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Workshop mod by Sir.Ironbeard

Conflict Escalation Arma Reforger Mod

Conflict: Escalation overhauls Arma Reforger’s Conflict mode with dynamic antenna service ranges, squad XP, and realistic suppression. Includes 5 Everon scenarios. For Make Arma Not War 2025!

651F6696EA91070C
Conflict Escalation preview

Ranking

Popular#642673.5Falling#472924.1
7Serversrunning this mod
0Observed players nowon servers reporting this mod
191Estimated player-hours (7d)7-day data
DeploymentTop 17%82.8ahead of 83% of tracked mods by servers running it
ActivityTop 40%59.6ahead of 60% of tracked mods by play on those servers
Popularity73.5deployment and activity combined
How those 7 installs happen100% traced
  • Required by another mod7
Last 30 days
Servers, last 30 days
7 latest13 peak, 1 Oct5 low, 10 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept8889
20 Sept88824
21 Sept99724
22 Sept99924
23 Sept78624
24 Sept89724
25 Sept1010624
26 Sept1010724
27 Sept912924
28 Sept1011824
29 Sept11121024
30 Sept912924
1 Oct11131024
2 Oct911724
3 Oct911924
4 Oct712724
5 Oct78724
6 Oct1010724
7 Oct810824
8 Oct69624
9 Oct68624
10 Oct67524
11 Oct67524
12 Oct77624
13 Oct77724
14 Oct78724
15 Oct77724
16 Oct67624
17 Oct77624
18 Oct77524
19 Oct77715
Observed players, last 30 days
1 latest32 peak, 3 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept11119
20 Sept88024
21 Sept311024
22 Sept717024
23 Sept77024
24 Sept37024
25 Sept711124
26 Sept417024
27 Sept25024
28 Sept16024
29 Sept219024
30 Sept16024
1 Oct45024
2 Oct421024
3 Oct232024
4 Oct07024
5 Oct44024
6 Oct47024
7 Oct04024
8 Oct14024
9 Oct04024
10 Oct07024
11 Oct03024
12 Oct27024
13 Oct015024
14 Oct03024
15 Oct33024
16 Oct02024
17 Oct112024
18 Oct15024
19 Oct11015

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Conflict: Escalation overhauls Arma Reforger’s Conflict mode with dynamic antenna service ranges, squad XP, and realistic suppression. Includes 5 Everon scenarios. For Make Arma Not War 2025!

Official Workshop description

Conflict: Escalation is a transformative mod for Arma Reforger’s Conflict game mode, designed to elevate tactical gameplay through innovative mechanics, immersive audio-visual effects, and cooperative squad dynamics. Submitted for the Make Arma Not War 2025 competition, this mod reimagines the Cold War struggle on Everon with a focus on realism, strategy, and team synergy. Key Features - Squad XP and Progression: Squad members pool XP to rank up collectively, unlocking rank-locked loadouts for all, even new players. New squads start at Private, encouraging teamwork to access advanced gear. - Realistic Suppression System: Experience visual suppression effects (camera shake, tunnel vision, increased brightness) from bullet flybys and explosions. Higher ranks recover faster, and vehicles dampen effects, adding tactical depth. - Enhanced Soundscape and Earplugs: Amplified weapon and explosion sounds immerse you in the chaos, with breathing cues for stamina. Toggleable earplugs (adjustable in settings) reduce effects volume while prioritizing dialogue and voice chat. - Supplies: Supplies can add capture time for defending/attacking bases (configurable). - Invasion Mode: In this asymmetric mode, invaders with fixed tickets aim to capture all control points, while defenders with regenerating tickets protect them but cannot recapture lost bases. - Dynamic Radio Ranges and Randomized Bases: A dynamic radio range system ensures connectivity for randomized bases in Randomized Advance & Secure (RAAS) scenarios. Bases and Capture & Hold (CAH) zones outside radio range stay hidden, enhancing fog of war. - Advance & Defend (AAD)/Invasion Mode: Defenders protect all bases with regenerating tickets, while invaders aim to capture all objectives with limited tickets. Defenders can’t recapture lost bases and may disguise as civilians penalty-free. - Ticket and Scoring Systems: Choose Ticket mode (win by depleting enemy tickets) or Scoring mode (win by reaching a score threshold). Enemy ticket counts can be hidden for strategic uncertainty. - Medical and Injury Mechanics: Persistent injuries carry over upon respawn (configurable), with debuffs like limping or aim sway for low health. Medics bandage 2x faster, and morphine temporarily alleviates pain effects. Heal at ambulances or field hospitals. - Mobile Headquarters (MHQ) Enhancements: Deploy MHQs within friendly bases or turn them into a forward outpost with arsenals, field hospitals, or defenses. MHQs extend radio ranges (configurable) and transport vehicles have double the resource range for logistics. - Teamwork Incentives: Earn bonus XP for actions near teammates, including medical assistance (even for enemies). XP losses from death are restored if near a teammate, discouraging lone-wolf play. - Realistic Combat Adjustments: Slower strafing, weapon-specific ADS speeds, and ADS sway (reduced when crouched or prone) enhance realism. War crimes penalize killing unarmed non-combatants outside of combat areas, adding moral stakes. - Immersive Details: Radio static effects, ragdoll states for unconscious players, magazine repacking, and equipment foley sounds (e.g., rattling gear) deepen immersion. Player map markers shown near squad leaders and wave spawns promote squad cohesion. Minimum graphics settings prevent exploiting low visuals. - Configurable Scenarios: Battle prep zones, spawn protection, and auto-faction ambient vehicles/patrols streamline scenario design. And more Included Scenarios - Central Everon Randomized Advance & Secure (Ticket System): Dynamic base randomization with a ticket-based win condition, emphasizing logistics and coordinated pushes. - Central Everon Randomized (Scoring System): Randomized bases with a scoring system, rewarding objective control over time for strategic flexibility. - Full Everon Regular: Classic Conflict layout across Everon, with semi-linear base progression for a more structured front line. - Full Everon Randomized Advance & Secure: Randomized bases across Everon’s full map, with increased win condition for a sprawling, unpredictable campaign. Why Play Conflict: Escalation? Conflict: Escalation rewards teamwork, strategy, and immersion. Lead an Invasion to overrun enemy defenses, coordinate logistics, or heal allies under fire—every role counts. With RAAS and Invasion scenarios, randomized objectives keep gameplay fresh, while features like squad XP, frontline bonuses, CAH zone scoring/capturing, and medical systems reward teamwork. Conflict: Escalation challenges players to think and play tactically while fostering camaraderie and ensuring replayability! ...theoretically. P.s. Not sure if this should be in Playable Content or Wildcard. I'll let the judges decide :)

