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Workshop mod by dax5150

Dax Humvees Arma Reforger Mod

Custom HMMWV variants with Blue Force Tracker systems (BFT), working mounted radios, speedlimiters/speedometers, CREW DUKE jamming systems, RHINO anti-IED device and much more. Conflict compatible

62DA2C805FEB90A1
Dax Humvees preview

Ranking

Popular#36998.3Falling#326847.6
292Serversrunning this mod
203Observed players nowon servers reporting this mod
35.5kEstimated player-hours (7d)7-day data
DeploymentTop 1%99.2ahead of 99% of tracked mods by servers running it
ActivityTop 3%97.0ahead of 97% of tracked mods by play on those servers
Popularity98.3deployment and activity combined
How those 292 installs happen99% traced
  • Not identified as a dependency204
  • Required by another mod86
  • Unknown2
Last 30 days
Servers, last 30 days
288 latest298 peak, 18 Oct218 low, 22 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2332342249
20 Sept23924022924
21 Sept23124022724
22 Sept23223721824
23 Sept25325321924
24 Sept25125224224
25 Sept26726724724
26 Sept27227825924
27 Sept28028225824
28 Sept26927926724
29 Sept27027326024
30 Sept26827326524
1 Oct27027626524
2 Oct24027122724
3 Oct23524122724
4 Oct24424922624
5 Oct24725023724
6 Oct25025723824
7 Oct25225324524
8 Oct26226424824
9 Oct26726725424
10 Oct27327626224
11 Oct27127526224
12 Oct27027926324
13 Oct26127025424
14 Oct25825924624
15 Oct27027125424
16 Oct27128226824
17 Oct28328626524
18 Oct29029827824
19 Oct28829328415
Observed players, last 30 days
206 latest647 peak, 26 Sept38 low, 13 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept5175913389
20 Sept36750712924
21 Sept2964306024
22 Sept3523888324
23 Sept3414696624
24 Sept3553607924
25 Sept4105108624
26 Sept4486477124
27 Sept46053310724
28 Sept2453756124
29 Sept2293046724
30 Sept2363584224
1 Oct2253164124
2 Oct2972974424
3 Oct3514384924
4 Oct3074007124
5 Oct2112977924
6 Oct2333036524
7 Oct2303175924
8 Oct1893165324
9 Oct2733895924
10 Oct3464588024
11 Oct3024178824
12 Oct2664086324
13 Oct1773223824
14 Oct1943394824
15 Oct2022755024
16 Oct2053976824
17 Oct4266027724
18 Oct2885278724
19 Oct2063126315

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Custom HMMWV variants with Blue Force Tracker systems (BFT), working mounted radios, speedlimiters/speedometers, CREW DUKE jamming systems, RHINO anti-IED device and much more. Conflict compatible

Official Workshop description

Features: -28 new Humvee variants (14 green, 14 tan) -variants for 3 squads (three for each squad- two armed with an M2/M60, one unarmed with a DUKE system). Squad markings follow the [SQUAD #][TEAM #] logic (so 32 is third squad, second team) -2 variants for platoon/command -3 variants for support - Combat Engineer vic, Mortar Team vic and Ambulance (Engi vic has a RHINO and tools for fortifying and various explosives, Mortar vic has a dissasmbled mortar in storage) -all variants have orange VS-17 panels on the hoods (Generation Kill reference) -all variants have additional blackout (BO) lights in red for night time/NVG use -some have deep fording kits/duckboards/Combat ID panels/tiremounts -working exterior storage in the form of attached backpacks and ammoboxes -interior decorations (misc items, ammoboxes etc, gunner platforms) -custom made roofs - slantback roof with openable trunk/tailgate, short Hardtops (variants with turrets), etc SYSTEMS: -All vehicles have automatic weapon stowage in all standard seats, filtered positions for rifles/sniper/machine gun. Some clipping guaranteed (clientside, disabled by default in the settings) -All vehicles have a working driver side rear-view mirror (clientside, disabled by default, three quality presets) -All vehicles have working mounted radios with volume, L-R ear panning and R/T controls for driver, co-driver and gunner. Turn on the rackmount radio, connect to it on the VIC-3, adjust your settings and transmit normally. Settings are remembered by the seat, dismounting/ejecting auto-disconnects. -All vehicles have working speedlimiters with a dedicated digital speedometer screen displaying current speed, speed limit status and preset and fuel percentage. Hold E to toggle, scrollwheel to adjust -Blue Force Tracking (BFT) - proprietary BFT with automatic satmap detection for custom maps, toggleable layers, custom marker menu, placeable, deleteable and moveable (vanilla) map markers, distance/azimuth measuring, toggleable friendly and placed markers, pan/zoom/re-center, vehicle follow mode, friendly lock-on/tracking, local and cursor grid/elevation/azimuth, auto shutt-off and brightness options. Toggle controls are nested into parent actions to declutter the interface. Custom keybinds for marking and tracking (check settings) Dax BFT Scanner composition must be placed in the world and activated for the BFT system to kick in - this is to avoid unwanted errors/crashes and to give people who don't care about the BFT an option. It will rebuild the normally unavailable map data (roads, buildings, fences, topo markers, contours etc), store the cache on the server (or player profile in SP) and once it's stored it will share the data to the connected players. Aimed to work with all properly configured modded maps out of the box with zero setup, just some time to collect and parse the data. If a custom map doesn't have a valid Satmap texture, it will default to generated terrain, forrest and water layers. For bigger and more dense maps, the data collecting will take a couple of minutes and you might experience some lag while it's combing through it, once it's done it's back to normal. Tested with Everon, Arland, Kolguyev, Takistan, Kuanar, Mogadishu, Worthy Islands. Pre-packaged with the three vanilla maps data. Comes with a huge config with almost everything about the system adjustable. -DUKE System - toggleable (off by default) basic CREWS DUKE system - blocks any detonator connected charges within a 100m radius. Toggleable US detonator blocking, toggleable warning sounds on blocked detonation attempt, controller unit located in the trunk. -RHINO anti-IED device - detonates mines in front of the vehicle when deployed. Doesn't negate damage, but increases survavibility by detonating them in front of the vic instead of under. -Dynamic ammoracks on turrets - ammoracks are extended vehicle storage, with filtering for ammo type. Ammo boces put into the vehicle inventory will pop up on the ammoracks and when they get spent they dissapear until replenished. -Deep Fording kits - ability to wade through water as deep as the top of the air intake -Canopy on the Troop Carrier variant can be toggled on/off All the added things get deleted upon vehicle destruction ──────────────────────── for any questions, suggestions or bug reports, find my thread in enf_showcases on the Arma 3 Discord

Servers running this mod

294

294 currently listed servers report Dax Humvees in its mod list. Showing the 5 with the most players.

View all 294 servers

Versions

10
published · approved · 153 MiB
published · approved · 153 MiB
published · approved · 153 MiB
published · approved · 153 MiB
published · approved · 153 MiB
published · approved · 152 MiB
published · approved · 152 MiB
published · approved · 152 MiB
published · approved · 152 MiB
published · approved · 152 MiB
1.3.23Game 1.8.0.13 · 153 MiB · Sep 9, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "62DA2C805FEB90A1",
  "name": "Dax Humvees",
  "version": "1.3.23"
}

Use Dax Humvees on your server

Add Dax Humvees to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/62DA2C805FEB90A1
GET https://api.reforgermods.net/v2/mods/62DA2C805FEB90A1/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.