A GM mission created to allow players free reign over the terrain.
{495FC1471FEBFF7D}Missions/GM_Longmoor.confA small 2x1km, infantry-focused British Army training ground built with a strong emphasis on immersive detail, realism, and authenticity.
61BD1072371B5470
Servers reporting the mod in each hourly observation. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 1 | 0 | 8 |
| 20 Sept | 1 | 1 | 0 | 24 |
| 21 Sept | 1 | 1 | 1 | 24 |
| 22 Sept | 1 | 1 | 1 | 24 |
| 23 Sept | 1 | 1 | 1 | 24 |
| 24 Sept | 1 | 1 | 0 | 24 |
| 25 Sept | 2 | 2 | 1 | 24 |
| 26 Sept | 1 | 2 | 1 | 24 |
| 27 Sept | 1 | 1 | 1 | 24 |
| 28 Sept | 1 | 1 | 1 | 24 |
| 29 Sept | 1 | 1 | 1 | 24 |
| 30 Sept | 1 | 1 | 1 | 24 |
| 1 Oct | 1 | 1 | 1 | 24 |
| 2 Oct | 1 | 1 | 1 | 24 |
| 3 Oct | 1 | 2 | 1 | 24 |
| 4 Oct | 1 | 1 | 1 | 24 |
| 5 Oct | 1 | 1 | 1 | 24 |
| 6 Oct | 1 | 1 | 1 | 24 |
| 7 Oct | 1 | 1 | 0 | 24 |
| 8 Oct | 1 | 1 | 1 | 24 |
| 9 Oct | 1 | 1 | 1 | 24 |
| 10 Oct | 1 | 1 | 1 | 24 |
| 11 Oct | 1 | 1 | 0 | 24 |
| 12 Oct | 1 | 1 | 1 | 24 |
| 13 Oct | 1 | 1 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 1 | 1 | 24 |
| 16 Oct | 1 | 1 | 0 | 24 |
| 17 Oct | 1 | 2 | 1 | 24 |
| 18 Oct | 0 | 1 | 0 | 24 |
| 19 Oct | 1 | 1 | 0 | 16 |
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 20 | 0 | 8 |
| 20 Sept | 0 | 22 | 0 | 24 |
| 21 Sept | 0 | 0 | 0 | 24 |
| 22 Sept | 0 | 0 | 0 | 24 |
| 23 Sept | 0 | 0 | 0 | 24 |
| 24 Sept | 1 | 1 | 0 | 24 |
| 25 Sept | 1 | 2 | 0 | 24 |
| 26 Sept | 0 | 21 | 0 | 24 |
| 27 Sept | 0 | 21 | 0 | 24 |
| 28 Sept | 0 | 0 | 0 | 24 |
| 29 Sept | 0 | 0 | 0 | 24 |
| 30 Sept | 0 | 0 | 0 | 24 |
| 1 Oct | 0 | 1 | 0 | 24 |
| 2 Oct | 0 | 1 | 0 | 24 |
| 3 Oct | 0 | 15 | 0 | 24 |
| 4 Oct | 0 | 22 | 0 | 24 |
| 5 Oct | 0 | 1 | 0 | 24 |
| 6 Oct | 0 | 0 | 0 | 24 |
| 7 Oct | 0 | 0 | 0 | 24 |
| 8 Oct | 0 | 0 | 0 | 24 |
| 9 Oct | 0 | 0 | 0 | 24 |
| 10 Oct | 0 | 17 | 0 | 24 |
| 11 Oct | 0 | 17 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 9 | 28 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 16 |
Calculated Oct 19, 2026, 3:58 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
A small 2x1km, infantry-focused British Army training ground built with a strong emphasis on immersive detail, realism, and authenticity.
A GM mission created to allow players free reign over the terrain.
{495FC1471FEBFF7D}Missions/GM_Longmoor.conf1 currently listed server reports Longmoor in its mod list. Showing the one with the most players.
Added:
- Underground tunnel system spanning the full length of the main urban area. This has been teased since the very first Longmoor release.
The tunnel network is significantly larger and more expansive than its real-world counterpart, taking creative liberties where appropriate. It features long, winding passages connecting key locations, including a water treatment facility, reservoir, and maintenance room.
The tunnel system is currently missing its intended lighting. Unfortunately, I encountered a lighting bug just as I was finishing this part of the update. Rather than delay the release—and with the 1.7 navmesh issue making Longmoor effectively unplayable—I decided to release the tunnels without their final lighting. For now, they use the global environmental lighting, making them noticeably brighter than intended. This will be corrected in a future update once the issue has been resolved.
I also wanted to add water to the tunnels, but due to engine limitations, while I can place water beneath the terrain and it works in 90% of situations, the surface textures when looking down do not exist due to there being no terrain underneath to render against. As a result, I have opted to hold off on adding water until I can figure this out.
- New vegetation around the camp and other locations, including ivy growing along older buildings.
- Surface-level water added to the animal troughs at a barn to help resolve the underwater audio bug experienced by some players.
- Various environmental improvements throughout the map, including additional decals, kerbs, vegetation to break up sight lines, terrain levelling, sidewalk alignment, cattle grids to fields, and small prop placements using assets introduced in the 1.7 update.
Fixed:
- Broken navmesh caused by the 1.7 update. This resolves the major issues that made the map effectively unplayable.
- A new Header.conf file for the GM_Longmoor mission, as I believe the previous file was not loading correctly.
- Oversized vegetation issues. Longmoor is known for its unusually large ferns, and I originally scaled certain vegetation to better recreate this appearance. Unfortunately, this also scaled the wind simulation values, causing the plants to sway unrealistically—often to the point of distorting the model mesh. Besides looking unnatural, this frequently gave players the impression they were seeing movement.
Removed:
- Outside Terrain Tool mod. Apparently, once the terrain is released, only the Outside Terrain Core mod is needed as a dependency. This reduces the overall number of dependencies required for Longmoor.
Adjusted:
- Extended some walls in areas to fill in empty space and make better use of the environment. These also provide better hard cover across larger open areas while still making logical sense in their placement.
- Ground textures in some areas to improve blending.
- A door on the compound so it no longer opens into the ground.{
"modId": "61BD1072371B5470",
"name": "Longmoor",
"version": "3.0.0"
}Add Longmoor to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/61BD1072371B5470
GET https://api.reforgermods.net/v2/mods/61BD1072371B5470/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.