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Workshop mod by jungmiCZE

2-7 Suppressor Overheating Arma Reforger Mod

Complete suppressor overheating & durability simulation for Arma Reforger.

66B073D763F66862
2-7 Suppressor Overheating preview

Ranking

Popular#34298.4Rising#132075.9
128Serversrunning this mod
492Observed players nowon servers reporting this mod
122.4kEstimated player-hours (7d)7-day data
DeploymentTop 2%98.0ahead of 98% of tracked mods by servers running it
ActivityTop 1%99.0ahead of 99% of tracked mods by play on those servers
Popularity98.4deployment and activity combined
How those 128 installs happen100% traced
  • Not identified as a dependency115
  • Required by another mod13
Last 30 days
Servers, last 30 days
130 latest133 peak, 18 Oct90 low, 3 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept11111410410
20 Sept10211110124
21 Sept10410910324
22 Sept10611210424
23 Sept1041089724
24 Sept10010810024
25 Sept1071079624
26 Sept11011010124
27 Sept10411110324
28 Sept1071139724
29 Sept11311310424
30 Sept11411510724
1 Oct11311611124
2 Oct981119824
3 Oct1061069024
4 Oct1091119824
5 Oct11211710424
6 Oct11611711024
7 Oct11011510624
8 Oct11711710624
9 Oct11611910924
10 Oct11212011024
11 Oct10711210424
12 Oct11011510424
13 Oct11111410324
14 Oct11111711024
15 Oct11011911024
16 Oct10711210724
17 Oct12112410424
18 Oct12913311724
19 Oct13013112714
Observed players, last 30 days
485 latest1,492 peak, 18 Oct103 low, 9 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept8901,14460210
20 Sept7881,14338924
21 Sept77998114624
22 Sept79889220924
23 Sept85995818524
24 Sept81695217324
25 Sept8621,02817424
26 Sept1,0571,29835024
27 Sept9161,30236424
28 Sept8471,00518224
29 Sept80391714024
30 Sept81392117024
1 Oct88293018524
2 Oct7941,10117924
3 Oct1,1661,34935424
4 Oct1,0311,32045024
5 Oct80394624324
6 Oct85294018824
7 Oct72095719024
8 Oct83095817224
9 Oct8621,13510324
10 Oct1,1351,22630124
11 Oct9511,17023824
12 Oct9241,21119524
13 Oct92498215424
14 Oct77695921524
15 Oct8061,00226424
16 Oct1,0111,10219424
17 Oct1,1381,31840124
18 Oct1,0741,49242024
19 Oct4851,08013314

Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Complete suppressor overheating & durability simulation for Arma Reforger.

Official Workshop description

IMPORTANT INFORMATION: 1.7 Compatible - more information about the mod situation on version 1.7 of AR: - The mod works with all suppressors (Vanilla [black suppressors] + RHS/WCS suppressors, which are used in the WCS Arsenal have a custom emission map for the glow effect). - The base logic (temperature and durability), puff and smoke effects and destruction effects work with any suppressor. The glow effect only works for the suppressors stated above, which have a custom-made emission map in their .emat file. - It should be server-ready and optimised. I am still testing how this mod utilises the server and the effect on the server with more players. KNOWN ISSUES: - smoke and puff FX only work when the mod is on a server and do not work in single-player scenarios (single-player GM, World Editor in Tools, etc.). - the Vanilla US olive and camouflage suppressors do not have a custom emission glow map. -Water cooling system not implemented (still in development). If you encounter any issues or notice any bugs or glitches, or if you have any comments that could help me improve this mod, please send me a private message on Discord (jungmicz). Thanks! ORIGINAL DESCRIPTION: 2-7 Suppressor Overheating An advanced, server-ready (still in development) system that simulates thermal stress, wear and destruction of suppressors under sustained fire. Every shot transfers heat energy into the suppressor body; if the temperature exceeds its critical limit, the suppressor gradually loses durability and can eventually fail/explode. Inspired by ACE Overheat mod. - ACE overheat ammo cook-off and weapon jam is turned off in this mod for now, because these functions just act weird atm Core features - Realistic thermal simulation — per-shot heat energy, convection + radiation cooling, material heat capacity - Durability system — suppressors degrade only when overheated; minimal idle wear, full loss under critical heat while firing - Custom emissive glow maps — each silencer (WCS, RHS & vanilla) has its own emissive texture reacting dynamically to heat (emits light at night) - Particle & FX system — smoke, vent puffs, and destruction FX triggered by real temperature thresholds - Server-safe design (testing phase) — all particle and durability logic runs with proper replication (no client-side desyncs) - In-game check action — inspect current suppressor temperature & durability via interaction menu (on barrel) - Water cooling mechanic (not working at the time of release) — quick cool-down impulse when submersed in water - Config-driven presets — per-caliber tuning through .conf files 9×19 mm 5.56×45 mm NATO/5.45x39 mm 7.62×39 / 51 mm .338 LM / sniper class in general Fully customizable parameters — specific heat capacity, mass, emissivity, heat-per-shot, critical temp, cooldown rate, durability loss factors, tick rates… Optimized for multiplayer & servers — low-impact scheduled job system, adaptive tick rates, replication hysteresis (still in testing phase) Customization Developers can override or extend presets via Configs/Calibers/<caliber>.conf or create their own by copying an existing .conf and editing numeric values. Each suppressor prefab simply sets a Caliber Preset (or OFF for manual tuning). Compatibility Works with any suppressor inheriting from base muzzle prefabs Tested with: • Vanilla Reforger suppressors (added custom glow emissivity texture maps) • WCS Arsenal (added custom glow emissivity texture maps) • RHS Arsenal used by WCS (added custom glow emissivity texture maps) • can be easily added to any other suppressor, if the suppressor is child of Suppressor_base.et + need of custom made emissive maps for glow effect For any question or tips - PM me on Discord - JungmiCZ PS: looking for someone to check script logic and server load/optimatizaton - more screenshots will be added soon

Servers running this mod

130

130 currently listed servers report 2-7 Suppressor Overheating in its mod list. Showing the 5 with the most players.

View all 130 servers

Versions

10
published · approved · 9.42 MiB
published · approved · 9.42 MiB
published · approved · 9.42 MiB
published · approved · 9.42 MiB
published · approved · 9.43 MiB
published · approved · 9.43 MiB
published · approved · 9.43 MiB
published · approved · 9.43 MiB
published · approved · 9.43 MiB
published · approved · 9.21 MiB
1.1.7Game 1.7.0.54 · 9.42 MiB · Jul 16, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- last couple of .emat old refs that I missed yesterday are fixed - thanks Mike on DC for pointing out!

config.json entry

{
  "modId": "66B073D763F66862",
  "name": "2-7 Suppressor Overheating",
  "version": "1.1.7"
}

Use 2-7 Suppressor Overheating on your server

Add 2-7 Suppressor Overheating to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/66B073D763F66862
GET https://api.reforgermods.net/v2/mods/66B073D763F66862/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.