published · approved · 644 KiB
Workshop mod by xhj.
Clearing Zone Arma Reforger Mod
Clear trees, bushes, rocks, buildings and props from any map with one placeable zone. Works in scenarios, Game Master and on dedicated servers, no game mode needed.
5113E88E6AD20A2E
Ranking
Popular#390682.7Rising#341436.0
13Serversrunning this mod
4Observed players nowon servers reporting this mod
916Estimated player-hours (7d)7-day data
DeploymentTop 12%88.4ahead of 88% of tracked mods by servers running it
ActivityTop 26%74.3ahead of 74% of tracked mods by play on those servers
Popularity82.7deployment and activity combined
How those 13 installs happen100% traced
- Not identified as a dependency8
- Required by another mod5
Last 30 days
13 latest14 peak, 19 Oct0 low, 27 Sept
Servers reporting the mod in each hourly observation. Covers 22 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 27 Sept | 3 | 3 | 0 | 17 |
| 28 Sept | 6 | 7 | 4 | 24 |
| 29 Sept | 7 | 8 | 5 | 24 |
| 30 Sept | 7 | 8 | 7 | 24 |
| 1 Oct | 7 | 8 | 6 | 24 |
| 2 Oct | 5 | 7 | 5 | 24 |
| 3 Oct | 6 | 6 | 5 | 24 |
| 4 Oct | 7 | 8 | 5 | 24 |
| 5 Oct | 7 | 9 | 5 | 24 |
| 6 Oct | 5 | 7 | 5 | 24 |
| 7 Oct | 7 | 7 | 5 | 24 |
| 8 Oct | 6 | 7 | 3 | 24 |
| 9 Oct | 4 | 7 | 4 | 24 |
| 10 Oct | 6 | 6 | 3 | 24 |
| 11 Oct | 7 | 8 | 5 | 24 |
| 12 Oct | 10 | 10 | 7 | 24 |
| 13 Oct | 9 | 10 | 8 | 24 |
| 14 Oct | 7 | 9 | 7 | 24 |
| 15 Oct | 8 | 9 | 5 | 24 |
| 16 Oct | 9 | 9 | 8 | 24 |
| 17 Oct | 10 | 11 | 8 | 24 |
| 18 Oct | 12 | 13 | 10 | 24 |
| 19 Oct | 13 | 14 | 12 | 15 |
1 latest42 peak, 28 Sept0 low, 27 Sept
Sampled player counts on servers reporting the mod; not unique players. Covers 22 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 27 Sept | 14 | 14 | 0 | 17 |
| 28 Sept | 24 | 42 | 0 | 24 |
| 29 Sept | 16 | 35 | 1 | 24 |
| 30 Sept | 7 | 26 | 0 | 24 |
| 1 Oct | 15 | 32 | 0 | 24 |
| 2 Oct | 4 | 27 | 0 | 24 |
| 3 Oct | 20 | 20 | 1 | 24 |
| 4 Oct | 10 | 37 | 0 | 24 |
| 5 Oct | 13 | 13 | 0 | 24 |
| 6 Oct | 2 | 20 | 0 | 24 |
| 7 Oct | 4 | 20 | 0 | 24 |
| 8 Oct | 4 | 22 | 0 | 24 |
| 9 Oct | 1 | 3 | 0 | 24 |
| 10 Oct | 5 | 8 | 0 | 24 |
| 11 Oct | 3 | 15 | 0 | 24 |
| 12 Oct | 15 | 15 | 0 | 24 |
| 13 Oct | 11 | 18 | 0 | 24 |
| 14 Oct | 5 | 16 | 0 | 24 |
| 15 Oct | 9 | 14 | 0 | 24 |
| 16 Oct | 7 | 12 | 0 | 24 |
| 17 Oct | 15 | 15 | 0 | 24 |
| 18 Oct | 25 | 25 | 1 | 24 |
| 19 Oct | 1 | 27 | 1 | 15 |
Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Clear trees, bushes, rocks, buildings and props from any map with one placeable zone. Works in scenarios, Game Master and on dedicated servers, no game mode needed.
Official Workshop description
Clearing Zone removes trees, bushes, rocks, buildings, props and wrecks from maps you can't edit, like Everon, Arland or any modded terrain. Nothing is actually deleted. Objects are hidden, sunk underground and their collision is turned off, so your map files are never touched and big areas won't crash. It works in Workbench, in scenarios and on dedicated servers, with or without a game mode. It can't remove grass painted onto the terrain, and AI may still walk around cleared trees because the navmesh is baked with them in it.
How to use it
Add Clearing Zone to your project's dependencies.
Make your world a sub-scene of the map you want to change.
Drag ClearingZone_Sphere or ClearingZone_Box from Prefabs/ClearingZone into your layer.
Set the size and tick what you want cleared. Use "Ignore Height" on hills, and "Also Clear" or "Never Clear" for exceptions.
Select the zone to preview what it will clear, then press play.
GM Usage (WIP)
Open the Game Master content browser and look under Systems. Place a vegetation zone (25, 50 or 100 m) or the 50 m "clear everything" zone. Everything inside disappears for every player, and deleting the zone brings it all back.
License
Clearing Zone is released under the Arma Public License - No Derivatives (APL-ND). You're free to use it in your scenarios and on your servers and to add it as a dependency, but don't edit, repack or reupload it. If you want to build on it or include it in something of your own, message me and ask.
https://www.bohemia.net/community/licenses/arma-public-license-nd
Servers running this mod
1313 currently listed servers report Clearing Zone in its mod list. Showing the 5 with the most players.
- PBSG I https://discord.gg/9YK44nHncyOnline · Karnova Game Master2 / 24players
- 1st Ouroboros Forward Detachment | Halo Milsim | Hosted by KOVAOnline · Game Master - Merak Island1 / 32players
- [US] OFFICIAL USASOC I MILSIM I OPS I discord.gg/Dd2TZSWqQwOnline · USASOC Takistan Edit1 / 32players
- Arma Blarma. Summer in EleskeOnline · Game Master - Merak Island0 / 12players
- Black Shields Test ServerOnline · Iraq War GWOT0 / 4players
Versions
11.0.0Game 1.8.0.13 · 644 KiB · Sep 26, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "5113E88E6AD20A2E",
"name": "Clearing Zone",
"version": "1.0.0"
}Use Clearing Zone on your server
Add Clearing Zone to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/5113E88E6AD20A2E
GET https://api.reforgermods.net/v2/mods/5113E88E6AD20A2E/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.