published · approved · 3.05 KiB
Workshop mod by Harlofr
HarloFFBigChungusFix Arma Reforger Mod
Adds missing weapons to FF arsenals.
66A50AE500216759
Ranking
Popular#602175.0
7Serversrunning this mod
0Observed players nowon servers reporting this mod
279Estimated player-hours (7d)7-day data
DeploymentTop 17%82.8ahead of 83% of tracked mods by servers running it
ActivityTop 37%63.4ahead of 63% of tracked mods by play on those servers
Popularity75.0deployment and activity combined
How those 7 installs happen100% traced
- Not identified as a dependency7
Last 30 days
7 latest12 peak, 6 Oct4 low, 23 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 6 | 6 | 5 | 6 |
| 20 Sept | 7 | 7 | 5 | 24 |
| 21 Sept | 5 | 7 | 5 | 24 |
| 22 Sept | 5 | 8 | 5 | 24 |
| 23 Sept | 6 | 8 | 4 | 24 |
| 24 Sept | 6 | 7 | 4 | 24 |
| 25 Sept | 6 | 8 | 5 | 24 |
| 26 Sept | 5 | 8 | 5 | 24 |
| 27 Sept | 7 | 8 | 4 | 24 |
| 28 Sept | 6 | 7 | 5 | 24 |
| 29 Sept | 8 | 9 | 5 | 24 |
| 30 Sept | 7 | 8 | 5 | 24 |
| 1 Oct | 6 | 7 | 5 | 24 |
| 2 Oct | 7 | 8 | 6 | 24 |
| 3 Oct | 8 | 11 | 6 | 24 |
| 4 Oct | 9 | 11 | 7 | 24 |
| 5 Oct | 9 | 10 | 8 | 24 |
| 6 Oct | 10 | 12 | 8 | 24 |
| 7 Oct | 12 | 12 | 8 | 24 |
| 8 Oct | 11 | 11 | 10 | 24 |
| 9 Oct | 10 | 12 | 9 | 24 |
| 10 Oct | 9 | 11 | 6 | 24 |
| 11 Oct | 9 | 10 | 8 | 24 |
| 12 Oct | 9 | 11 | 8 | 24 |
| 13 Oct | 9 | 11 | 8 | 24 |
| 14 Oct | 8 | 10 | 8 | 24 |
| 15 Oct | 10 | 11 | 9 | 24 |
| 16 Oct | 9 | 10 | 9 | 24 |
| 17 Oct | 8 | 9 | 8 | 24 |
| 18 Oct | 8 | 8 | 7 | 24 |
| 19 Oct | 7 | 8 | 7 | 18 |
1 latest15 peak, 29 Sept0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 7 | 7 | 1 | 6 |
| 20 Sept | 2 | 8 | 0 | 24 |
| 21 Sept | 5 | 6 | 0 | 24 |
| 22 Sept | 3 | 8 | 0 | 24 |
| 23 Sept | 2 | 8 | 0 | 24 |
| 24 Sept | 8 | 12 | 0 | 24 |
| 25 Sept | 4 | 7 | 0 | 24 |
| 26 Sept | 3 | 9 | 0 | 24 |
| 27 Sept | 9 | 10 | 0 | 24 |
| 28 Sept | 4 | 11 | 0 | 24 |
| 29 Sept | 8 | 15 | 0 | 24 |
| 30 Sept | 5 | 11 | 0 | 24 |
| 1 Oct | 5 | 6 | 0 | 24 |
| 2 Oct | 6 | 7 | 0 | 24 |
| 3 Oct | 5 | 10 | 0 | 24 |
| 4 Oct | 6 | 10 | 1 | 24 |
| 5 Oct | 6 | 7 | 0 | 24 |
| 6 Oct | 3 | 13 | 0 | 24 |
| 7 Oct | 6 | 11 | 0 | 24 |
| 8 Oct | 3 | 6 | 0 | 24 |
| 9 Oct | 3 | 8 | 0 | 24 |
| 10 Oct | 3 | 8 | 0 | 24 |
| 11 Oct | 8 | 8 | 0 | 24 |
| 12 Oct | 5 | 7 | 0 | 24 |
| 13 Oct | 3 | 7 | 0 | 24 |
| 14 Oct | 0 | 8 | 0 | 24 |
| 15 Oct | 0 | 3 | 0 | 24 |
| 16 Oct | 0 | 4 | 0 | 24 |
| 17 Oct | 1 | 6 | 0 | 24 |
| 18 Oct | 8 | 8 | 0 | 24 |
| 19 Oct | 1 | 5 | 0 | 18 |
Calculated Oct 19, 2026, 6:02 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Adds missing weapons to FF arsenals.
