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Workshop mod by EASYMONEY-MODS

K02-1 Shoot House Arma Reforger Mod

A 20x20 m plywood CQB kill house that builds itself a new floor plan every time you ask it to. Walk up to the panel, dial in the drill, run the course, get your time.

3C4A8F9BBC6D0734
K02-1 Shoot House preview

Ranking

Popular#102295.2Rising#151580.0
69Serversrunning this mod
78Observed players nowon servers reporting this mod
6.5kEstimated player-hours (7d)7-day data
DeploymentTop 2%97.8ahead of 98% of tracked mods by servers running it
ActivityTop 9%91.4ahead of 91% of tracked mods by play on those servers
Popularity95.2deployment and activity combined
How those 69 installs happen93% traced
  • Not identified as a dependency60
  • Required by another mod4
  • Unknown5
Last 30 days
Servers, last 30 days
69 latest96 peak, 10 Oct45 low, 5 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct93969024
11 Oct88958724
12 Oct87918324
13 Oct89908424
14 Oct86938624
15 Oct87918424
16 Oct89928424
17 Oct85918524
18 Oct86908624
19 Oct87908324
20 Oct84878224
21 Oct82857824
22 Oct84857724
23 Oct86888324
24 Oct90918224
25 Oct84928424
26 Oct86867924
27 Oct84857924
28 Oct83847824
29 Oct81837924
30 Oct84847924
31 Oct84868124
1 Nov86928324
2 Nov84918024
3 Nov87877924
4 Nov93948524
5 Nov50964524
6 Nov62624624
7 Nov66665824
8 Nov69696121
Observed players, last 30 days
76 latest190 peak, 24 Oct0 low, 5 Nov

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct991702024
11 Oct981261324
12 Oct44137924
13 Oct71137324
14 Oct861131124
15 Oct591361024
16 Oct64143824
17 Oct1111781124
18 Oct761681224
19 Oct51113724
20 Oct441431324
21 Oct86117624
22 Oct71107524
23 Oct148182824
24 Oct1021902124
25 Oct1171761324
26 Oct73135524
27 Oct72144824
28 Oct88122724
29 Oct98158724
30 Oct106108824
31 Oct721301524
1 Nov831171624
2 Nov41113724
3 Nov5573824
4 Nov83125324
5 Nov1684024
6 Nov9599524
7 Nov115118824
8 Nov76121521

Calculated Nov 8, 2026, 11:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A 20x20 m plywood CQB kill house that builds itself a new floor plan every time you ask it to. Walk up to the panel, dial in the drill, run the course, get your time.

Official Workshop description

A 20x20 m plywood CQB kill house that builds itself a new floor plan every time you ask it to. Walk up to the panel, dial in the drill, run the course, get your time. **A NEW HOUSE EVERY RUN** Rooms, connecting doorways and target placement are generated on the spot — not picked from a list of presets. Hit Randomize and the old interior comes down and a fresh one goes up. Doorways roll open-frame or hinged at random, or you can force them all one way. **PAPER OR LIVE** - Paper targets — hostile silhouettes and no-shoot civilians, placed and angled per room. - Live AI — hostiles hold and defend their rooms and will open doors to get to you. Civilians stand down in place. Real reactions, real return fire. **THE PANEL** One lectern outside the entrance, hold F, eight actions: Randomize Layout · Reset Run · Targets · Civilians · Mode · Format · Doors · Last Run **TIMED AND SCORED** The clock starts when you cross the entrance and stops when you are out the far side. Score is hostiles down out of total, plus civilian hits — each civilian counts once however many rounds it takes. Civilian hits add a time penalty; raw and adjusted times are both reported. In team format the clock runs until everyone who went in is back out. **BREACHABLE DOORS** Door leaves come down to an explosive charge but shrug off small arms, so a stray round will not wreck your run. Every Randomize or Reset puts them back, breached or not. **RUN THE RANGE FROM ABOVE** A perimeter catwalk gives an instructor or spotter full overwatch of the interior. Open-top shell, no windows, one way in and one way out — what you see from the catwalk is everything happening inside. **MULTIPLAYER** Built for dedicated servers. Solo or team, and late joiners pick up the current layout, panel state and any targets already down. **PLACEMENT** Drop it in from Game Master under Compositions, or place it directly in the World Editor — same self-contained prefab either way. The hostile faction for Live AI mode is on the composition's own attributes. **NOTES** - Zero dependencies. - No vanilla files replaced. The Game Master composition entry is appended to the vanilla list, not swapped for it. - Models, materials and textures are original work.

Servers running this mod

70

70 currently listed servers report K02-1 Shoot House in its mod list. Showing the 5 with the most players.

View all 70 servers

Versions

1
published · approved · 17.6 MiB
0.0.1Game 1.8.0.13 · 17.6 MiB · Sep 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "3C4A8F9BBC6D0734",
  "name": "K02-1 Shoot House",
  "version": "0.0.1"
}

Use K02-1 Shoot House on your server

Add K02-1 Shoot House to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/3C4A8F9BBC6D0734
GET https://api.reforgermods.net/v2/mods/3C4A8F9BBC6D0734/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.