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Workshop mod by Sanxisan

Melee Combat Extended Arma Reforger Mod

Melee combat and armor framework. - Light/heavy attacks - Custom animations - 1H & 2H weapons, 3 usable bayonets, shields - Armor works VS melee damage 1st/3rd person view + Multiplayer support.

6595113A3678CF5D
Melee Combat Extended preview

Ranking

Popular#58397.3Falling#261458.1
93Serversrunning this mod
91Observed players nowon servers reporting this mod
36kEstimated player-hours (7d)7-day data
DeploymentTop 3%97.4ahead of 97% of tracked mods by servers running it
ActivityTop 3%97.1ahead of 97% of tracked mods by play on those servers
Popularity97.3deployment and activity combined
How those 93 installs happen100% traced
  • Not identified as a dependency19
  • Required by another mod74
Last 30 days
Servers, last 30 days
92 latest109 peak, 19 Sept84 low, 7 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept10510910010
20 Sept10210810124
21 Sept991039724
22 Sept971019624
23 Sept1031059124
24 Sept981059624
25 Sept961029124
26 Sept951009224
27 Sept97999024
28 Sept1001029324
29 Sept971009624
30 Sept1051059424
1 Oct1011059524
2 Oct941009024
3 Oct961008924
4 Oct96989124
5 Oct90968624
6 Oct93958724
7 Oct90948424
8 Oct90948624
9 Oct98988824
10 Oct971039324
11 Oct1031049624
12 Oct981049624
13 Oct991009324
14 Oct92999024
15 Oct99998824
16 Oct961019524
17 Oct97999124
18 Oct94989024
19 Oct92959214
Observed players, last 30 days
78 latest519 peak, 11 Oct36 low, 7 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept38839910110
20 Sept4384387424
21 Sept3854346224
22 Sept3884066524
23 Sept3634405124
24 Sept3194464124
25 Sept3534324824
26 Sept4274277024
27 Sept4784788424
28 Sept3534485024
29 Sept3494266624
30 Sept3603783824
1 Oct2624524224
2 Oct3123344424
3 Oct3483856624
4 Oct3623626924
5 Oct3544096124
6 Oct3023635024
7 Oct3073753624
8 Oct3503683824
9 Oct3953955024
10 Oct3484027424
11 Oct5195198624
12 Oct3735006724
13 Oct3974524424
14 Oct3484764124
15 Oct4234354624
16 Oct3954544824
17 Oct3433566824
18 Oct3633636024
19 Oct783514714

Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Melee combat and armor framework. - Light/heavy attacks - Custom animations - 1H & 2H weapons, 3 usable bayonets, shields - Armor works VS melee damage 1st/3rd person view + Multiplayer support.

Official Workshop description

1. Controls: - Light attack uses the "fire weapon" keybind - LMB on PC by default. - Heavy attack uses the "melee attack" keybind - Middle mouse button on PC by default. Controllers fully supported. 2. Fully implemented melee weapon types: - One-handed - primary slot - One-handed - secondary slot (including all base game bayonets) - Two-handed (sledgehammer, halberd and spear) 3. Shields: - Shields block projectiles and melee attacks - Can be used with one-handed melee weapons and pistols - When there is no compatible weapon held in hand, shield rests on the back of the character 4. Extra features: - One-handed light attacks are usable with a gadget held in left hand - Cutting weapons and heavy hammers deal very high damage to trees (~10 cuts to destroy a big tree) - Armor can be configured to protect VS melee damage - Custom melee weapon positions when sheathed (at the belt and on the back) 5. How to access MCE weapons/armor? Mod adds realistic modern melee weapons and shields to US & USSR factions in Conflict/Game Master modes In addition, medieval/fantasy weapons and shields are available: - In the included FFA test custom map (Singleplayer & 1v1) - From the CIV faction arsenal in Game Master mode 4 armor pieces that reduce incoming melee damage can also be obtained from US & USSR arsenals 6. Custom animations: For two-handed and one-handed melee weapons: - Idle (standing, crouch, prone) - Weapon switching (supports prone) - Cut and stab attacks For shields: - Melee one-handed and pistol animations fully supported WARNING: - MCE melee weapon animations will not work with raised or ADS - MCE might not be compatible with mods that change the character animation workspace (player_main) or animation graphs Parameters of light/heavy attack can be configured in SCR_MCE_MeleeWeaponProperties component of each weapon prefab: - Damage - Attack speed - Range - Hitbox size - Physics impact strength - Animation type (currently cut/smash or stab) - Sound effect (bayonet or blunt hit) Custom FFA test map features: - Static NPCs act as target dummies - when hitting them with a melee weapon, all damage calculations will be displayed in the console log (while playing in Enfusion Workbench) - All MCE weapons can be picked up from the table for testing GUIDES AND RESOURCES FOR MODDERS: https://github.com/TonyFierce/Melee-Combat-Extended-Resources GitHub repo contains: - A short guide for creating new melee weapon models - Tutorial for configuring melee weapon prefabs - Bayonet specific tutorial - Shield setup tutorial - Tutorial for configuring armor prefabs to make them protect against melee damage - Source Blender files with all 3D models and animations used in the mod - Packed BCR and NMO textures For further questions you can contact me via Discord: sansi5062 Credits: 3D models from Fab and Sketchfab (tubataigames, Marco Orazio Grasso, Hovl Studio, Edwin Wagha, CaptainHC, MaX3Dd, Dasamura, Eric Wallbank, FJH, Foxx Assets, Ruslan Maer) - CC BY 4.0 License.

Scenarios

1
FFA - Melee Weapons Test#AR-ServerBrowser_ServerScenario · 2 players

Hit everything you see using 8 custom melee weapons.

Servers running this mod

93

93 currently listed servers report Melee Combat Extended in its mod list. Showing the 5 with the most players.

View all 93 servers

Versions

10
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
published · approved · 78.6 MiB
1.4.9Game 1.8.0.10 · 78.6 MiB · Aug 30, 2026
Dependencies: 0Scenarios: 1PublishedApproved
Improved compatibility with other weapon mods:
- MCE now calls super.HandleWeaponFire on weapon fire input

config.json entry

{
  "modId": "6595113A3678CF5D",
  "name": "Melee Combat Extended",
  "version": "1.4.9"
}

Use Melee Combat Extended on your server

Add Melee Combat Extended to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6595113A3678CF5D
GET https://api.reforgermods.net/v2/mods/6595113A3678CF5D/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.