Official Workshop description
This adds the MP40 to the FIA arsenal, and the M3A1 Grease Gun to the US arsenal for FF.
--
Freedom Fighters is a new game mode mode revolving around guerilla warfare, designed for solo play and co-op with 2 to 8 players.
It is a persistent campaign spanning from 10 to 60 hours of gameplay, depending on the terrain and difficulty settings. It combines sandbox gameplay with an objective-based campaign. The goal is to capture or neutralize all enemy points of interest on the map in any order, but it can be also played infinitely due to its emergent gameplay style. Whether you want to conduct 8-hour long ops over several months in a persistent campaign with your squad, or jump in for a quick 30-minute supply run twice a week - both playstyles are viable.
A successful takeover will require from you:
- building and developing FOBs in strategic locations
- stocking up on supplies, captured vehicles and gear
- raising money, because to wage war you need three things: money, money and a little bit of money on top of that
- gathering local population support to ensure you are not going into the battle alone
- balancing resistance activity against threat from the enemy
- completing missions for the resistance
The project is inspired by earlier game modes developed by the fantastic Arma series community, such as Antistasi, KP Liberation, Old Man and Overthrow - if you liked any of those, this mod will be your go-to content in Arma Reforger.
-------------------------------------------------------------------------------
PROJECT GOALS
- create an ultimate go-to single player experience in Arma Reforger
- fill the Arma Reforger niche of persistent campaign game modes known from Arma 3
- showcase feasibility of Arma Reforger for such projects
- mix the attention to details and immersiveness of short, one-off style narrative scenarios with the scale and replayability of open world persistent campaigns
- deliver a production-quality bug free experience
- maintain a well-written codebase to support the project development over several years
- ...and hopefully serve as a foundation to spearhead development of a sequel or similar projects in Arma 4
-------------------------------------------------------------------------------
INSTRUCTIONS
Make sure there are no other mods loaded except for FF and its two dependencies. Freedom Fighters includes two scenarios ("Freedom Fighters - Arland" and "Freedom Fighters - Everon") which you can start in single player, host locally or run on a dedicated server. The save data can be carried on between these modes interchangeably. The scenarios can be played interchangeably, as the save data is stored separately.
IMPORTANT: make sure to disable the MANW edition if you have it installed! Having both mods enabled will break your game.
If you want to backup/restore your save data, it is kept in ".db/FreedomFighters" directory of your profile, which by default resides at:
C:/Users/<username>/Documents/My Games/ArmaReforger/profile/
FF is compatible with controller input on all platforms. Console players cannot host or run single player, but can join MP sessions.
FF uses custom virtualization logic to only simulate the surroundings of active players. If all players decide to split up and go their own ways, this may lead to more "world cells" being active than the server can handle. There are no specific thresholds or capacity limits imposed, as this depends directly on your hardware. If you experience low server FPS, try to group all players back together.
If you are hosting a dedicated server, a periodic restart every 24 hours is recommended.
If you experience save corruption or rolled back progress when closing the server, this is a generic problem with the current saving solution, in which the server process gets killed before the save completes. To work around this problem, you can use the "Force save" option in the "Admin menu" accessible from the pause menu before restarting or shutting down your server.
Make sure to read through the ingame Field Manual. If you get lost, check out the "Tips" and "Strategy guide" pages or come and ask in the project Discord.
-------------------------------------------------------------------------------
LINKS
Teaser:
https://www.youtube.com/watch?v=E0nYqdq3fV0
Website:
https://www.johnnykerner.dev/FreedomFighters/
Discord:
https://discord.gg/bYZHBhvFBG
Community mods:
https://reforger.armaplatform.com/workshop?tags=FREEDOMFIGHTERS
Servers running this mod
77 currently listed servers report HarloFFBigChungusFix in its mod list. Showing the 5 with the most players.
- [FR/EU] Les Loups d'EveronOnline · Freedom Fighters - Everon0 / 20players
- [NA] Guerrilla WarfareOnline · Freedom Fighters - Everon0 / 16players
- Bellona ReforgedOnline · Freedom Fighters - Everon0 / 40players
- Freedom Fighters EastOnline · Freedom Fighters - Everon0 / 10players
- T.s.s Freedom fightersOnline · Freedom Fighters - Everon0 / 30players
Versions
11.0.0Game 1.4.0.55 · 3.05 KiB · Oct 18, 2025
Dependencies: 7Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "66A50AE500216759",
"name": "HarloFFBigChungusFix",
"version": "1.0.0"
}Use HarloFFBigChungusFix on your server
Add HarloFFBigChungusFix to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/66A50AE500216759
GET https://api.reforgermods.net/v2/mods/66A50AE500216759/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.