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Workshop mod by Red Hammer Studios

RHS - Status Quo Dev Arma Reforger Mod

Dev version of RHS Status Quo See https://forums.bohemia.net/forums/topic/239698-rhs-status-quo/ for more details

5CF4A61BE1D960C6
RHS - Status Quo Dev preview

Ranking

Popular#1042058.3
2Serversrunning this mod
0Observed players nowon servers reporting this mod
79Estimated player-hours (7d)7-day data
DeploymentTop 37%63.4ahead of 63% of tracked mods by servers running it
ActivityTop 49%50.7ahead of 51% of tracked mods by play on those servers
Popularity58.3deployment and activity combined
How those 2 installs happen100% traced
  • Required by another mod2
Last 30 days
Servers, last 30 days
2 latest6 peak, 23 Sept1 low, 21 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2327
20 Sept34224
21 Sept33124
22 Sept33224
23 Sept46324
24 Sept45224
25 Sept34324
26 Sept24224
27 Sept22124
28 Sept24224
29 Sept22224
30 Sept23124
1 Oct23224
2 Oct33224
3 Oct24124
4 Oct22124
5 Oct12124
6 Oct11124
7 Oct22124
8 Oct23224
9 Oct22224
10 Oct23224
11 Oct24224
12 Oct23124
13 Oct12124
14 Oct12124
15 Oct11124
16 Oct12124
17 Oct22124
18 Oct23124
19 Oct23217
Observed players, last 30 days
1 latest9 peak, 3 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1307
20 Sept13024
21 Sept22024
22 Sept27024
23 Sept04024
24 Sept08024
25 Sept05024
26 Sept26024
27 Sept66024
28 Sept02024
29 Sept12024
30 Sept33024
1 Oct04024
2 Oct16024
3 Oct59024
4 Oct55024
5 Oct25024
6 Oct22024
7 Oct36024
8 Oct04024
9 Oct11024
10 Oct46024
11 Oct14024
12 Oct05024
13 Oct12024
14 Oct02024
15 Oct01024
16 Oct01024
17 Oct66024
18 Oct16024
19 Oct13017

Calculated Oct 19, 2026, 4:38 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Dev version of RHS Status Quo See https://forums.bohemia.net/forums/topic/239698-rhs-status-quo/ for more details

Official Workshop description

Dev version of RHS Status Quo mod. This build might not be up to date and is used to test features in MP before update of main mod. Proceed with caution, build might be unstable and it might contain severe bugs. RHS: Status Quo remains true to its roots in the contemporary sphere of things: 2000 - present with the main core around 2017 with US and RF taking center stage. We do intend to put some focus on a story this time around. Also stay tuned for information on a brand new terrain in development! As of now we have developed a small priority list for what we call Phase 1 which should bring the mod to 1.0 status hopefully sometime. —————————————————————————————— WE NEED YOUR HELP! Now the recruitment bit To make this happen we certainly need more new talent! Please consider dropping us a line if you would like to try out for the team in the following capacities if your profile matches: · Asset creators: you are detail driven, accuracy matters to you, you are strong in HP/LP baking workflows for current generation PBR engines, you are familiar with Substance Painter. -> Hard surface: Weapons, objects, architecture, attachments etc. -> Uniforms, gear -> Marvelous Designer knowledge is a big plus. · Texture artists: you are detail driven, accuracy matters to you, perhaps you do not model yourself but are able to turn HP/LP models of others into stunning artwork in Substance Painter. · Animators : you are familiar with skinning and animations in any tool that is able to export to Enfusion (max, blender, maya etc.). This involves both hardsurface (weapons/vehicles) animation as well as characters. · Producers: help our team inject the assets into the game, configure the models, produce copy, zero the sights etc. This helps us enourmosly! Especially if you are a bit familiar already with Enfusion Workbench. If you feel up to the job please contact @Soul_Assassin or @PuFu, but please only serious applicant need apply.

