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Workshop mod by Sir.Ironbeard

PersistentInjury Arma Reforger Mod

Players retain their battlefield injuries upon respawn.

6277668DE86AFCC1
PersistentInjury preview

Ranking

Popular#1504942.3
1Serversrunning this mod
0Observed players nowon servers reporting this mod
13Estimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
Activity37th37.2ahead of 37% of tracked mods by play on those servers
Popularity42.3deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest4 peak, 20 Sept0 low, 3 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2215
20 Sept34224
21 Sept13124
22 Sept12124
23 Sept11124
24 Sept11124
25 Sept11124
26 Sept12124
27 Sept11124
28 Sept12124
29 Sept12124
30 Sept12124
1 Oct11124
2 Oct11124
3 Oct22024
4 Oct12124
5 Oct11124
6 Oct11024
7 Oct12024
8 Oct12124
9 Oct12124
10 Oct12124
11 Oct12124
12 Oct12124
13 Oct12124
14 Oct11124
15 Oct22124
16 Oct22124
17 Oct12124
18 Oct11124
19 Oct11119
Observed players, last 30 days
0 latest14 peak, 20 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1405
20 Sept414024
21 Sept04024
22 Sept04024
23 Sept00024
24 Sept00024
25 Sept00024
26 Sept02024
27 Sept00024
28 Sept02024
29 Sept03024
30 Sept02024
1 Oct00024
2 Oct00024
3 Oct33024
4 Oct05024
5 Oct00024
6 Oct00024
7 Oct04024
8 Oct03024
9 Oct04024
10 Oct06024
11 Oct03024
12 Oct03024
13 Oct01024
14 Oct00024
15 Oct11024
16 Oct01024
17 Oct01024
18 Oct00024
19 Oct00019

Calculated Oct 19, 2026, 6:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Players retain their battlefield injuries upon respawn.

Official Workshop description

Medics are now more important than ever before! You will want to spawn at locations containing an ambulance/medical tent from now on. With this mod, injuries sustained on the battlefield persist and need to be healed by a medic in order to get back to full health. Otherwise your health will be low. If an injury causes you to bleed, you will need to bandage ASAP when spawning in. Main Base is exempt from bleeding injuries. However, you will still need to heal up.

Servers running this mod

1

1 currently listed server reports PersistentInjury in its mod list. Showing the one with the most players.

Versions

10
published · approved · 3.68 KiB
published · approved · 3.54 KiB
published · approved · 3.2 KiB
published · approved · 3.21 KiB
published · approved · 3.13 KiB
published · approved · 3.14 KiB
published · approved · 2.84 KiB
published · approved · 2.75 KiB
published · approved · 2.84 KiB
published · approved · 7.32 KiB
0.9.18Game 1.2.1.173 · 3.68 KiB · Jan 22, 2025
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6277668DE86AFCC1",
  "name": "PersistentInjury",
  "version": "0.9.18"
}

Use PersistentInjury on your server

Add PersistentInjury to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6277668DE86AFCC1
GET https://api.reforgermods.net/v2/mods/6277668DE86AFCC1/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.