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Workshop mod by nojoe

KingOfTheHill_NJ Arma Reforger Mod

King of the Hill, with respawning AI.

60546D83A6F61542
KingOfTheHill_NJ preview

Ranking

0Serversrunning this mod
0Observed players nowon servers reporting this mod
2Estimated player-hours (partial)Partial 7-day data (1% coverage)
Deployment17th16.9ahead of 17% of tracked mods by servers running it
Activity28th28.1ahead of 28% of tracked mods by play on those servers (partial 7-day data)
Popularity21.3deployment and activity combined (partial 7-day data)
Last 30 days
Servers, last 30 days
0 latest2 peak, 27 Sept0 low, 30 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
20 Sept1113
21 Sept11124
22 Sept11124
23 Sept11124
24 Sept11124
25 Sept11124
26 Sept11124
27 Sept12124
28 Sept11124
29 Sept11124
30 Sept11024
1 Oct01024
2 Oct01024
3 Oct00024
4 Oct00024
5 Oct00024
6 Oct00024
7 Oct00024
8 Oct00024
9 Oct00024
10 Oct00024
11 Oct00024
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct00024
19 Oct00024
20 Oct01021
Observed players, last 30 days
0 latest3 peak, 29 Sept0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
20 Sept0003
21 Sept00024
22 Sept00024
23 Sept00024
24 Sept02024
25 Sept00024
26 Sept00024
27 Sept01024
28 Sept00024
29 Sept03024
30 Sept00024
1 Oct02024
2 Oct01024
3 Oct00024
4 Oct00024
5 Oct00024
6 Oct00024
7 Oct00024
8 Oct00024
9 Oct00024
10 Oct00024
11 Oct00024
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct00024
19 Oct00024
20 Oct01021

Calculated Oct 20, 2026, 8:16 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

King of the Hill, with respawning AI.

Official Workshop description

King of the Hill, using Reforger's built-in Capture And Hold system. With AI groups that respawn once the group is dead. US vs USSR around the towns of Chotain, Laruns, Morton, and on the beach by Camurac. AI spawning script based on work by Joey2498 and Zelik. Many thanks! v1.0.34 -Fixed missing pants in inventory in Arma v1.7. v1.0.33 -Added Hammertin mission on Kolguyev Island. -Tweaked the capture radius and AI spawns for Bovemont mission. v1.0.32 -Added Bovemont and GreenHill missions on Kolguyev Island. -Adjusted the Search and Destroy waypoints on several missions to get better movement of AI units, especially when things get quiet. v1.0.31 -Maybe actually get "Permit Unconsciousness" to stay enabled! v1.0.30 -Re-enable "Permit Unconsciousness" in the Ulgoldar mission. For some reason it didn't save that option properly last time. v1.0.29 -Added mission in Ugoldar, on Kolguyev Island. v1.0.28 -Tweak Kolguyev missions to allow unconsciousness. -Tweak Kolguyev Langonnet mission waypoints. v1.0.27 -Added two missions for the new Kolguyev map! -Langonnet and Kamensk Harbor v1.0.26 -Updated for latest v1.6 of Arma. v1.0.25 -Hopefully fix the broken tumbnail images. v1.0.24 -Adjusted US South spawnpoint in Villeneuf mission. -Attempt to remove duplicate Marksman loadouts. v1.0.23 -USSR faction now uses green tracers. -Added Marksman loadout to both teams (rifle + scope) v1.0.22 -Edited armored vests so they don't stop bullet damage anymore. This is to try and make fights a bit more deadly. v1.0.15-1.0.21 Trying to get the random start time and weather to actually work... v1.0.14 Set all missions to start at random time of day (0600 - 1800). v1.0.13 Added Villeneuf missions. One starts at 11am, and the other starts at random times of day. v1.0.12: Removed dependency on the deprecated "Capture & Hold" official mod.

Scenarios

11
KOTH NJ Kolguyev BovemontCOOP · 16 players

King of the Hill with respawning AI, in the ruined town of Bovemont, on Kolguyev island.

{B82D79400C555E10}Missions/BovemontMission.conf
KOTH NJ CamuracCOOP · 16 players

King of the Hill with respawning AI, at the shore near Camurac.

{C0B11D424CB37C66}Missions/CamuracMission.conf
KOTH NJ ChotainCOOP · 16 players

King of the Hill with respawning AI, in the town of Chotain.

{EB8F71976DC041AD}Missions/ChotainMission.conf
KOTH NJ Kolguyev GreenHillCOOP · 16 players

King of the Hill with respawning AI, on GreenHill, on Kolguyev island.

{81B9123B176A1D1B}Missions/GreenHillMission.conf
KOTH NJ Kolguyev HammertinCOOP · 16 players

King of the Hill with respawning AI, in the ruined town of Hammertin, on Kolguyev island.

{5BE6B44E8A2935A3}Missions/HammertinMission.conf
KOTH NJ Kolguyev Kamensk HarborCOOP · 16 players

King of the Hill with respawning AI, in the town of Kamensk, on Kolguyev island.

{59D010E38B6EE50E}Missions/KamenskHarborMission.conf
KOTH NJ Kolguyev LangonnetCOOP · 16 players

King of the Hill with respawning AI, in the town of Langonnet on Kolguyev Island.

{F34B33C6CE65A37F}Missions/LangonnetMission.conf
KOTH NJ LarunsCOOP · 16 players

King of the Hill with respawning AI, in the town of Laruns.

{014DAF92864E23CA}Missions/LarunsMission.conf
KOTH NJ MortonCOOP · 16 players

King of the Hill with respawning AI, in the town of Morton.

{DAA412B86D3C0925}Missions/MortonMission.conf
KOTH NJ Kolguyev UgoldarCOOP · 16 players

King of the Hill with respawning AI, in the town of Ugoldar, on Kolguyev island. This one has more units than normal.

{5B374DF5462C3007}Missions/UgoldarMission.conf
KOTH NJ VilleneufCOOP · 16 players

King of the Hill with respawning AI, in the town of Villeneuf.

{A40D2D5A0338F96B}Missions/VilleneufMission.conf

Versions

10
published · approved · 59.8 MiB
published · approved · 59.8 MiB
published · approved · 52.2 MiB
published · approved · 36.9 MiB
published · approved · 36.9 MiB
published · approved · 36.9 MiB
published · approved · 36.9 MiB
published · approved · 36.9 MiB
published · approved · 19.1 MiB
published · approved · 19.1 MiB
1.0.34Game 1.7.0.41 · 59.8 MiB · May 31, 2026
Dependencies: 0Scenarios: 11PublishedApproved
v1.0.34
-Fixed missing pants in inventory in Arma v1.7.

config.json entry

{
  "modId": "60546D83A6F61542",
  "name": "KingOfTheHill_NJ",
  "version": "1.0.34"
}

Use KingOfTheHill_NJ on your server

Add KingOfTheHill_NJ to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/60546D83A6F61542
GET https://api.reforgermods.net/v2/mods/60546D83A6F61542/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.