagerx is informed it exists (https://discord.armabac.com) when you publish or update it. 5. Non-commercial, Arma Reforger-only, and does not harm BAC's image or promote extremism, terrorism, or immoral behavior. Public, listed, or publicly advertised Workshop derivatives are forbidden, including dependency mods in public search. BAC may withdraw this exception in writing (SolarSailor, WTLDead, or Yeagerx). NO-MONETIZATION Money in exchange for a direct in-game return breaches this EULA, including pay for access or queue, in-game perks, items, currency, XP, or donations that yield in-game benefits. BREACH Breaking this EULA ends your permission to use COIN. BAC may ask Bohemia Interactive to remove infringing Workshop items. Removal is not automatic. Workshop Terms of Use still apply.

Servers running this mod

33

33 currently listed servers report COIN-GWOT Core in its mod list. Showing the 5 with the most players.

View all 33 servers

Versions

10
published · approved · 6.08 MiB
published · approved · 6.07 MiB
published · approved · 6.07 MiB
published · approved · 6.07 MiB
published · approved · 6.07 MiB
published · approved · 6.07 MiB
published · approved · 6.06 MiB
published · approved · 6.05 MiB
published · approved · 6.05 MiB
published · approved · 6.05 MiB
1.6.23Game 1.8.0.13 · 6.08 MiB · Sep 24, 2026
Dependencies: 0Scenarios: 0PublishedApproved
**Changes**
- Towns, civilians, and QRF squads show up a few at a time instead of all at once
- Flying over a town no longer calls in a QRF
- A QRF only starts after you have fought the garrison and cleared it
- If you die and come back before lockdown ends, you fight the garrison again, not the QRF

**Fixes**
- **Helicopter hitching** — Spawn searches were stalling flight. Those searches are now spread out
- **Gather Intel** — Friendly civilians in friendly towns can be talked to again. Look at their chest or head
- **Spawning in rocks and water** — Squads should stop appearing inside cliffs, rocks, and water
- **Broken save objects** — An object that fails to load twice is removed from the save, so it stops coming back every boot

config.json entry

{
  "modId": "672854768F3AE3C6",
  "name": "COIN-GWOT Core",
  "version": "1.6.23"
}

Use COIN-GWOT Core on your server

Add COIN-GWOT Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/672854768F3AE3C6
GET https://api.reforgermods.net/v2/mods/672854768F3AE3C6/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.