published · approved · 11.1 KiB
Workshop mod by Loronso
Squad Based Communications 1.6 Arma Reforger Mod
Squad Based Communications enforces realistic military radio discipline by restricting faction-wide communications to squad leaders only, creating a tactical chain of command. Updated for v1.6
66029A5BFC595C32
Ranking
Popular#402782.3Falling#300852.2
11Serversrunning this mod
22Observed players nowon servers reporting this mod
1kEstimated player-hours (7d)7-day data
DeploymentTop 13%87.0ahead of 87% of tracked mods by servers running it
ActivityTop 25%75.2ahead of 75% of tracked mods by play on those servers
Popularity82.3deployment and activity combined
How those 11 installs happen100% traced
- Not identified as a dependency11
Last 30 days
11 latest15 peak, 22 Sept9 low, 28 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 12 | 12 | 12 | 3 |
| 20 Sept | 11 | 12 | 10 | 24 |
| 21 Sept | 12 | 12 | 10 | 24 |
| 22 Sept | 12 | 15 | 11 | 24 |
| 23 Sept | 12 | 13 | 12 | 24 |
| 24 Sept | 13 | 13 | 12 | 24 |
| 25 Sept | 13 | 13 | 12 | 24 |
| 26 Sept | 13 | 13 | 12 | 24 |
| 27 Sept | 13 | 13 | 12 | 24 |
| 28 Sept | 14 | 14 | 9 | 24 |
| 29 Sept | 15 | 15 | 13 | 24 |
| 30 Sept | 14 | 15 | 13 | 24 |
| 1 Oct | 13 | 14 | 13 | 24 |
| 2 Oct | 13 | 14 | 11 | 24 |
| 3 Oct | 11 | 13 | 11 | 24 |
| 4 Oct | 11 | 11 | 10 | 24 |
| 5 Oct | 12 | 12 | 10 | 24 |
| 6 Oct | 13 | 13 | 11 | 24 |
| 7 Oct | 11 | 13 | 11 | 24 |
| 8 Oct | 12 | 12 | 11 | 24 |
| 9 Oct | 13 | 13 | 11 | 24 |
| 10 Oct | 12 | 13 | 11 | 24 |
| 11 Oct | 12 | 12 | 12 | 24 |
| 12 Oct | 11 | 12 | 11 | 24 |
| 13 Oct | 11 | 11 | 11 | 24 |
| 14 Oct | 12 | 12 | 11 | 24 |
| 15 Oct | 11 | 13 | 9 | 24 |
| 16 Oct | 12 | 12 | 10 | 24 |
| 17 Oct | 10 | 12 | 10 | 24 |
| 18 Oct | 11 | 11 | 9 | 24 |
| 19 Oct | 11 | 11 | 11 | 20 |
13 latest113 peak, 17 Oct0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 13 | 1 | 3 |
| 20 Sept | 3 | 13 | 0 | 24 |
| 21 Sept | 4 | 15 | 0 | 24 |
| 22 Sept | 4 | 78 | 0 | 24 |
| 23 Sept | 8 | 27 | 0 | 24 |
| 24 Sept | 2 | 9 | 0 | 24 |
| 25 Sept | 7 | 18 | 0 | 24 |
| 26 Sept | 2 | 14 | 1 | 24 |
| 27 Sept | 3 | 16 | 1 | 24 |
| 28 Sept | 0 | 7 | 0 | 24 |
| 29 Sept | 4 | 12 | 0 | 24 |
| 30 Sept | 1 | 30 | 0 | 24 |
| 1 Oct | 0 | 17 | 0 | 24 |
| 2 Oct | 1 | 6 | 0 | 24 |
| 3 Oct | 1 | 18 | 0 | 24 |
| 4 Oct | 0 | 12 | 0 | 24 |
| 5 Oct | 1 | 8 | 0 | 24 |
| 6 Oct | 1 | 19 | 0 | 24 |
| 7 Oct | 3 | 21 | 1 | 24 |
| 8 Oct | 3 | 12 | 0 | 24 |
| 9 Oct | 2 | 9 | 0 | 24 |
| 10 Oct | 5 | 14 | 0 | 24 |
| 11 Oct | 7 | 14 | 1 | 24 |
| 12 Oct | 8 | 13 | 0 | 24 |
| 13 Oct | 8 | 12 | 0 | 24 |
| 14 Oct | 9 | 30 | 0 | 24 |
| 15 Oct | 1 | 11 | 0 | 24 |
| 16 Oct | 8 | 10 | 0 | 24 |
| 17 Oct | 7 | 113 | 1 | 24 |
| 18 Oct | 4 | 9 | 0 | 24 |
| 19 Oct | 13 | 13 | 0 | 20 |
Calculated Oct 19, 2026, 7:57 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Squad Based Communications enforces realistic military radio discipline by restricting faction-wide communications to squad leaders only, creating a tactical chain of command. Updated for v1.6
Official Workshop description
🔒 Key rules:
- Only squad leaders can access the platoon (global) radio.
- Non-leader players attempting to transmit over platoon radio will receive a notification and clear feedback.
- Squad radio and proximity chat remain fully functional.
- Different colors represent who's talking: Faction radio (blue), Squad radio (green) or your Squad Lead (light green)
- Squad Leader clearly differentiated in the UI
- Non-leader players radios are SINGLE CHANNEL, starting with the squad's frequency by default.
🎯 Goal: enforce a clear chain of command and eliminate unnecessary radio clutter, avoid players being "lone wolfs". Enhance ArmA's coop nature.
Compatibility: Fully compatible with popular mods including WCS, RHS and ACE. The mod only affects radio transmission permissions without altering core game mechanics, so it should be compatible with most mods out there, even with addon radios.
Based on "Squad" communication system.
Servers running this mod
1111 currently listed servers report Squad Based Communications 1.6 in its mod list. Showing the 5 with the most players.
- [ITA] MILSIM - Compagnia DamoclesOnline · Game Master - Mogadishu13 / 120players
- CERBERO MISSIONIOnline · Dead Everon 27 / 40players
- |FR PVE|TOTAL OPEX|CHILL|https://discord.gg/8rkhHTY3NOnline · COE2 - Ruha3 / 20players
- 7th Marine RegimentOnline · #AR-Editor_Mission_GM_Eden_Name0 / 30players
- ARSOG milsim PS5/XBOX/PC Open RecruitmentOnline · COE2 - Arland Edit0 / 30players
Versions
101.1.26Game 1.6.0.68 · 11.1 KiB · Nov 19, 2025
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "66029A5BFC595C32",
"name": "Squad Based Communications 1.6",
"version": "1.1.26"
}Use Squad Based Communications 1.6 on your server
Add Squad Based Communications 1.6 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/66029A5BFC595C32
GET https://api.reforgermods.net/v2/mods/66029A5BFC595C32/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.