Scenarios

14
CE: Central Everon RAAS (Tickets)Conflict: Escalation · 128 players

Randomized Advance & Secure through Central Everon with 3 objectives, using the ticket system. Bases outside of your radio range are hidden on your map.

{585D15DB37BF2D64}Missions/CentralEveronRAASTickets.conf
CE: Central Everon Randomized (Scoring)Conflict: Escalation · 128 players

Randomized Advance & Secure through Central Everon with 3 objectives, using the scoring system. Bases outside of your radio range are hidden on your map.

{9B47A7AB1123C264}Missions/CentralEveronRandomScoring.conf
Capture & Hold Escalation: St. PhilippeConflict: Escalation · 128 players

Smaller scenario for seeders. Conflict: Escalation version of Capture & Hold with Bases & Supply Points

{9E61319C5D273588}Missions/CHEStPhilippe.conf
Conflict: Escalation HQC - ArlandConflict: Escalation · 128 players

Arland HQC with base Conflict: Escalation features. Control-Points are controlled via Capture & Hold zones for a new strategy every time.

{FC1BBCC60739171D}Missions/FullArlandHQC.conf
CE HQC Lite - ArlandConflict: Escalation · 128 players

A lite CE: Arland HQC MOB scenario without winnable FIA, seeding mode or milsim features like Persistent Injuries, Curse of Knowledge fix or Automatic RAAS.

{2969E705A0D9FCFC}Missions/FullArlandHQC_Lite.conf
CE: EveronConflict: Escalation · 128 players

Classic Everon with base Conflict: Escalation features. Shorter antenna radio ranges offer a semi-linear front line.

{F7CD425D3CE1F291}Missions/FullEveronBase.conf
Conflict: Escalation HQC Randomized - EveronConflict: Escalation · 128 players

Everon HQC with base Conflict: Escalation features. Randomized Control-Points for a new strategy every time.

{15193A6F0AE4F7E6}Missions/FullEveronHQCRandom.conf
Conflict: Escalation HQC MOB - EveronConflict: Escalation · 128 players

Everon HQC with base Conflict: Escalation features. Dozens of starting locations for a new strategy every time.

{F8685546A617C0DD}Missions/FullEveronHQC_MOB.conf

Running on 2 servers now

CE: HQC MOB Lite - EveronConflict: Escalation · 128 players

A lite CE: Everon HQC MOB scenario without winnable FIA, seeding mode or milsim features like Persistent Injuries, Curse of Knowledge fix or Automatic RAAS.

{D9769D9A9DEFCA3F}Missions/FullEveronHQC_MOB_Lite.conf
CE: Invasion Everon (Randomized)Conflict: Escalation · 128 players

Randomized Invasion over the entire island of Everon. Bases are randomized and if outside of your radio range, are hidden on your map.

{7D4F89C659C4CE89}Missions/FullEveronInvasionAAD.conf
CE: Everon RAASConflict: Escalation · 128 players

Randomized Advance & Secure over the entire island of Everon. Bases are randomized and if outside of your radio range, are hidden on your map.

{2374BE17C71F1951}Missions/FullEveronRAAS.conf
Conflict: Escalation HQC - KolguyevConflict: Escalation · 128 players

Kolguyev HQC with base Conflict: Escalation features. Dozens of starting locations for a new strategy every time.

{86A9B7646060A74D}Missions/FullKolguyevHQC.conf
Conflict: Escalation HQC MOB - KolguyevConflict: Escalation · 128 players

Kolguyev HQC with base Conflict: Escalation features. Dozens of starting locations for a new strategy every time.

{A5D4FC8C1C3D4F6B}Missions/KolguyevHQC_MOB.conf
War Doggies: MontiConflict: Escalation · 128 players

3 Teams (US/USSR/FIA) fight over Capture & Hold zones for the most points.

{288906A4BDA12658}Missions/Wardoggy-Monti.conf

Servers running this mod

7

7 currently listed servers report Conflict Escalation in its mod list. Showing the 5 with the most players.

View all 7 servers

Versions

10
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
published · approved · 27.7 MiB
0.9.199Game 1.8.0.13 · 27.7 MiB · Sep 25, 2026
Dependencies: 0Scenarios: 14PublishedApproved
- Added new scenario: War Doggies: Monti
- Added option to disable spawning at player built bases
- Added option for only SL to be able to spawn vehicles from depots
- Added option to hide enemy bases on the map even within radio range
- Added option to manually override Ambient AI zone center
- Adjusted ADS Sway speeds

config.json entry

{
  "modId": "651F6696EA91070C",
  "name": "Conflict Escalation",
  "version": "0.9.199"
}

Use Conflict Escalation on your server

Add Conflict Escalation to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/651F6696EA91070C
GET https://api.reforgermods.net/v2/mods/651F6696EA91070C/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.