License

The most up to date version of this file can be found in https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula and should be considered applicable for the version. . # Disclaimer and License ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS. By downloading and using the RHS: Status Quo mod for Bohemia Studio's Arma Reforger, you hereby agree to the following license agreement. # End User License Agreement ## Creative Commons All work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License. It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Arma Reforger Workshop by anyone other than Red Hammer Studios (RHS). You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Approval of your monetization scheme by Bohemia Interactive (whether server-side or addon) does not exempt you from this EULA clause. This add-on is provided exclusively for Arma Reforger and is not to be used for the purpose of military training. There will be no individual permissions outside of our EULA. Please note that the above-mentioned agreement gives Red Hammer Studios the right to waive any of the conditions at our discretion. ## Derivative content Derivative content refers to any and all modifications based on RHS content. It includes any dependency mods that make use of, or make changes to, our existing files, including re-textures. In general, we choose to tolerate derivative mods based on our original content, as long as these mods do not negatively impact the image of RHS, promote terrorism, extremism, pornography, nudity, or any other immoral acts or behaviors. However, under the RHS Non-Derivatives End User Agreement, we reserve the right to enforce our non-derivatives clause to protect our intellectual property, without prior notice or explanations, at our discretion, in accordance with but not limited to, the present EULA and/or individual RHS members/author's requests. For any derivative content to be tolerated, a set of rules needs to be followed strictly: - Any commercial modding avenues based on RHS content are strictly prohibited. - All derivative/dependency mods based on RHS must be published publicly (unlisted derivative/dependency mods are NOT allowed). - All derivative content must be published under a similar non-derivative license (BI's APL-ND, for instance). - All derivative content must have a link in its description to this EULA page Any breach of the above rules will automatically lead to enforcement of our non-derivative clause in our license and removal of the derivative mod from Bohemia's Interactive Workbench. ## No depiction of ongoing wars We, the development team of RHS, unanimously do NOT condone any real-life wars, past, present, or future. Any depiction of the ongoing invasion of Russian forces in Ukraine using any RHS assets is strictly PROHIBITED. This includes but is not limited to, any use of Russian war markings (Z, O, V, etc) and/or Ukrainian war markings on any existing or future RHS assets. Any depiction of the ongoing conflict between Israeli forces and Palestine using any RHS assets is strictly PROHIBITED. There will be no exceptions. Per our non-derivative license, we will take all the required legal steps to protect our image, our content, and our users from such depictions, including takedowns, C&D, and asking for infringements/requesting Workshop/Workbench removal from the Game's developers, Bohemia Interactive. # No Monetization We have a strict NO monetization policy for our Status Quo for Arma Reforger We consider any sale--money paid in exchange for any direct in-game return--to be a breach of the above non-commercial clause of the EULA. Here are a few of the most common offenses (this is by no means an exhaustive list): - Charging players specific amounts to access to or have priority while connecting to a server - Charging players for specific in-game perks (cosmetic or otherwise) - Selling in-game items, in-game currency or any sort of game-mode experience points - Product placement or endorsements - Setting a term donation goal that will lead to in-game benefits (perks, items and/or in-game currency) # Limitations Due to repeated infringements of the existing Red Hammer Studios EULA and/or Bohemia's Interactive Terms of Service, the following groups/persons are STRICTLY PROHIBITED from using RHS mods and creating any derivative content based on RHS Status Quo or any other past, present, or future RHS mods: - Dark Raider Group / DarkGRU and / or any affiliated persons - Sierra Golf and / or any affiliated persons - Joint Task Force Miller and / or any affiliated persons This list will be constantly updated. # InstaLOD Some of the art assets in this mod use InstaLOD with pleasure - https://instalod.com/.

Scenarios

11
Combat Ops - Arland (RHS MSV vs FIA)#AR-ServerBrowser_ServerScenario · 16 players

#AR-CombatScenario_Description

{C5EAD55037EB4751}Missions/RHS_CombatOps_MSV.conf

Running on 2 servers now

Combat Ops - Arland (RHS USMC vs MSV)#AR-ServerBrowser_ServerScenario · 16 players

#AR-CombatScenario_Description

{D10B11A71A36FCF5}Missions/RHS_CombatOps_USMC_vs_MSV.conf

Running on 5 servers now

Conflict - Everon (RHS)#AR-Scenario_GameMode_Campaign · 64 players

#AR-Campaign_GamemodeDesc

{AAD43C10045857C1}Missions/RHS_Conflict.conf

Running on 9 servers now

Conflict - Everon No AI (RHS)#AR-Scenario_GameMode_Campaign · 64 players

#AR-Campaign_GamemodeDesc

{B694A77592CB69E0}Missions/RHS_ConflictWithoutAIs.conf
Conflict - Arland (RHS)#AR-Scenario_GameMode_Campaign · 64 players

#AR-Campaign_GamemodeDesc

{7577640CD42A00BD}Missions/RHS_Conflict_Arland.conf

Running on 1 server now

Conflict - Everon East (RHS)#AR-Scenario_GameMode_Campaign · 40 players

#AR-Campaign_GamemodeDesc

{9909DB7ECEA05535}Missions/RHS_Conflict_East.conf
Conflict - Everon North Central (RHS)#AR-Scenario_GameMode_Campaign · 64 players

#AR-Campaign_GamemodeDesc

{2F5DD5ACC14120A9}Missions/RHS_Conflict_NorthCentral.conf
Conflict - Everon SW Coast (RHS)#AR-Scenario_GameMode_Campaign · 64 players

#AR-Campaign_GamemodeDesc

{57B154A20B8B283E}Missions/RHS_Conflict_SWCoast.conf
Conflict - Everon West (RHS)#AR-Scenario_GameMode_Campaign · 40 players

#AR-Campaign_GamemodeDesc

{367A7800D147878A}Missions/RHS_Conflict_West.conf
RHS - Showcase MissionSandbox · 6 players

RHS - Showcase Mission

{68A6FBF43B801FF6}Missions/RHS_ShowcaseBasic.conf
RHS - Showcase Mission (GM)Game Master · 36 players

RHS - Showcase Mission (GM)

{217436B52D34E4BD}Missions/RHS_Showcase_GM.conf

Servers running this mod

2

2 currently listed servers report RHS - Status Quo Dev in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
published · approved · 195 MiB
0.16.5235Game 1.8.0.13 · 195 MiB · Oct 4, 2026
Dependencies: 2Scenarios: 11PublishedApproved
[Added] Asset image generator script overrides


[Fixed] Garmin watch screens appearing grey when inactive or remaining blank until first inspection after spawning
[Fixed] Corrected Garmin watch screen materials for night time rendering
[Fixed] More fixes for various callin faction related issues and cleanup; fixes #1471
[Fixed] Collider issues on Harris bipod

config.json entry

{
  "modId": "5CF4A61BE1D960C6",
  "name": "RHS - Status Quo Dev",
  "version": "0.16.5235"
}

Use RHS - Status Quo Dev on your server

Add RHS - Status Quo Dev to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/5CF4A61BE1D960C6
GET https://api.reforgermods.net/v2/mods/5CF4A61BE1D960C6/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.