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Workshop mod by CSU Ops

CSU Wind Without Bullet Drift Arma Reforger Mod

Keep all wind effects, except the need to compensate for it when shooting.

2201D889B2351CE1
CSU Wind Without Bullet Drift preview

Ranking

Popular#1455043.7
1Serversrunning this mod
0Observed players nowon servers reporting this mod
23Estimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
Activity41st40.7ahead of 41% of tracked mods by play on those servers
Popularity43.7deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 11 Oct0 low, 11 Oct

Servers reporting the mod in each hourly observation. Covers 9 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct11024
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11024
17 Oct11124
18 Oct01024
19 Oct11121
Observed players, last 30 days
0 latest3 peak, 19 Oct0 low, 11 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 9 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct02024
12 Oct01024
13 Oct02024
14 Oct01024
15 Oct01024
16 Oct01024
17 Oct00024
18 Oct01024
19 Oct03021

Calculated Oct 19, 2026, 8:39 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Keep all wind effects, except the need to compensate for it when shooting.

Official Workshop description

I have several mods in the works, and when testing I turn off the wind so certain tests finish faster. However, I missed the general effects: the sound, the trees swaying, smoke and flares drifting, and so on. So I made this to keep all of those environmental effects while still disabling wind drift on projectiles. What it changes - Rounds stop responding to wind. Wind still blows, it just no longer pushes a projectile off its line or changes how far it flies. - Everything else about ballistics is untouched. Muzzle velocity, drag, drop, penetration and damage are stock. - Covers 140 base game projectile types: bullets, shells, rockets, missiles and grenades. - Illumination flares still drift under the canopy, and smoke clouds still blow, because those are effects rather than trajectories. - The mortar range card's two wind columns read zero, instead of telling a gunner to correct for drift that will not happen. Range, elevation, time of flight, peak altitude and impact angle are untouched. AI - AI never compensated for wind. Its aim comes from ballistic tables that account for drop and lead only, with no wind term at all, so in windy weather AI rounds drifted just as yours did and the AI had no way to correct for it. If you would rather keep wind and have the AI have to compensate their aim for it, use CSU AI Aim Wind Compensation instead. The two do opposite things and should not be run together. - Removing wind therefore removes a source of error the AI could never account for. In windy conditions AI fire is a little more consistent than it was, and matches what its own aim solution predicted. - Players and AI are affected identically, so neither side gains an advantage over the other. - AI mortar and artillery crews use the same tables, so the same applies to them. Ammunition from other weapon mods - The built in list covers base game ammunition only. - If you run a weapon mod, its rounds still respond to wind normally until you add them. They are not partly covered or silently missed, they simply behave as they do without this mod. - Adding them is a list of prefab paths in a settings file, documented in the readme. Run once with verbose turned on and the log names everything that was and was not covered. Compatibility - The world's wind is never modified. No override, no forcing, nothing held down on a timer. Weather runs stock and the Game Master wind controls work normally, so it cannot fight weather mods, server settings, or a Game Master setting wind by hand. - No replacement prefabs are shipped, so it cannot conflict at the file level with weapon or ammo mods. - It modifies one game class, and Enfusion chains those rather than replacing them, so other mods touching the same class still work. - Base game only, no dependencies. Load and runtime - The change is applied to each projectile type when it first loads, and holds for the rest of the session. Turning the mod off, or adding ammunition to the settings, takes effect at the next world load rather than immediately. - It runs once at world load and never again. No per frame work and no timers, so there is no runtime cost. - The load pass takes under a millisecond and does not show up in the profiler. Multiplayer - No replication, no RPCs, no network traffic. - Load it on the server and on clients. The server simulates the round that decides the hit and each client simulates the one it draws, so both need to match.

Servers running this mod

1

1 currently listed server reports CSU Wind Without Bullet Drift in its mod list. Showing the one with the most players.

Versions

7
published · approved · 1.07 MiB
published · approved · 1.06 MiB
published · approved · 222 KiB
published · approved · 22.5 KiB
published · approved · 327 KiB
published · approved · 327 KiB
published · approved · 327 KiB
1.0.6Game 1.8.0.13 · 1.07 MiB · Sep 20, 2026
Dependencies: 0Scenarios: 0PublishedApproved
New workshop preview image.

config.json entry

{
  "modId": "2201D889B2351CE1",
  "name": "CSU Wind Without Bullet Drift",
  "version": "1.0.6"
}

Use CSU Wind Without Bullet Drift on your server

Add CSU Wind Without Bullet Drift to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/2201D889B2351CE1
GET https://api.reforgermods.net/v2/mods/2201D889B2351CE1/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.