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Workshop mod by BOWLCUTICUS

Action Heroes - Weapons Arma Reforger Mod

- FIA has assorted equipment - replaces default ammo w/ 4B1T ammo - 7.62mm/.30 cal or larger has alternating AP/ball w/ a tracer every 5th rd - no Tracer-only ammo - RPG7 does not spawn loaded

66DA1BCC2F502A39
Action Heroes - Weapons preview

Ranking

Rising#350753.0
1Serversrunning this mod
0Observed players nowon servers reporting this mod
4Estimated player-hours (partial)Partial 7-day data (4% coverage)
DeploymentTop 43%56.7ahead of 57% of tracked mods by servers running it
Activity39th38.7ahead of 39% of tracked mods by play on those servers (partial 7-day data)
Popularity49.5deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest2 peak, 10 Oct0 low, 15 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct12123
11 Oct11124
12 Oct12124
13 Oct11124
14 Oct11124
15 Oct12024
16 Oct11024
17 Oct11124
18 Oct11024
19 Oct01024
20 Oct01024
21 Oct00024
22 Oct00024
23 Oct00024
24 Oct01024
25 Oct00024
26 Oct00024
27 Oct00024
28 Oct01024
29 Oct00024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov00024
3 Nov00024
4 Nov00024
5 Nov00024
6 Nov00024
7 Nov00024
8 Nov11021
9 Nov1111
Observed players, last 30 days
0 latest10 peak, 12 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct18023
11 Oct00024
12 Oct010024
13 Oct01024
14 Oct00024
15 Oct04024
16 Oct01024
17 Oct01024
18 Oct00024
19 Oct00024
20 Oct03024
21 Oct00024
22 Oct00024
23 Oct00024
24 Oct06024
25 Oct00024
26 Oct00024
27 Oct00024
28 Oct07024
29 Oct00024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov00024
3 Nov00024
4 Nov00024
5 Nov00024
6 Nov00024
7 Nov00024
8 Nov11021
9 Nov0001

Calculated Nov 9, 2026, 12:04 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

- FIA has assorted equipment - replaces default ammo w/ 4B1T ammo - 7.62mm/.30 cal or larger has alternating AP/ball w/ a tracer every 5th rd - no Tracer-only ammo - RPG7 does not spawn loaded

Official Workshop description

FIA Overhaul: The FIA spawn with their typical uniforms and Type 56 vests and M70 Backpacks but also have assorted armor and camoflauge helmets available to them. US/USSR Overhaul: I gave more Direct Action roles armor and helmets and removed it from the others. Added camoflauge to Mortar crews. SF still stays light and fast; no armor. Most get 6 bandages and 4 tourniquets (and 8 mags if a combat role). Magazine & Belt Simplificaton: I modified the default Rifle magazines into 4:1 Mix and default Autorifle and LMG belts into 4:1 Mix, with the last 3 rounds as tracers to let you know to reload, this should be helpful for cohesion and especially helpful for newbies; MMG belts have that same change applied and now also have Armor-Piercing mixed into the belts (the PKM, PKT, & UK59 get Armor-Piercing Incendiary mixed into the belts), so MMGs are now nearly as scary as HMGs. Marksman Rifles, with Marksman-Rifle ammunition, are the only weapons which do not have tracers. RPG-7 Initial-Use Rework: The RPG now spawns without a rocket in the tube. which makes it easier to remain stealthy while being a RPG7 Specialist. Also this will reduce the chance of the FIA instantly switching to a loaded RPG7 and upon seeing a vehicle and killing that vehicle while the driver tries to avert; survivability is fun and this is a realistic modification from what I have gathered due to safety concerns with a reloadable launcher. Also, this balances out the gameplay a bit since the US still only gets a disposable launcher.

Servers running this mod

1

1 currently listed server reports Action Heroes - Weapons in its mod list. Showing the one with the most players.

Versions

10
published · approved · 628 KiB
published · approved · 561 KiB
published · approved · 558 KiB
published · approved · 558 KiB
published · approved · 558 KiB
published · approved · 557 KiB
published · approved · 555 KiB
published · approved · 358 KiB
published · approved · 358 KiB
published · approved · 268 KiB
1.0.9Game 1.6.0.68 · 628 KiB · Nov 18, 2025
Dependencies: 0Scenarios: 0PublishedApproved
- added bandages and tourniquets to most roles
- added 2 more mags to combat roles
- removed handheld radio from RTO roles

config.json entry

{
  "modId": "66DA1BCC2F502A39",
  "name": "Action Heroes - Weapons",
  "version": "1.0.9"
}

Use Action Heroes - Weapons on your server

Add Action Heroes - Weapons to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/66DA1BCC2F502A39
GET https://api.reforgermods.net/v2/mods/66DA1BCC2F502A39/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.