Enables some mechanisms of International Humanitarian Law (or "laws of war") as well as the automated population of maps with civilians. Also provides missions showcasing Protection features.
62610EAE425132C8
Ranking
Popular#1480543.1
1Serversrunning this mod
0Observed players nowon servers reporting this mod
19Estimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
Activity39th39.1ahead of 39% of tracked mods by play on those servers
Popularity43.1deployment and activity combined
How those 1 installs happen100% traced
Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest2 peak, 19 Sept0 low, 20 Sept
310
19 Sept4 Oct19 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
Servers, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
1
2
1
9
20 Sept
1
1
0
24
21 Sept
1
1
1
24
22 Sept
1
1
0
24
23 Sept
0
1
0
24
24 Sept
0
0
0
24
25 Sept
0
0
0
24
26 Sept
0
0
0
24
27 Sept
0
0
0
24
28 Sept
0
1
0
24
29 Sept
0
0
0
24
30 Sept
0
0
0
24
1 Oct
0
0
0
24
2 Oct
0
0
0
24
3 Oct
0
0
0
24
4 Oct
1
1
0
24
5 Oct
1
1
1
24
6 Oct
1
2
1
24
7 Oct
1
1
1
24
8 Oct
1
1
1
24
9 Oct
1
1
1
24
10 Oct
1
1
1
24
11 Oct
1
1
1
24
12 Oct
1
1
0
24
13 Oct
1
1
1
24
14 Oct
1
1
1
24
15 Oct
1
1
1
24
16 Oct
1
1
1
24
17 Oct
1
1
1
24
18 Oct
1
2
1
24
19 Oct
1
1
1
15
Observed players, last 30 days
0 latest2 peak, 7 Oct0 low, 19 Sept
310
19 Sept4 Oct19 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
Observed players, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
0
1
0
9
20 Sept
0
1
0
24
21 Sept
0
1
0
24
22 Sept
0
0
0
24
23 Sept
0
0
0
24
24 Sept
0
0
0
24
25 Sept
0
0
0
24
26 Sept
0
0
0
24
27 Sept
0
0
0
24
28 Sept
0
1
0
24
29 Sept
0
0
0
24
30 Sept
0
0
0
24
1 Oct
0
0
0
24
2 Oct
0
0
0
24
3 Oct
0
0
0
24
4 Oct
0
0
0
24
5 Oct
0
0
0
24
6 Oct
0
1
0
24
7 Oct
0
2
0
24
8 Oct
0
0
0
24
9 Oct
0
1
0
24
10 Oct
0
0
0
24
11 Oct
0
0
0
24
12 Oct
0
0
0
24
13 Oct
0
0
0
24
14 Oct
0
0
0
24
15 Oct
0
0
0
24
16 Oct
0
1
0
24
17 Oct
0
2
0
24
18 Oct
0
2
0
24
19 Oct
0
0
0
15
Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Enables some mechanisms of International Humanitarian Law (or "laws of war") as well as the automated population of maps with civilians. Also provides missions showcasing Protection features.
Official Workshop description
"October 1991. After the failed August coup, the disintegration of the USSR is accelerating, mostly peacefully and within the framework of international law. However, some military units subordinated to its Ministry of Internal Affairs have mysteriously disappeared, notably the feared ОМСДОН 'F. E. Dzerzhinsky' motorized division and their bloodthirsty special forces, the Vityaz. It seems more and more likely that Boris Pugo, one of the coup leaders and the former Minister of Interior, faked his own suicide and is actively looking for a sanctuary where rogue Soviet forces could gather and perpetuate the regime. Meanwhile, a small elite unit of U.S. special forces expert in peacebuilding and peacekeeping is trying to cool down tensions on the Malden Islands between the Rural and Urban populations. The Urban civilians feel threatened by the FIA militia which controls the islands and whose soldiers originate exclusively from the Rurals. Starting with Arland, the U.S. soldiers are encouraging meetings between leaders of both communities by providing protection to the Urbans as they visit Rural territory. But intelligence from the Pentagon has also identified the Malden Islands as one of the possible targets of Pugo's troops, with Arland being used as a stepping stone towards Everon. An additional mission for these U.S. special forces is therefore to monitor any suspicious movements of foreign troops. In case of an invasion, and given the brutality of both the Vitiaz and the FIA, the worst is to be feared for Arland's civilian population."
The Protection Vanilla mod enables various mechanisms of International Humanitarian Law (or "laws of war"), which are actually implemented in the Protection Core mod (see its own description for a detailed explanation). It also provides short but intense showcase missions for these features, which serve as an introduction to the lore being developed in other Protection mods (which depend on third-party mods). These showcase missions are calibrated for one or two players.
Protection Vanilla has no other dependencies than Arma Reforger and Protection Core (hence its name) and is the easiest way to deploy the Protection features on a server, with reasonable defaults. Just add it as a dependency and it will populate Arland or Everon, punish additional war crimes, and enable the AI commanding of civilians or prisoners. This mod is also useful for modders as an example on how to activate Protection features or how to use them with the Scenario Framework.
The mod logic and missions' content are entirely localized in French, the other language of international law.
Many thanks and kudos to Zuzuthereal for hours of testing and regular feedback on the scenarios.
Last but not least, these versions of Protection Core and Protection Vanilla are candidates to the "Make Arma Not War" mod competition. There are many other ideas in the work which did not make it into this first release. Stay tuned for additional mechanisms, factions and integrations with third-party mods, to be implemented in the coming months!
Tensions are escalating between the Rural and Urban communities on Arland, with the FIA clearly supporting the Rurals. As you join the US-provided security detail of Urban businessmen meeting the Rural mayor of Arleville, rogue Soviet forces are suddenly appearing on the small island...
Intel warns of an imminent full-scale attack by the rogue Soviet troops on Arland's military installations. Meanwhile the FIA, puzzled by the Arleville massacre, have taken Urban civilians in custody and are brutally interrogating them. There is little time left to rescue at least a few before all hell breaks loose.
Protection - 1991-10-16 - Duty To Protect#AR-ServerBrowser_ServerScenario · 4 players
The FIA are desperately trying to gain control of Beauregard's harbor, bombing the town indiscriminately before launching an assault. The rogue Soviet troops will stop bombing Arleville if you destroy the mortars there. The only solution is an helicopter assault and supporting our troops racing towards the martyr town.