Skip to content
reforgermods.net
Workshop mod by MADs of Wars

SURRENDER PROTOCOL Arma Reforger Mod

SUPER DUPPER WIP EXPECT BUGS Tactical AI Surrender System Developed by: MAD [Hk]

650757664AC33970
SURRENDER PROTOCOL preview

Ranking

Popular#1063757.5Rising#195763.0
2Serversrunning this mod
0Observed players nowon servers reporting this mod
70Estimated player-hours (7d)7-day data
DeploymentTop 37%63.0ahead of 63% of tracked mods by servers running it
Activity49th49.4ahead of 49% of tracked mods by play on those servers
Popularity57.5deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest7 peak, 26 Sept1 low, 22 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept5548
20 Sept34224
21 Sept24224
22 Sept35124
23 Sept34324
24 Sept34124
25 Sept44224
26 Sept57424
27 Sept34224
28 Sept34224
29 Sept24124
30 Sept34324
1 Oct23224
2 Oct24124
3 Oct34224
4 Oct34124
5 Oct45324
6 Oct45324
7 Oct35324
8 Oct34224
9 Oct23124
10 Oct33224
11 Oct22224
12 Oct34224
13 Oct22224
14 Oct22224
15 Oct22224
16 Oct22124
17 Oct23124
18 Oct23124
19 Oct23216
Observed players, last 30 days
0 latest9 peak, 27 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept4408
20 Sept23024
21 Sept22024
22 Sept13024
23 Sept01024
24 Sept01024
25 Sept26024
26 Sept14024
27 Sept29024
28 Sept23024
29 Sept22024
30 Sept03024
1 Oct02024
2 Oct22024
3 Oct04024
4 Oct22024
5 Oct04024
6 Oct14024
7 Oct05024
8 Oct12024
9 Oct44024
10 Oct33024
11 Oct24024
12 Oct79024
13 Oct22024
14 Oct01024
15 Oct01024
16 Oct11024
17 Oct01024
18 Oct22024
19 Oct03016

Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

SUPER DUPPER WIP EXPECT BUGS Tactical AI Surrender System Developed by: MAD [Hk]

Official Workshop description

SUPER DUPPER WIP EXPECT BUGS ## Tactical AI Surrender System **Developed by:** MAD [Hk] ### Description This mod adds a dynamic surrender system for AI units in Arma Reforger, fully configurable through ACE Mission Header settings on dedicated servers. When an AI group is reduced to its last combat-capable soldier, that unit may surrender based on a base chance plus tactical context (nearby allies/enemies, wounded allies, incapacitated allies, and self-health). After surrendering, the unit remains surrendered for a minimum delay. If it is not captured, it will run release checks (escape attempts) using a configurable chance model and retry system. ### Main features * Last-man surrender trigger. * Tactical chance modifiers based on nearby force balance. * Wounded/incapacitated ally impact on morale. * Self-health impact on surrender and release. * Minimum surrender duration before the first release check. * Configurable retry interval and maximum retry checks. * Captured units do not self-release. * Perception-based neutrality option (without permanently changing the real faction). * Automatic AI combat-state recovery when leaving surrender (including after unconscious/alive transitions). ### Notes * All probability/weight fields use normalized values from 0.0 to 1.0. * 0.75 means 75%. * Final surrender/release chance is always clamped to 0.0..1.0. --- ## Minimal example (legacy style) ```json "m_ACE_Settings": { "m_CaptiveModSettings": { "m_fRenditionChance": 0.75, "m_fReleaseDelayMinutes": 2.0, "m_fReleaseChance": 0.75 } } ``` ## Full example (recommended, current defaults) ```json "m_ACE_Settings": { "m_CaptiveModSettings": { "m_fRenditionChance": 0.75, "m_fReleaseDelayMinutes": 2.0, "m_fReleaseChance": 0.75, "m_bUsePerceivedNeutrality": true, "m_bUseNearbyForceModifier": true, "m_fNearbyScanRadiusM": 120.0, "m_fAllyInfluencePerUnit": 0.05, "m_fEnemyInfluencePerUnit": 0.08, "m_fNearbyModifierClamp": 0.35, "m_iNearbyMinUnits": 2, "m_fWoundedHealthThreshold": 0.65, "m_fWoundedAllyInfluencePerUnit": 0.05, "m_fIncapacitatedAllyInfluencePerUnit": 0.10, "m_fSelfWoundInfluenceOnSurrender": 0.20, "m_fSelfWoundPenaltyOnRelease": 0.12, "m_fReleaseRetryIntervalMinutes": 1.0, "m_iMaxReleaseChecks": 5, "m_fReleaseAllyBonusPerUnit": 0.04, "m_fReleaseEnemyPenaltyPerUnit": 0.08, "m_fReleaseWoundedAllyPenaltyPerUnit": 0.03, "m_fReleaseIncapacitatedAllyPenaltyPerUnit": 0.06, "m_fReleaseModifierClamp": 0.50 } } ```

Servers running this mod

2

2 currently listed servers report SURRENDER PROTOCOL in its mod list. Showing the 2 with the most players.

Versions

5
published · approved · 1.9 MiB
published · approved · 1.9 MiB
published · approved · 1.89 MiB
published · approved · 1.89 MiB
published · approved · 1.23 KiB
0.0.5Game 1.6.0.119 · 1.9 MiB · Feb 20, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "650757664AC33970",
  "name": "SURRENDER PROTOCOL",
  "version": "0.0.5"
}

Use SURRENDER PROTOCOL on your server

Add SURRENDER PROTOCOL to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/650757664AC33970
GET https://api.reforgermods.net/v2/mods/650757664AC33970/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.