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Workshop mod by FenrisulfrSkarr

Skarris weight-movement-tweaks Arma Reforger Mod

Changes character movement, and penalties to account for real life performance and physical fitness for RHS/modern combat mods, Designed to help machinegunners and other heavy loadouts perform.

651D504DDDF27D9D
Skarris weight-movement-tweaks preview

Ranking

Popular#146392.8Rising#120478.2
54Serversrunning this mod
54Observed players nowon servers reporting this mod
5.7kEstimated player-hours (7d)7-day data
DeploymentTop 4%95.9ahead of 96% of tracked mods by servers running it
ActivityTop 12%88.1ahead of 88% of tracked mods by play on those servers
Popularity92.8deployment and activity combined
How those 54 installs happen100% traced
  • Not identified as a dependency52
  • Required by another mod2
Last 30 days
Servers, last 30 days
53 latest61 peak, 23 Sept49 low, 27 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept57595610
20 Sept59605624
21 Sept58605524
22 Sept57595424
23 Sept59615824
24 Sept54585424
25 Sept57585424
26 Sept54575324
27 Sept55574924
28 Sept59595224
29 Sept57585324
30 Sept56595424
1 Oct60605524
2 Oct53605024
3 Oct56575024
4 Oct59595524
5 Oct56595424
6 Oct58605624
7 Oct55595524
8 Oct52565224
9 Oct56565224
10 Oct56585224
11 Oct57615524
12 Oct59615224
13 Oct61615724
14 Oct55615424
15 Oct54575124
16 Oct51555124
17 Oct55575224
18 Oct56565324
19 Oct53555114
Observed players, last 30 days
41 latest203 peak, 27 Sept0 low, 1 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept94943410
20 Sept661272524
21 Sept35711524
22 Sept48901624
23 Sept48771324
24 Sept601121824
25 Sept94982424
26 Sept1881881624
27 Sept932031024
28 Sept68103824
29 Sept4895424
30 Sept6370624
1 Oct2088024
2 Oct6274024
3 Oct89105624
4 Oct521181424
5 Oct2860224
6 Oct3861824
7 Oct4063524
8 Oct3175824
9 Oct4877124
10 Oct8294824
11 Oct120124524
12 Oct3499724
13 Oct2358324
14 Oct2262124
15 Oct1956024
16 Oct5288524
17 Oct871251024
18 Oct67114324
19 Oct41841914

Calculated Oct 19, 2026, 1:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Changes character movement, and penalties to account for real life performance and physical fitness for RHS/modern combat mods, Designed to help machinegunners and other heavy loadouts perform.

