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Workshop mod by Ludo310

Chernarus PVE Arma Reforger Mod

PVE Conquest (HQC) on Chernarus: US players vs Russian AI (RHS AFRF)

639964BE95CA3D50
Chernarus PVE preview

Ranking

Popular#1463643.5Falling#193969.4
1Serversrunning this mod
0Observed players nowon servers reporting this mod
20Estimated player-hours (7d)7-day data
Deployment46th46.1ahead of 46% of tracked mods by servers running it
Activity40th39.6ahead of 40% of tracked mods by play on those servers
Popularity43.5deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest4 peak, 4 Oct0 low, 3 Oct

Servers reporting the mod in each hourly observation. Covers 17 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
3 Oct33023
4 Oct24124
5 Oct23124
6 Oct22224
7 Oct22124
8 Oct22224
9 Oct22224
10 Oct22224
11 Oct22124
12 Oct23224
13 Oct12124
14 Oct11124
15 Oct11124
16 Oct01024
17 Oct11024
18 Oct12124
19 Oct11017
Observed players, last 30 days
0 latest6 peak, 4 Oct0 low, 3 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 17 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
3 Oct14023
4 Oct06024
5 Oct11024
6 Oct11024
7 Oct01024
8 Oct00024
9 Oct11024
10 Oct01024
11 Oct11024
12 Oct12024
13 Oct03024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct01024
18 Oct02024
19 Oct02017

Calculated Oct 19, 2026, 4:28 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

PVE Conquest (HQC) on Chernarus: US players vs Russian AI (RHS AFRF)

Official Workshop description

CHERNARUS PVE - HQC CONQUEST Cooperative PVE scenario on Chernarus. Players fight as US forces (RHS / WCS) against a dynamic Russian AI commander (RHS AFRF) that defends, resupplies, hunts and counter-attacks. OBJECTIVE Hold all 5 towns at the same time: Elektrozavodsk, Berezino, Novomitravsk, Soapograd, Bonzievka Petrovka. START US Main Operating Base at Chernogorsk harbour. DYNAMIC ENEMY The Russian commander scales with the number of connected players: more players means more events, convoys and escorts. Enemy activity never fully stops. - Supply convoys between enemy bases, shown on the map. Destroy or steal them to stop reinforcements; stolen supplies can be used. - Hunter patrols go after players operating far from their bases. - Temporary roadblocks on roads between US and Russian territory. - Mortar strikes on US bases. Kill the gunner to stop them. - Counter-attacks far from players are simulated, then switch to real AI when a player comes close. - Out-of-sight enemy bases slowly replace their losses. ALLIED AI - BATTLEGROUP COMMAND Every player builds and commands their own AI force with the Battlegroup Command mod. - Management page (Ctrl + B): tactical map and organisation view of your groups. - Recruit single soldiers or ready-made groups in any base that has a barracks. - Orders: move, attack, defend, patrol, suppressive fire, follow, board / dismount, with an order queue. - Assign vehicles to a group: all in, crew + escort or all out. - In-game wheel (hold Ctrl + C facing an AI) to take a soldier into a group or move them. - Enemies spotted by your AI appear as contacts on the map, shared with the whole faction. - Groups keep moving and fighting far away from any player. LOGISTICS - Automatic supplies: Chernogorsk, Elektrozavodsk and Berezino harbours, North-West airfield. - Aircraft spawn: North-West airfield, North-East airfield, Balota airstrip. - Strategic bases (airfields, military bases) extend your radio network but do not count for victory. - Helicopter transport: H-47, H-60, UH-60, MH-60 Supply, UH-1Y, with sling loading. - Carry crates worn on the back to move supplies on foot. BASE BUILDING - Instant construction: one shovel hit completes a build. - US services: armory, light / heavy vehicle depots, helipad, fuel, repair, medical, recruitment (barracks), supplies, vehicle and helicopter gadget boxes. - Base signs (Aviation, Helicopters, Drones, Motor Pool, Armor, Artillery, Barracks, Command Post, Field Hospital...) and a furnishing tab with desks, tables, radio stations and storage. - AI groups placed in build mode: up to 400 per base. - Clear trees and bushes with the shovel. FEATURES - In-game welcome briefing (map, AI, building), French / English. - Map cursor panel: M777 grid, altitude, distance and azimuth. - Reduced radio ranges: relay antennas matter. - No rank requirements: every vehicle, loadout and composition is available from the start (supply cost kept, no XP cost). - Multi-Use Drones: MUD tablet available in the arsenal. - All friendly vehicles shown on the map, even empty ones. - Desert / tan vehicle variants hidden from the request list. SERVER ADMINS Scenario settings, created on first start: $profile:ChernarusPVE/CPVE_Settings.cfg (radios, vehicles per player, construction budget, enemy density, garrisons, counter-attacks, convoys, hunts, roadblocks, mortars, performance log). Restart the server after editing. An existing file is not overwritten: delete it to regenerate it with every key. Allied AI settings (quotas, group size, recruitment cost, active AI limit): $profile:BGC_Core/config.json Admin chat command /ennemi: enemy AI status, force a counter-attack, convoy, hunt, roadblock or mortar strike. REQUIREMENTS All dependencies are downloaded automatically, including Battlegroup Command.

Scenarios

1
Chernarus PVE - Conquête HQC#AR-Scenario_GameMode_Campaign · 64 players

PVE Commandant de QG : les forces US partent du port de Chernogorsk et doivent reprendre Chernarus aux forces russes (IA RHS).

{F65FF1530647BFBE}Missions/CPVE_Chernarus_HQC.conf

Running on 1 server now

Servers running this mod

1

1 currently listed server reports Chernarus PVE in its mod list. Showing the one with the most players.

Versions

10
published · approved · 182 MiB
published · approved · 182 MiB
published · approved · 182 MiB
published · approved · 176 MiB
published · approved · 78 MiB
published · approved · 78 MiB
published · approved · 78 MiB
published · approved · 78 MiB
published · approved · 29.2 MiB
published · approved · 37.1 MiB
0.7.1Game 1.8.0.13 · 182 MiB · Oct 17, 2026
Dependencies: 0Scenarios: 1PublishedApproved
===== CHANGE NOTES (0.7.1) =====

Chernarus PVE – v0.7.1
- FIA ambient patrols and vehicles no longer spawn.

config.json entry

{
  "modId": "639964BE95CA3D50",
  "name": "Chernarus PVE",
  "version": "0.7.1"
}

Use Chernarus PVE on your server

Add Chernarus PVE to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/639964BE95CA3D50
GET https://api.reforgermods.net/v2/mods/639964BE95CA3D50/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.