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Workshop mod by armazing

HCA_GFX Arma Reforger Mod

How Can Arma: Graphics HDR and weather configurations, disabled eye adaption (autoexposure)

6484425175C2281F
HCA_GFX preview

Ranking

Popular#1585445.2
1Serversrunning this mod
0Observed players nowon servers reporting this mod
0Estimated player-hours (7d)7-day data
DeploymentTop 43%56.5ahead of 57% of tracked mods by servers running it
Activity28th28.2ahead of 28% of tracked mods by play on those servers
Popularity45.2deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 26 Oct0 low, 10 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct00023
11 Oct00024
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct00024
19 Oct00024
20 Oct00024
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22 Oct00024
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24 Oct00024
25 Oct00024
26 Oct11024
27 Oct11124
28 Oct11124
29 Oct11124
30 Oct11124
31 Oct11124
1 Nov11124
2 Nov11124
3 Nov11124
4 Nov11124
5 Nov11124
6 Nov11024
7 Nov11124
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest3 peak, 26 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct00023
11 Oct00024
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct00024
19 Oct00024
20 Oct00024
21 Oct00024
22 Oct00024
23 Oct00024
24 Oct00024
25 Oct00024
26 Oct03024
27 Oct00024
28 Oct00024
29 Oct00024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov00024
3 Nov00024
4 Nov00024
5 Nov00024
6 Nov00024
7 Nov00024
8 Nov00021
9 Nov0001

Calculated Nov 9, 2026, 12:35 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

How Can Arma: Graphics HDR and weather configurations, disabled eye adaption (autoexposure)

Official Workshop description

Secondary/optional part for HCA_MANW modular modification https://youtu.be/J1FRdndDmvQ How Can Arma: Graphics Eye adaption / auto exposure is a feature of digital cameras. In real life there is no such thing, only cameras experience this in real ife. In arma, we play as humans, not as cameras, therefor we find the autoexposure effect distracting and immersion breaking. The main function is to disable eye adaption aka auto exposure. This mod makes the brightness of the day/screen static. The sky will always be the same brightness, no matter if the player is inside a house or outside. Because various lighting features in reforger are built on auto exposure and rely on it, a bunch of other edits to the weather and HDR had to be made. Function * disable eye adaption (dynamic camera exposure) * edit HDR * weather edits Aka HCA_GFX Update 0.9.80: * update Update 0.9.79: * improve transition between weather types (clouds when clear weather) * reduce bloom * fix red dot sight Update 0.9.78: * shape clouds better * adjust brightness more uniform between weathers Update 0.9.77: * cloud update more cloudy Clouds * night time imrpove flashlight effect * night time darken darkness in moonless scenarios * Update split mod Update 0.9.76: update weather presets: * lower Sun lighting from 10 to 7 for most variants * makes flashlights more visible in undferground dungeons during day time (issue beacuse eye adaption disabled) * reduce overall brightness slightly Update 0.9.75: * add new images from in-game testing Update 0.9.74: * return to vanilla HDR * refresh weather changes from vanilla * test brightness changes for lack of eye adaption * test fix for brightness issues caused by lack of eye adaption effect (DirectionalIntensity at night)

Servers running this mod

1

1 currently listed server reports HCA_GFX in its mod list. Showing the one with the most players.

Versions

5
published · approved · 19.5 KiB
published · approved · 18.6 KiB
published · approved · 17.9 KiB
published · approved · 197 KiB
published · approved · 192 KiB
0.9.80Game 1.4.0.48 · 19.5 KiB · Jul 31, 2025
Dependencies: 0Scenarios: 0PublishedApproved
Update 0.9.80:
* update

config.json entry

{
  "modId": "6484425175C2281F",
  "name": "HCA_GFX",
  "version": "0.9.80"
}

Use HCA_GFX on your server

Add HCA_GFX to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6484425175C2281F
GET https://api.reforgermods.net/v2/mods/6484425175C2281F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.