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Workshop mod by Azov

TacticalSquad Arma Reforger Mod

Server-side anti-random system for Arma Reforger TvT: isolation, stress and stamina effects for players who leave friendly forces behind.

664C6AECFC821E2B
TacticalSquad preview

Ranking

Popular#1357146.6
1Serversrunning this mod
0Observed players nowon servers reporting this mod
57Estimated player-hours (7d)7-day data
Deployment46th45.9ahead of 46% of tracked mods by servers running it
Activity48th47.8ahead of 48% of tracked mods by play on those servers
Popularity46.6deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest2 peak, 10 Oct0 low, 11 Oct

Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct11117
10 Oct12124
11 Oct11024
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct11124
19 Oct11020
Observed players, last 30 days
0 latest7 peak, 16 Oct0 low, 9 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct04017
10 Oct06024
11 Oct03024
12 Oct03024
13 Oct00024
14 Oct00024
15 Oct12024
16 Oct07024
17 Oct04024
18 Oct06024
19 Oct00020

Calculated Oct 19, 2026, 7:36 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Server-side anti-random system for Arma Reforger TvT: isolation, stress and stamina effects for players who leave friendly forces behind.

Official Workshop description

TacticalSquad makes unsupported solo roaming costly while players remain free to form ad-hoc teams. Every two seconds the server checks live human players. Any same-faction player within 150 m counts as support, regardless of vanilla group, custom lobby, leader slot or mission prefab. Two observers from different groups therefore support one another. If one dies, the survivor is isolated until reaching another living ally. There is no time buffer: the state updates on the next server scan. Isolation grows with distance: 150-300 m is 0-35%, 300-450 m is 35-75%, and past 450 m it reaches 100%. An isolated player running at 3 m/s or faster builds stress even without receiving damage. Damage from kinetic, fragmentation or explosive sources opens a stronger 90-second stress window. Firing while isolated is also stressful: the first detected shot raises stress to at least 25, and continued fire adds stress gradually. At 25 stress, the mod adds a distance- and stress-scaled vanilla stamina drain. Above that threshold the local camera receives Enfusion's native radial blur and chromatic aberration; at high stress the vanilla pulse sound is used. The effects are owner-local and the server sends only that player's compact stress value. TacticalSquad never forces walking, blocks sprinting, caps speed or empties stamina. Add the mod to the server list. It starts automatically in vanilla and custom scenarios based on SCR_BaseGameMode; no mission edits or component placement are required.

Servers running this mod

1

1 currently listed server reports TacticalSquad in its mod list. Showing the one with the most players.

Versions

10
published · approved · 13.7 KiB
published · approved · 13.7 KiB
published · approved · 13.7 KiB
published · approved · 13.8 KiB
published · approved · 12.9 KiB
published · approved · 12.2 KiB
published · approved · 12.3 KiB
published · approved · 246 KiB
published · approved · 246 KiB
published · approved · 246 KiB
1.0.30Game 1.8.0.13 · 13.7 KiB · Oct 16, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Updated the public Workshop description for the current faction-wide support, isolated-fire stress, stamina and native post-process effects.

config.json entry

{
  "modId": "664C6AECFC821E2B",
  "name": "TacticalSquad",
  "version": "1.0.30"
}

Use TacticalSquad on your server

Add TacticalSquad to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/664C6AECFC821E2B
GET https://api.reforgermods.net/v2/mods/664C6AECFC821E2B/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.