published · approved · 12 MiB
Workshop mod by Nova Nakal
S.C.O.P.E Arma Reforger Mod
S.C.O.P.E — Surveillance, Control & Observation of Airspace Deployable ground PPI for Arma Reforger. Dish and monitor. Aircraft are read from the real airframe, not a name list. WORK IN PROGRESS
53434F5045000001
Ranking
1Serversrunning this mod
8Observed players nowon servers reporting this mod
351Estimated player-hours (partial)Partial 7-day data (69% coverage)
Deployment47th47.2ahead of 47% of tracked mods by servers running it
ActivityTop 34%65.6ahead of 66% of tracked mods by play on those servers (partial 7-day data)
Popularity54.5deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest2 peak, 18 Oct0 low, 11 Oct
Servers reporting the mod in each hourly observation. Covers 10 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 9 Oct | 1 | 1 | 1 | 3 |
| 10 Oct | 1 | 1 | 1 | 24 |
| 11 Oct | 1 | 1 | 0 | 24 |
| 12 Oct | 1 | 1 | 0 | 24 |
| 13 Oct | 1 | 1 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 1 | 0 | 24 |
| 16 Oct | 1 | 1 | 0 | 24 |
| 17 Oct | 1 | 1 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 1 | 1 | 0 | 17 |
8 latest13 peak, 17 Oct0 low, 11 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 10 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 9 Oct | 3 | 4 | 3 | 3 |
| 10 Oct | 8 | 11 | 1 | 24 |
| 11 Oct | 0 | 8 | 0 | 24 |
| 12 Oct | 0 | 5 | 0 | 24 |
| 13 Oct | 0 | 2 | 0 | 24 |
| 14 Oct | 0 | 5 | 0 | 24 |
| 15 Oct | 0 | 7 | 0 | 24 |
| 16 Oct | 10 | 11 | 0 | 24 |
| 17 Oct | 9 | 13 | 0 | 24 |
| 18 Oct | 0 | 10 | 0 | 24 |
| 19 Oct | 8 | 8 | 0 | 17 |
Calculated Oct 19, 2026, 4:18 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
S.C.O.P.E — Surveillance, Control & Observation of Airspace Deployable ground PPI for Arma Reforger. Dish and monitor. Aircraft are read from the real airframe, not a name list. WORK IN PROGRESS
Official Workshop description
S.C.O.P.E. — Surveillance, Control & Observation of Airspace
WORK IN PROGRESS.
Two kits in every faction arsenal, equipment, 2×1, supply cost 0: dish and monitor. Quick slot, aim, F. Full-size ghost, about 12 m. Dish goes on ground, roof, or a crate. Never on a vehicle.
On place, the server gives the dish a unique 4-character code. Read it on the pickup action. Tune a monitor to that code. No radar of your faction on that code: NO SIGNAL. Only your faction can adjust the site. Another faction keeps the objects, not the controls.
The dish turns once every 4 seconds. It paints only the azimuth the beam is crossing. Between sweeps the plot does not follow. Terrain, a building, or a vehicle on the ray masks the plot. It is not refreshed, and it drops on the next sweep. A plot holds a bit over one turn (~4.6 s) if it is not repainted. Cap: 48 plots. The dish only sweeps if at least one monitor of its faction is tuned to its code. Painted distance is the highest range those screens ask for, capped at 10 km. A screen set to 500 m still shows 500 m.
Scope is north-up, green trace, green plots. Four rings, equal quarters of the selected range. World map locked on the antenna and the selected range (Everon, Arland, Cain, or the mission map). Missing map: NO DATA, scope still runs.
Each plot: callsign on the point. List, top left, nearest first: callsign, range, altitude ASL, heading, speed. Heading and speed only on the second pass. Heading only if the aircraft moved at least 8 m on the ground, taken from that move, not from the nose. Speed in km/h. Counter bottom left.
Automatic callsigns, given by the server to your faction on first plot, kept outside the beam:
12-HE-NO — helicopter, no transponder
3-AV-NO — plane, no transponder
A "?" means painted this pass, not identified yet. A blue plot means a helicopter crew member is wearing the HMSD cable (pilot, copilot, turret, door gun, cargo). Without that mod, plots stay green. Planes stay green.
No aircraft name is written in the mod. Safe range comes from the real airframe and what is actually loaded. A large or loaded aircraft is named farther out. Floor keeps a small aircraft from vanishing at 200 m: about 2.5 km safe minimum. Reference ceiling 10 km. Inside the safe range, named every pass. Beyond that, one draw per sweep: name, "?", or nothing. Order of magnitude: safe around 5 km, still visible around 6.5 km, gone around 9 km.
Transponder, helicopter, pilot seat, engine menu.
Code: letters, digits, dash, 2 to 10 characters. Empty clears it. Two aircraft of the same faction cannot share a code. Faction is the pilot who validates, not the prefab.
ON: radars of that faction paint and name it out to the edge of the selected disc. Terrain still masks it. Displayed callsign becomes the entered code.
OFF: signature returns, automatic callsign returns, code stays in memory.
Planes are painted (AV) and numbered. No menu.
Monitor corners, within 2 m. Pickup and fuse within 1 m. Only your faction sees the actions.
Top left: frequency. 4 letters or digits. Empty cuts it. Bad format does nothing. A valid code with no friendly radar is kept: NO SIGNAL, frequency still shown.
Bottom left: brightness, 0 to 10, starts at 7. 0 adds no light. 10 is full day.
Bottom right: scan range. 500 m, 1 km, 2 km, 4 km, 6 km, 8 km, 10 km. Starts at 500 m.
Top right: hold to pick up.
Middle of each edge: Fuse, or Split if already linked.
Monitors snap edge to edge within 12 cm, same plane. Fuse hides the frames, joins the glass, and shares frequency, range, brightness, and picture. Text scales with the wall. Controls only on the outer corners.
Pickup: hold the action, within 4 m, free inventory slot.
Vanilla and modded helicopters and planes. Multiplayer. Optional: HMSD TopOwl System for blue plots on cabled helicopter crew.
There is a mast. It is still WIP.
Servers running this mod
11 currently listed server reports S.C.O.P.E in its mod list. Showing the one with the most players.
- =FR= [ RP | PVE | FS ] // French SAS \\ .gg/YWjcF3xyneOnline · #AR-Editor_Mission_GM_Eden_Name7 / 16players
Versions
60.2.0Game 1.8.0.13 · 12 MiB · Oct 11, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "53434F5045000001",
"name": "S.C.O.P.E",
"version": "0.2.0"
}Use S.C.O.P.E on your server
Add S.C.O.P.E to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/53434F5045000001
GET https://api.reforgermods.net/v2/mods/53434F5045000001/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.