Everon, setup for a full vanilla implementation of ATG Scenario; rolling objectives across the island, and beyond.
{8DA0777621AA7739}Missions/ATG_Scenario.confEveron for ATG Scenario with vanilla factions: MOB, five FOBs, objective zones, garrison.
5EAD061D3069FDE7
Servers reporting the mod in each hourly observation. Covers 16 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 3 Oct | 1 | 1 | 1 | 6 |
| 4 Oct | 1 | 1 | 1 | 24 |
| 5 Oct | 1 | 1 | 0 | 24 |
| 6 Oct | 1 | 1 | 1 | 24 |
| 7 Oct | 1 | 1 | 0 | 24 |
| 8 Oct | 1 | 1 | 0 | 24 |
| 9 Oct | 1 | 1 | 1 | 24 |
| 10 Oct | 1 | 1 | 1 | 24 |
| 11 Oct | 1 | 1 | 1 | 24 |
| 12 Oct | 1 | 1 | 1 | 24 |
| 13 Oct | 1 | 1 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 1 | 1 | 24 |
| 16 Oct | 1 | 1 | 1 | 24 |
| 17 Oct | 1 | 1 | 0 | 24 |
| 18 Oct | 1 | 1 | 1 | 24 |
| 19 Oct | 1 | 1 | 1 | 18 |
Sampled player counts on servers reporting the mod; not unique players. Covers 16 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 3 Oct | 7 | 7 | 0 | 6 |
| 4 Oct | 4 | 5 | 0 | 24 |
| 5 Oct | 0 | 10 | 0 | 24 |
| 6 Oct | 0 | 3 | 0 | 24 |
| 7 Oct | 1 | 1 | 0 | 24 |
| 8 Oct | 0 | 0 | 0 | 24 |
| 9 Oct | 0 | 6 | 0 | 24 |
| 10 Oct | 0 | 1 | 0 | 24 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 4 | 11 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 3 | 0 | 24 |
| 16 Oct | 3 | 3 | 0 | 24 |
| 17 Oct | 0 | 3 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 18 |
Calculated Oct 19, 2026, 5:10 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Everon for ATG Scenario with vanilla factions: MOB, five FOBs, objective zones, garrison.
Everon, setup for a full vanilla implementation of ATG Scenario; rolling objectives across the island, and beyond.
{8DA0777621AA7739}Missions/ATG_Scenario.conf1 currently listed server reports ATG Scenario Everon Dev in its mod list. Showing the one with the most players.
ADDED
- An Erquy objective zone, from tier 8, and an Erquy Lighthouse zone with one civilian that hosts no objectives.
CHANGED
- The FOBs are reworked, and their compositions stand where they were placed instead of settling onto the terrain.
- Objective zone centres sit on the ground.{
"modId": "5EAD061D3069FDE7",
"name": "ATG Scenario Everon Dev",
"version": "0.0.6"
}Add ATG Scenario Everon Dev to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/5EAD061D3069FDE7
GET https://api.reforgermods.net/v2/mods/5EAD061D3069FDE7/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.