published · approved · 42.5 KiB
Workshop mod by Isolated26
Chemical Warfare Dev Arma Reforger Mod
OPA Chemical Warfare is bringing chemical weapons to your server/SP experience. Report any issues to me on Discord
65E40ED3B5FB6898
Ranking
Falling#478410.8
1Serversrunning this mod
0Observed players nowon servers reporting this mod
0Estimated player-hours (partial)Partial 7-day data (15% coverage)
DeploymentTop 44%56.5ahead of 56% of tracked mods by servers running it
Activity14th13.7ahead of 14% of tracked mods by play on those servers (partial 7-day data)
Popularity39.4deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest2 peak, 10 Oct0 low, 12 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 1 | 2 | 1 | 23 |
| 11 Oct | 1 | 1 | 1 | 24 |
| 12 Oct | 0 | 2 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 0 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 0 | 0 | 0 | 24 |
| 29 Oct | 0 | 0 | 0 | 24 |
| 30 Oct | 0 | 0 | 0 | 24 |
| 31 Oct | 0 | 0 | 0 | 24 |
| 1 Nov | 0 | 0 | 0 | 24 |
| 2 Nov | 0 | 0 | 0 | 24 |
| 3 Nov | 0 | 0 | 0 | 24 |
| 4 Nov | 0 | 0 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 1 | 1 | 0 | 24 |
| 8 Nov | 1 | 1 | 1 | 21 |
| 9 Nov | 1 | 1 | 1 | 1 |
0 latest60 peak, 12 Oct0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 1 | 0 | 23 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 60 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 0 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 0 | 0 | 0 | 24 |
| 29 Oct | 0 | 0 | 0 | 24 |
| 30 Oct | 0 | 0 | 0 | 24 |
| 31 Oct | 0 | 0 | 0 | 24 |
| 1 Nov | 0 | 0 | 0 | 24 |
| 2 Nov | 0 | 0 | 0 | 24 |
| 3 Nov | 0 | 0 | 0 | 24 |
| 4 Nov | 0 | 0 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 1 |
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
OPA Chemical Warfare is bringing chemical weapons to your server/SP experience. Report any issues to me on Discord
Official Workshop description
Chemical Warfare (Dev)
You should not depend on this mod directly, instead use "Chemical Warfare" when it reaches its first minor version (v0.1+). This mod will not be stable enough to run in public servers and may lead to unexpected or undesired results.
Currently working on developing a new character damage mechanic: chemical gas. This project doesn't focus on model development, instead it focuses on bringing a robust, reuseable and Enfusion-compliant way of introducing chemical weapons to your server or single-player experience. This will eventually be open source with more information available in Github.
Chart shows how distance from the center of a gas cloud and health affects overall probability and damage values. In short, you'll receive the full effect at the center and almost no effect at the edge of a gas cloud.
- Damage model: you'll take less damage at the edge of a gas cloud and when at full health than you will in the center. Center of a gas cloud is near-certain death whereas at the edge it is much more forgiving. This is designed to replicate dispersion and will be expanded on in future.
- Kill registration: instigator data is properly attributed to the player to ensure kills are accurately recorded. This ensures player statistics are correct and also ensures administrators can track team kills properly.
- Randomisation: most things are randomised using distance and health based weighting and/or variance ensuring a dynamic outcome every time.
Planned:
- Facial coverings will factor into how damage is calculated and not just gas masks.
- ACE Medical and ACE Medical Prototypes will be supported, adding additional complications to entering gas zones.
- AI will be updated to be aware of the new threat of chemical gas exposure.
Visually inspired by DayZ "Contaminated Zones".
See my other mods:
- https://reforger.armaplatform.com/workshop/65D34B0D964D9A1E-OverPoweredAmmoVanilla
- https://reforger.armaplatform.com/workshop/65D11E70A02D4FB9-OverPoweredAmmoLabs
- https://reforger.armaplatform.com/workshop/65D864839D41BC5E-CapsWeaponPackMP7Fix
Problems? Suggestions? Message me on discord (Isolated26) or find me in the official Arma discord.
Servers running this mod
11 currently listed server reports Chemical Warfare Dev in its mod list. Showing the one with the most players.
Versions
100.1.56Game 1.4.0.48 · 42.5 KiB · Jul 24, 2025
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "65E40ED3B5FB6898",
"name": "Chemical Warfare Dev",
"version": "0.1.56"
}Use Chemical Warfare Dev on your server
Add Chemical Warfare Dev to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/65E40ED3B5FB6898
GET https://api.reforgermods.net/v2/mods/65E40ED3B5FB6898/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.