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Workshop mod by Mike_00000

Mikes I&A Framework - Alpha Arma Reforger Mod

Invade and Annex is a large-scale PvE Gamemode that incentivizes cooperation. Players are limited to a single objective area at a time.

6556458885927F2F
Mikes I&A Framework - Alpha preview

Ranking

Popular#122093.8Rising#257951.6
53Serversrunning this mod
77Observed players nowon servers reporting this mod
9.3kEstimated player-hours (7d)7-day data
DeploymentTop 4%95.8ahead of 96% of tracked mods by servers running it
ActivityTop 9%90.9ahead of 91% of tracked mods by play on those servers
Popularity93.8deployment and activity combined
How those 53 installs happen98% traced
  • Not identified as a dependency14
  • Required by another mod38
  • Unknown1
Last 30 days
Servers, last 30 days
52 latest58 peak, 16 Oct29 low, 25 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept4242389
20 Sept38433724
21 Sept35393324
22 Sept33363224
23 Sept37383324
24 Sept37393524
25 Sept35352924
26 Sept34353224
27 Sept35353224
28 Sept36383624
29 Sept41413624
30 Sept38423824
1 Oct39403724
2 Oct35423024
3 Oct37383224
4 Oct40423724
5 Oct39443724
6 Oct40413524
7 Oct43433924
8 Oct42434024
9 Oct44454124
10 Oct48514724
11 Oct50544824
12 Oct51544924
13 Oct51545024
14 Oct54545124
15 Oct57575324
16 Oct56585324
17 Oct53585124
18 Oct54565024
19 Oct52555115
Observed players, last 30 days
75 latest127 peak, 16 Oct8 low, 25 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept6083529
20 Sept44892624
21 Sept44841524
22 Sept33761024
23 Sept34711424
24 Sept53821124
25 Sept4690824
26 Sept48911724
27 Sept54911524
28 Sept35721524
29 Sept41841724
30 Sept25741724
1 Oct42692224
2 Oct39771924
3 Oct60771624
4 Oct50962424
5 Oct52743124
6 Oct35791424
7 Oct35731424
8 Oct29741324
9 Oct901061624
10 Oct80933024
11 Oct601081924
12 Oct631022624
13 Oct39942524
14 Oct42782224
15 Oct50941124
16 Oct881271524
17 Oct991171924
18 Oct741122724
19 Oct75751915

Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Invade and Annex is a large-scale PvE Gamemode that incentivizes cooperation. Players are limited to a single objective area at a time.

Official Workshop description

Core Features Dynamic Objective System Main Objectives: Only one area active at a time, with multiple objectives like capturing, destroying radio towers, or holding against counter-attacks. Side Objectives: Includes “Assassinate HVT” missions, with escaping targets and objectives to disrupt enemy reinforcements. (Many more planned) AI & Enemy Enhancements AI Coordination: Groups communicate, choose roles (attack, defend, flank), and react dynamically. Scaling & Reinforcements: AI numbers scale with player count and can be fine-tuned via server config. Reinforcements spawn in waves, and radio towers now generate infinite enemy waves until destroyed. Civilian System: Civilian deaths caused by players can trigger armed revolts and militia reinforcements. Player & Role Systems (Optional) Role Limitation: Restricts vehicle/weapons by role; defaults to off, can be enabled by config/mod. Persistent Roles: Roles stay after respawn or reconnect (within 3 minutes). Stats & Leaderboards: Real-time tracking of kills, deaths, HVTs killed, and more. Accessible in-game, includes global and server leaderboards. Customization & Server Controls Comprehensive Config: Server owners can override factions, vehicle pools, AI scaling, and other gameplay settings via config file—no scripting needed. Custom Faction Support: Enemy and friendly units preferentially use registered modded factions and vehicles. HQ Vehicle Customization: All vehicle types at HQ are fully configurable. Quality of Life & UI Improved Notifications: In-game UI alerts for objectives, captures, new tasks, etc. Staggered Spawns & Optimization: AI spawn logic reduces server hitching and lag. Medical Vehicle Spawns: Medical vehicles available at HQ. Enhanced Civilian Behavior: Civilians patrol, react to combat, and now only count as casualties if killed by US units (not accidents/artillery). Maps & Building System Multi-Map Support: Runs on Gogland, Anizay, Fallujah, and more. Designed for easy migration by myself or the community to other maps. Recent Major Updates Statistics & Leaderboards: Global/server leaderboards for kills, deaths, HVTs, and more; accessible via pause menu. Artillery Strikes: Enemy AI can call in artillery based on player actions; side objectives can disable artillery temporarily. Defend Objective Logic: Timed defend phases with randomized attack waves after capturing an area. Capture System Reworked: Timer-based capturing with player contribution tracking. (Much more work to be done) Planned Features More side objectives (hostage rescue, convoy interception) Considering expanded statistics and leaderboards Deeper integration between side/main objectives Additional AI behaviors and artillery options Some love for my transport pilots! Rework of Vehicle Reinforcement Waves. Rework Civilian movement when in an active warzone. Implement new vehicle reaction system. UI Rework for objective capturing and other indicators. Randomly spawned Intel gives advantage to players if brought back to HQ. Emplacement spawning (specifically for Bacon Robots support) GM Spawnable Entities (Role selector and other I&A specific prefabs) Rework radio signal distance. Considering options for Halo Jump Infills on low pop servers. Get involved, report bugs, and suggest features on Discord: https://discord.gg/VXYxGFnpbm Config tutorial video: https://www.youtube.com/watch?v=NAzOCLCsx4k Other Maps and Modifiers: Anizay: https://reforger.armaplatform.com/workshop/656A1562F8F5F199 Gogland: https://reforger.armaplatform.com/workshop/65696DCD30A56E44 Fallujah (WIP): https://reforger.armaplatform.com/workshop/6598344CA96F3CD4-MikesFallujahInvade%2526Annex Enable Roles Modifier: https://reforger.armaplatform.com/workshop/65DD169FACF76C2D-I%2526AModifier-EnableRoles Github: https://github.com/Mike-0000/Mikes-Invade-and-Annex

Scenarios

2
Mike's Invade And AnnexMike's Invade and Annex · 128 players

A recreation of the original Arma 2/3 I&A missions, reimagined for Reforger.

{2D98D7D02FFABBA9}Missions/EveronInvadeandAnnex.conf

Running on 12 servers now

Mike's Kolguyev I&AMike's Kolguyev I&A · 128 players

A recreation of the original Arma 2/3 I&A missions, reimagined for Reforger.

{AA323EEB8A92CEA4}Missions/KolguyevInvadeandAnnex.conf

Running on 5 servers now

Servers running this mod

53

53 currently listed servers report Mikes I&A Framework - Alpha in its mod list. Showing the 5 with the most players.

View all 53 servers

Versions

10
published · approved · 4.76 MiB
published · approved · 4.76 MiB
published · approved · 4.76 MiB
published · approved · 4.89 MiB
published · approved · 4.44 MiB
published · approved · 4.14 MiB
published · approved · 4.13 MiB
published · approved · 4.06 MiB
published · approved · 4.06 MiB
published · approved · 4.06 MiB
0.18.3Game 1.8.0.13 · 4.76 MiB · Oct 3, 2026
Dependencies: 2Scenarios: 2PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6556458885927F2F",
  "name": "Mikes I&A Framework - Alpha",
  "version": "0.18.3"
}

Use Mikes I&A Framework - Alpha on your server

Add Mikes I&A Framework - Alpha to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6556458885927F2F
GET https://api.reforgermods.net/v2/mods/6556458885927F2F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.