Official Workshop description

------------------------------------------------ TO ENSURE IT WORKS, ALWAYS LOAD LAST IN THE ORDER TO REPLACE OTHER CHANGES FROM MODS; INVERSELY, FOR COMPATIBILITY ALWAYS PUT HIGHER IN THE ORDER ^(This may make the mod not take effect however). Note: If you wish to replace stamina changes, just place any stamina mod after this one. Just be aware this balance was carefully chosen for heavier combat roles, so any changes to stamina limits could effect such. ------------------------------------------------ This mod tweaks values around for the weight limit, weight penalties, and movement speeds to simulate movement underload with modern equipment from mods like RHS than the default reforger cold war era equipment. Most modern equipment is very load bearing efficient and allows soldiers to move and perform with the heavier modern loadouts of their older contemporaries. This mod is designed to help simulate that effect. Using video footage of real life combat, knowledge of typical equipment loadouts, personal experience with this equipment, and first person testimony of those in the field, this mod seeks to replicate movement speeds expected with the heavier equipment loads while under fire and combat conditions. Included are changes to movement speed for all the slower methods of movement (walking, crouching, prone, ADS) to better equip roles like Machinegunners, grenadier, AT, demo, or breachers with the speed required to become effective where previously it was infeasible with their expected kit. In vanilla ever since the 1.3 update introduced stricter weight penalties, 55+kg is where your speed drops off a cliff before reaching a 60kg cut off, where your speed is cut in half to a slow walk point and slow jog by hitting sprint respectively. This is extremely punishing on machinegunners with RHS or any mod that adds weight due to the presence of body armor, and is also not based in reality where adrenaline, better load bearing solutions, and better physical standards mostly negate this sort of outcome....for a short time anyway. The optimal design of this mod by contrast to vanilla is to allow a medium machinegunner to carry a standard 400-600rnd loadout while being capable of fast jogging with a short burst of stamina enough to run to cover if fired upon. Just as seen in many irl footage. Or to allow a lighter rifleman kit in body armor and with a frontline combat load to rapidly move and shoot as required without being forced to rapid jog to a position with their weapon lowered. Helping CQB effectiveness dramatically as it relies on speed, surprise, and violence of action. Overall sprint speed and jog speed were decreased though to better play with kit expectations, and slow down general movement to still disencentivize run and gun. Detailed changes below: ----------------Stamina------------ (unladen) Jog stamina drain: 0.08 --> 0.0022 (unladen) Sprint stamina drain: 0.018 --> 0.0125 Stamina regen rate: 0.0700 ----> 0.0395 Stamina encumberance floor: 0kg --> 25kg (weight amount required to start stamina debuffs) Stamina encumberance ceiling: 50kg --> 65kg (weight amount required to maximize stamina debuffs) Max Stamina Drain due to weight: -0.1000 --> -0.0370 Max stamina drain while sprinting and overweight: -0.0495 ----------------Movement--------- Weight penalty max: (0.5 * movement speed) ---> (0.71 * movement speed) ^ The maximum speed loss you will suffer using a multiplier to movement speed at any weight. (forward / side to side / backwards movement respectively, in meters a second) (these cant be lowered/raised too much without adverse animation desync) Standing slow/walk: 1.5/1.5/1.5 ---> 1.8/1.8/1.8 Standing moderate/jog: 3.8/3.8 ---> 3.65/3.65 Standing fast/sprint: 5.5/5.5 ---> 5.0/5.0 Damage to movement speed from leg damage: -3.0x ---> -1.75x (This effects how much damage is translated into your move speed from your leg damage thresholds. Minor injuries should have less of an impact.) Maximum speed loss from damage to legs: -0.8x ----> -0.575x (at max damage to legs, your speed will be cut down to about 42.5% instead of 20% this would make you unable to move with this above mentioned equipment's new values, so it has been adjusted.) ADS movement multiplier to walk modes: 0.9 --> 1.15 This means you'll get a speed boost when ADS versus normal movement speed, this is to act as an stand in for the "oh sh##" effect I also went with this change because the game lets you increment your own movement speed, so I felt giving you a boost made more realistic sense than a decrease. ------------------------------------------------------------------------- This mod is APL-SA authorized, you may make changes to your hearts content, all it does is modify base game presence values and has no new coding.

Servers running this mod

54

54 currently listed servers report Skarris weight-movement-tweaks in its mod list. Showing the 5 with the most players.

View all 54 servers

Versions

10
published · approved · 2.24 KiB
published · approved · 3.03 KiB
published · approved · 2.24 KiB
published · approved · 2.24 KiB
published · approved · 2.27 KiB
published · approved · 2.27 KiB
published · approved · 2.27 KiB
published · approved · 2.27 KiB
published · approved · 2.22 KiB
published · approved · 2.22 KiB
1.2.15Game 1.6.0.119 · 2.24 KiB · Mar 18, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Removed Non Functioning script

config.json entry

{
  "modId": "651D504DDDF27D9D",
  "name": "Skarris weight-movement-tweaks",
  "version": "1.2.15"
}

Use Skarris weight-movement-tweaks on your server

Add Skarris weight-movement-tweaks to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/651D504DDDF27D9D
GET https://api.reforgermods.net/v2/mods/651D504DDDF27D9D/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.