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65D832030B1DEFC6
Ranking
Falling#369933.7
1Serversrunning this mod
3Observed players nowon servers reporting this mod
35Estimated player-hours (partial)Partial 7-day data (20% coverage)
DeploymentTop 44%56.5ahead of 56% of tracked mods by servers running it
ActivityTop 48%51.7ahead of 52% of tracked mods by play on those servers (partial 7-day data)
Popularity54.6deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 23 Oct0 low, 23 Oct
110
23 Oct31 Oct9 Nov
Servers reporting the mod in each hourly observation. Covers 17 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
Servers, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
23 Oct
0
1
0
24
24 Oct
0
0
0
24
25 Oct
1
1
0
24
26 Oct
0
1
0
24
27 Oct
0
1
0
24
28 Oct
0
0
0
24
29 Oct
0
0
0
24
30 Oct
0
1
0
24
31 Oct
0
0
0
24
1 Nov
0
0
0
24
2 Nov
0
0
0
24
3 Nov
0
0
0
24
4 Nov
1
1
0
24
5 Nov
1
1
0
24
6 Nov
0
1
0
24
7 Nov
1
1
0
24
8 Nov
1
1
0
21
9 Nov
1
1
1
1
Observed players, last 30 days
3 latest3 peak, 7 Nov0 low, 23 Oct
420
23 Oct31 Oct9 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 17 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
Observed players, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
23 Oct
0
1
0
24
24 Oct
0
0
0
24
25 Oct
1
1
0
24
26 Oct
0
1
0
24
27 Oct
0
1
0
24
28 Oct
0
0
0
24
29 Oct
0
0
0
24
30 Oct
0
0
0
24
31 Oct
0
0
0
24
1 Nov
0
0
0
24
2 Nov
0
0
0
24
3 Nov
0
0
0
24
4 Nov
2
2
0
24
5 Nov
0
0
0
24
6 Nov
0
1
0
24
7 Nov
3
3
0
24
8 Nov
3
3
0
21
9 Nov
3
3
3
1
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
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Official Workshop description
Fight across Zimnitrita in a cooperative PvE campaign built for Task Force Umbra. Set on Casseburne’s terrain, the scenario spans forests, wheat fields, villages, industrial areas, and urban districts inspired by eastern Ukraine.
The battlefield includes:
• 85 regular base objectives
• 21 radio relays
• 8 Main Operating Base (MOB) candidates
• 19 supply depots
Your starting HQ is selected from the MOB candidates, while unused MOBs remain available as optional capture objectives. Friendly HQ troops receive orders toward active objectives, supporting your advance against enemy defenders and counterattacks.
Victory requires capturing all 85 regular bases. Radio relays and MOBs support your campaign but do not contribute to the victory total.
Supply logistics and radio coverage shape your advance. Resupply captured bases to develop their services, secure depots to sustain operations, and build radio antennas to extend coverage and reach additional objectives.
Uncontested base capture takes 120 seconds solo, scaling down to 90 seconds with five or more attackers. Enemy presence can contest or interrupt capture.
Built on TFU PvE Framework and ConflictPVERemixedVanilla2.0, with optional Linear progression support. Server hosts can customize factions, equipment, and balancing to suit their community.
Work in Progress:
• Expansion of ambient infantry and vehicle patrol networks
• Continued counterattack and AI balancing
• Adjustments based on multiplayer feedback
The scenario currently focuses on the eastern portion of Zimnitrita.
Credit to Casseburne for the Zimnitrita map.
Credit to Gramps303 for ConflictPVERemixedVanilla2.0.
Counterattack behavior tuning and scaling
Balancing based on live feedback and continued playtesting
Note: Only the east side of Zimnitrita is currently complete—playable area remains massive. Future updates will expand as Casseburne continues work on the western regions.
Credit to Casseburne for the Zimnitrita map
Credit to Gramps303 for ConflictPVERemixedVanilla2.0
Task Force Umbra co-op PvE on Zimnitrita. Capture military bases and radio relays, extend radio coverage, and repel enemy counterattacks. Powered by TFU PvE Framework and ConflictPVERemixedVanilla2.0. Credit to the Zimnitrita terrain authors and Gramps303.