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Workshop mod by Sir.Ironbeard

Conflict RAAS System Arma Reforger Mod

Conflict RAAS System is a standalone systems mod crafted to enhance the Conflict game mode with a dynamic radio connectivity solution so that Randomized Advance & Secure scenarios can be created.

6550EB2FEBB51D03
Conflict RAAS System preview

Ranking

Popular#1270549.6
1Serversrunning this mod
0Observed players nowon servers reporting this mod
134Estimated player-hours (7d)7-day data
Deployment46th45.6ahead of 46% of tracked mods by servers running it
ActivityTop 44%55.7ahead of 56% of tracked mods by play on those servers
Popularity49.6deployment and activity combined
How those 1 installs happen100% traced
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest3 peak, 5 Oct0 low, 29 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2228
20 Sept22224
21 Sept22224
22 Sept12124
23 Sept11124
24 Sept11124
25 Sept11124
26 Sept11124
27 Sept11124
28 Sept11124
29 Sept11024
30 Sept01024
1 Oct00024
2 Oct01024
3 Oct11024
4 Oct11024
5 Oct23124
6 Oct12124
7 Oct11124
8 Oct11124
9 Oct23124
10 Oct22224
11 Oct12024
12 Oct11124
13 Oct22124
14 Oct22224
15 Oct22124
16 Oct22224
17 Oct22224
18 Oct12124
19 Oct11116
Observed players, last 30 days
0 latest30 peak, 18 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept112808
20 Sept04024
21 Sept715024
22 Sept1015024
23 Sept512024
24 Sept114024
25 Sept315124
26 Sept1622024
27 Sept1227024
28 Sept017024
29 Sept515024
30 Sept028024
1 Oct00024
2 Oct00024
3 Oct02024
4 Oct01024
5 Oct12024
6 Oct01024
7 Oct01024
8 Oct22024
9 Oct01024
10 Oct22024
11 Oct02024
12 Oct01024
13 Oct01024
14 Oct01024
15 Oct04024
16 Oct02024
17 Oct22024
18 Oct030024
19 Oct00016

Calculated Oct 19, 2026, 3:58 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Conflict RAAS System is a standalone systems mod crafted to enhance the Conflict game mode with a dynamic radio connectivity solution so that Randomized Advance & Secure scenarios can be created.

Official Workshop description

Submitted for the Make Arma Not War 2025 competition in the Wildcard category, this mod empowers scenario creators to craft Randomized Advance & Secure scenarios, or to simply randomize Conflict bases so that each match is a fresh experience, with different map flows, every time. Accompanied by two example scenarios on Everon requiring the capture of all 8 control points, which delivers long, strategic matches for milsim enthusiasts. Key Features - Dynamic Radio Range System: Automatically sets radio antenna service ranges to connect randomized bases, ensuring no base is isolated. The system pairs parent and child bases, maintaining communication networks regardless of base location, enhancing tactical depth and replayability. - Configurable Antenna Service Ranges: Provides scenario creators with the ability to manually set the antenna service range of individual bases for fine-tuned control of map layout. - Grouped Bases: Randomize a specific group of bases, where one random base from that group will spawn, allowing you to create linear and non-linear locations within the same scenario. - Example Scenarios: Pre-configured scenarios on Everon where players must capture all 8 control points to win, designed for extended, high-stakes matches. Randomized base locations keep gameplay unpredictable and engaging. - Fog of War: Supports hiding bases outside radio range, reinforcing strategic uncertainty and encouraging exploration and recon, a hallmark of RAAS gameplay. Why Use The Conflict RAAS System? This mod addresses a core challenge for Conflict scenarios: ensuring randomized bases remain tactically viable without fixed radio ranges. By dynamically linking bases, it enables scenario creators to craft diverse, linear or semi-linear maps while preserving communication systems critical to the Conflict game mode. Without it, bases may become isolated if they are outside fixed antenna service ranges. The included Everon scenarios showcases the system’s potential, offering players a challenging 8-point conquest that demands coordination and adaptability. Instructions 1. Use the provided game mode prefab in your scenario (“GameMode_Campaign_RAAS.et”), or overwrite/configure the default Campaign Game Mode prefab. 2. Configure randomization options under “Conflict RAAS System.” Enable “Randomize Bases” to use the system, which will randomize all non-excluded bases. The “Randomize Threshold” is a dice roll between 1-10. Bases must roll this number or higher to be included in spawn. The higher the number, the less bases will spawn. Antenna Radio Range Buffer is an additional range added to the antenna service to ensure connectivity. “Hide Bases Outside Radio Range” will make sure bases that are outside of your HQ radio network are hidden on the map. 3. Configure each base prefab (“ConflictMilitaryBase.et”) under “SCR_CampaignMilitaryBaseComponent.” Set Radio Antenna Service Range for fine tuned control. If Randomization is turned on, it will override this range if it is too short to reach its parent base. “Exclude From Randomization” will exclude the base from the randomization system; usually, you want to do this for starting HQ bases or Control Points that aren’t part of a group. “Has Group” and “Group Name” are to be configured if you have two or more bases in an area but only want one of them to spawn. Group Name for these bases must be identical to be in the same group.

Scenarios

2
Everon (Fully Randomized)Conflict RAAS · 128 players

Conflict with randomized bases and 8 capture points for a long-lasting, intsense campaign. Never play the same layout twice!

{70AA6822A17F4C4E}Missions/EveronFullRandom.conf
Everon (RAAS / Semi-Linear)Conflict RAAS · 128 players

Conflict with randomized bases in a semi-linear configuration and 8 capture points for a long-lasting, intsense campaign.

{955569BF57D2BE3C}Missions/EveronRAAS.conf

Servers running this mod

1

1 currently listed server reports Conflict RAAS System in its mod list. Showing the one with the most players.

Versions

2
published · approved · 291 KiB
published · approved · 291 KiB
0.9.1Game 1.3.0.170 · 291 KiB · May 10, 2025
Dependencies: 0Scenarios: 2PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6550EB2FEBB51D03",
  "name": "Conflict RAAS System",
  "version": "0.9.1"
}

Use Conflict RAAS System on your server

Add Conflict RAAS System to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6550EB2FEBB51D03
GET https://api.reforgermods.net/v2/mods/6550EB2FEBB51D03/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.